
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el juego es buenisimo! la historia es bastante decente esta lleno de momentos divertidos. el grupo de heroes es super carismatico y todos te caen bien hasta te pueden llegar a gustar los villanos que tambien derrochan carisma y tienen unas peleazas que te obligan a usar lo que aprendes en cada nivel. el prota tiene un buen crecimiento de personaje y tiene momentos muy xd (de hecho me acuerda bastante Chai a Scott pilgrim). me gusto mucho la variedad de enemigos que introducian de principio a fin hasta las mecanicas que se añadian a medida que se reclutaba a cada miembro del grupo. la musica es buenisma y te la pasas bomba ya que despues de todo tambien es un juego de ritmo ( a mi persona no le gusto esto xd es muy original y divertido hasta cierto punto pero yo me pase como 2 horas entre todos los minijuegos intentado darle bien a la secuencia xd y cada vez que me salia una de estas secuencias me re enojaba pero es por que soy un malo en ese tipo de juegos jajajaja xd). pero lo recomiendo muchisimo sobre todo por el apartado visual que es precioso y super llamativo, como artista me siento inspirado! y no se que decir mas de este maravilloso titulo... Ufff Korsica mi amor! severa mujer! asi esta lleno de waifus xd y robots.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, so let me first of all say that this is one of my [b]all time most favourite games [i]EVER![/i][/b] It is incredibly satisfying to play, the story is incredible. The characters are unique and really awesome! Also the artstyle is superb. And on top of all of that it's not just a rhythm game, but an [i]action[/i] rhythm game. One of the most awesome combinations of genres possible (that is, if you ask me :3). However the game does still have some annoyances, some odd design desicions that can be rather frustrating at times. So here are my points of criticism/feedback: [b]1.[/b] The audio calibration wizard sadly kinda sucks. It's quite hard to actually get it adjusted properly. Only after playing the game for ~80 hours I had finally figured out what I need to look out for to be able to adjust it correctly. A small thing that could easily improve that a lot is to show early/late in the calibration wizard. [b]2.[/b] Checkpoints are allways set BEFORE cutscenes, or the cutscenes just replay every time if you quit to hideout and restart from the checkpoint. Which you do sometimes want to do if you're going for S-Ranks/highscores. To be fair, most of the proper longer cutscenes are skippable, but it still ends up being rather annoying frequently. [b]3.[/b] There's a cheering SFX when you're at S score multiplier, that is confusingly off-beat for some reason and there's no seperate slider/option to turn it down. After playing the game for dozens of hours I eventually just started blocking it out/ignoring it automatically, but eh... [b]4.[/b] There is no way of disabling tutorials that pop up at certain points of a playthrough. All the longer interactive ones are thankfully skippable, but there's still the regular popups. [i] [/i]And two smaller ones: 5. The additional rhythm visualization doesn't stay enabled between stages/quitting and reloading checkpoints. 6. The scoring system is quite odd on any difficulty that isn't Rhythm Master (aka the highest difficulty). On Rhythm Master it's all good and fun and feels intentional. But on lower difficulties (which you gotta play through at some point if you wanna go for 100%) it straight up feels like the devs don't want you to play the game properly? (If you're going for S Rank specifically). It's really odd. Despite all this though, as I mentioned above it still is one of my [b]all time most favourite games [i]EVER![/i][/b] And I'm not saying that lightly. It's an abslutely awesome game! It's right up there next to [i]Astral Chain[/i] and [i]Halo: Reach[/i], and those games have Legendary status for me.
This game has some of the best feeling action I've played in a long time. That feel-good of hiting the just timing and the way the whole world and EVERYTHING (cutscenes, QTEs, the background) moves to the beat of the music extremely seamlessly feels like heaven. Now the story IS simple, and the dialogue IS quite "focus M", but the characters are truly outstanding, ESPECIALLY the villains. You can tell that even though the plot and everything is not exactly high reading, every bit of the characters, world, design was made with a deep love and passion from everyone in Tango Games, and you can tell that they have folders and sketchbooks of the characters and the world of Hi-Fi Rush stacked to the ceiling! SPECIAL shoutouts to Zanzo and Kale for being very VERY funny villains. Now I do have some gameplay criticisms: moving around outside of battle feels way too slow even with the dash trick, shields naturally slow the pace of the battle to a screeching halt because of the bounce, and achieving 100% is ridiculous because it needs minimum FIVE runs of the main story which (if you're not a speedrunner) takes 6 hours each time, and gets VERY stale after the second run. Also, while I like the customisation of special attacks and chips, the lack of very meaningful gameplay customisation does hurt the replayability a lot. But gameplay wise... that's really it. These criticisms really are, however, a drop in the very big ocean of the incredible dopamine hit of playing this game. I also want to highlight the buckets of accessibility options that are in this game. Anything from one-button mashing, to auto-action, to full access controller mapping, and like 5 different colorblind modes are available. This game REALLY wants you to play it. Long-story short, buy this game, and Korsica is best girl.
Игра про то, как максимально стереопотивный Зумер пошел на завод и пытается установить там свой порядки, раскидывая менеджера, бухгалтера, техника, кадры и босса. Можно сказать, что это стеб, но для меня это не было весело, слишком все стереотипное, а геймплей слишком однообразный и скучный, да идея ловить ритм (я не люблю такие игры, но тут получалось его ловить), вроде и дают много видов врагов, но с ними сражаться просто скучно, видя новый круг, я уже хотел кричать "ОПЯТЬ". Из хорошего отмечу визуал, построение уровней (но минус перепроходом потом со всеми способностями для фул ачив, и опять сражения по 2 кругу все, да ***), и сюжет, который просто хороший, где есть развития персов, ну и ладно, признаю, часть шуток забавила. И есть часть геймплея, где бой выглядят хорошо и это боссы. Бой с бухгалтером и финал боссом уж точно запомню, это было классно, остальные вполне хорошие. Мне жаль, что я слышал за годы столько хороших отзывов об игре, а по факту это клише и стереотипы в большой степени. Потраченного времени, больше жалко. Сказал бы просто, игра больше для детей/подростков. Играя вообще вспомнил, как проходил Ледниковый период 3 и захотелось сыграть в него опять, спустя многие года и кайфануть от детской игры, но которая радовала куда больше.
I can't believe it took me this long to find and finish such a masterpiece. The game just started and I instantly got engaged. The music and the precise timings really guide you into a flowstate that will make you panic when "It's already 3 AM??!!!". The fights got their punch and allowed me to just let it out on the [strike] Punching bags [/strike] ennemies. And once that was done, I went back to jumping from platform to platform, while the music continued to carry the energy I would need for the next fight. Each boss was really unique, whether it be the fight or the boss themself. Each of them as eccentric as can be. And the humour in this game, just the cherry on top. Just explaining how much lighthearted fun and silly jokes can be found in an otherwise very tense facility would need me a second chapter... Each time I expected something of this game, it would triple my bets and surprise me with jokes I didn't even think were possible in such a scenario. This absolute gem just became another reason I would like to be amnesiac and replay through this whole game for the [b] second [/b] first time TLDR: 12/10. This game is the perfect balance of precise platforming and energetic combats and it will surprise you with how much humour a level can be filled with ( [spoiler] AND YOU CAN EVEN PAT THE CAT [/spoiler] )
The best rhythm game ever made. Fight me.
game good
Наконец, после многих лет упорной работы в компании Floyd Tech Enterprises Джордж Дроид нигбот достиг почти совершенства. Джордж Дроид марк 6 этот нигабот способен на световую скорость, оптическое извлечение фента и высокоразвитую технологию нейтрализации беременных женщин. А с его новым принтером-поддельщиком 20 долларовых купюр он легко может купить фент, чтобы дозаправить его истощенные реакции. Джордж Дроид - Будущее нигабот технологий
If u like DMC u will like this game, although u have to get used to the rhythm mechanic, but overall characters as well as music is great.
Good game, but it got a little repetitive. I didn't end up finishing it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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