
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun combat, awesome music, lovely story
Cute cat and pure dopamine
Es muy bueno, muy divertido, el corazon del juego son sus mecanicas y el tremendo carisma de los personajes. Tiene cero bugs y corre en cualquier pc.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.6M | 12.3K | 95% | $59.99 | |
| $18.8M | 11.8K | 78% | $39.89 | |
| $18.5M | 5.9K | 53% | $69.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.6K | 260 | 99% | $19.99 | |
| — | 1.3K | 94% | — | |
| $15.5M | 21K | 94% | $29.99 | |
| $7.2M | 14.1K | 97% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
make another one you cowards !!!!!!!!!!!!!!!!!!!
动作加音游的结合体,诚意十足的作品
"So much from making a plan Just gotta dive in and do it aloud" You had this, Tango Gameworks.
Might be the best rythm-fighting game out there. Smooth controlls, nice yet simple combo system, amazing artsyle, interesting characters with funny dialoge. The only complaint i rly have is that you need to play every level in every difficulty to get all the achievements ( when u conplete the fi nish the game with medium difficulty u only the get medium achievemt, imo would be better if u also get the easy achievement aswell)
гамно3
It is a pretty good game, and also quite hard when you don't have a musical rhythm. I had to slowly get the hang of it, but I kept pushing on. Only issue is that there is a lot of things going happening on the screen. So the tips to watch the enviroment, or 808, or even the timer gets harder when you also have to watch for enemies, ahile also timing your hits. It can get overwhelming when you have to watch your timing while playing. Also since everything moves on the beat, I get nauseas from the undulating enviroment. The trees, the rock, the walls, the props, all keep moving. I wish there was a low motion option, but I doubt that be easy to make. But I still recommend a crack at it.
It's like if you made Devil May Cry into rhythm game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.