
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ненавижу и люблю эту игру одновременно. Разработчик гений, а я тупое животное.
худшая игра в мире с лучшими в мире бабахами
Good game, but twice in a row I've had a ship just disappear after docking and the main force arriving in same port. Considering you pretty much need to split and join fleets constantly, this is bordering on unplayable - you send the most capable and experienced ship to solo a garrison, take minimal damage, land, then poof - it's just gone. Combined with lack of manual saves this could be campaign-ruining.
добавьте линух поддержку прашу
Edit: OMFG there is no way to manage inventory between fleets when sending out strike groups, fml. There are some workarounds that are pretty finicky, but the major problem is that you can't manage fuel if you use the workarounds. I cannot ♥♥♥♥♥♥♥ believe that this has persisted without a fix for this many years. I really want to like this game but it is getting INCREASINGLY DIFFICULT. This is an absolute gem of a somewhat slim and undercooked game, but the lack of (Steam Workshop) mod support is so unfathomably idiotic that I don't know which is the bigger warcrime - that or nuking the city of Imgur. Everything about it screams "MOD ME DADDY", but Nexus for this game is as barren as the desert beneath your airships. Hara Vera serves as the exception here, looking to be a pretty fleshed out conversion mod, but that's about it. The combat is heavy and punchy, the strategic map can be mathematically complex and rewarding, but it feels REALLY light when it comes to ship and weapon variety. Basically, the negative aspects I see here could be improved by more accessible mod support. I just don't ♥♥♥♥♥♥♥ understand why some devs fail to take their game from good to legendary by just actively supporting modding smh
[h2] Очень качественная и, самое главное, интересная игра.[/h2] - [b]Звуки[/b] придают игре величайшую глубину. От свиста автомата заряжания до звука топота ног по металу мостика при очередном приказе. - [b]Прекраснейший визуал[/b], внушающий мощность твоего орудия, освещая облака и поверхность вокруг выстрела, и облака осколков, в которых можно потерять себя и своего врага. - [b]Музыка[/b], которая заставляет почуствовать отчаяние и горе с ноткой агрессии, говорящей игроку биться до последнего. - Разнообразный и затягивающий [b]геймплей[/b], включающий в себя от поединков на кораблях с уникальным стилем боя для каждой модели машины до стратегической планировки продвижения фронта и политики взаимодействия с 3-ими сторонами. - [b]Остальное[/b]: Игра хорошо оптимизирована. За все время игры встретил макимум один баг, который мне не мешал, а я даже посчитал его смешным. Один заход я смог пройти примерно за 20ч. [h2]TL;DR[/h2] Наивысший уровень качества и интересности для рогалика с первым удачным прохождением за 20ч.
Frankly amazed that this game even exists. Despite its skeuomorphic and flowery artstyle, it's actually rather barebones and the sandbox isn't as large as one would think. But it is an achievement of a game in terms of concept and game design. This is not a game you can play on "autopilot". It demands your attention practically 100% of the time. Visually the game is beautiful and it wants you to be a little bit lost in its UI and world. It does genuinely emulate being a crew member of an airship without going into the territory of a hardsim game. The world has much military-authentic detail in its visual design. Sandbox vehicle games are not what I usually play. I'm more pureform into vehicle sims. The sandbox here doesn't really have cosmetic options (not even a change color scheme). But the actual functional part of the sandbox is very much there with no "fat". Every item there has a significant gameplay purpose and there are not many blocks compared to some other games. It's actually very simple to get the gist of and the combinatorics are pretty diverse without being pedantic. It's not quite a simulation game pureform for its own world and the game does have a bit of an identity crisis at points. It is MUCH simpler than what first seems but has a lot of emergent depth and a brutal learning curve. While I like the Mothership/Overworld play alot more the diplomacy feels quite tacked on as an afterthought even though its not bad. And the combat is another area of mastery thats worth many test runs in the Shipworks Skirmish test mode to actually get the hang of before you make dumb decisions in the actual campaign. After the prologue the game throws you directly into the fire and goes "figure it out". And you will probably fail most of your runs pretty embarrassingly as you try to finnick your way through the combat. It doesn't ease you into the world and every encounter can give you heavy losses if you are not careful. I hope a sequel comes out one day: there are many things in this game that are halfway there but are the symptoms of a bad codebase becoming too byzantine to work with and with a lack of foresight. Strong recommend, but its not for people who don't have the patience to learn this very weird game system.
[h1] СЛАБЫ СЛОВА СИЛЬНЫ РАКЕТЫ [h1] Три попытки дойти до Хивы позади и неизвестно сколько еще впереди
Вся мощная эскадра может встать посреди пустыни, просто потому что вы забыли заправиться. Вы могли прилететь в город, а там не окажется топлива и вы встали. Ваш нулевой враг эть топливо.
Tutorial Boss Fight 1 ship vs 3 and 3 AA batteries Tutorials are supposed to ease you into the game learning ♥♥♥♥....not just make you switch the game off lol So many systems that the game maybe wants to teach you them...but you wont survive to get to the next "lesson"
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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