
Manage your own donut café in High Times, and help customers escape from their problems by serving special donuts that affect their emotions. Sometimes they don't know what they want, so listen to their stories, offer them advice in the form of donuts, and mend broken relationships.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 14, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $101.8K | 188 | 91% | $24.99 | |
| approximately $78.4K | 167 | 99% | $34.99 | |
| F2P | 68 | 100% | Free | |
| approximately $39K | 117 | 86% | $12.99 | |
| approximately $184.5K | 441 | 98% | $19.99 | |
| approximately $125K | 289 | 76% | $14.99 |