
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is the best game ever made. play it now
Jogo de ação muito parecido com hack 'n' slash com uma historinha bem bobinha estilo sessão da tarde para pré adolescentes, tem uma jogabilidade +-, mas o que deixa o jogo chato e é o motivo de dropa-lo na fase 5 (de 12) é esse negócio de ter que fazer ""tudo no ritmo"" da música, isso é muito chato, chato demais e o jogo é CHEIO de quick time events, coisa que tbm é chato pra caramba, ter 1 ou outro no jogo blz, mas aqui tem em excesso, e que também tem que fazer no ritmo, é um saco, chato demais, deveriam tirar essa parte e deixar o jogo mais fluído, mais divertido, nota-se que é um jogo de médio orçamento, ou de baixo pra médio orçamento feito para abastecer o gamepass, para poder falar tem X jogos, olha como o serviço é bom, X jogos (sendo que 90% é ruim). não vale a pena, mesmo em promoção.
後面蠻難的
good 太好玩了兄弟
Very fun and truly unique game. The flow state you can get in once all the mechanics are introduced and working together is awesome. The graphics and overall art style of the game are vibrant and fun, and the voice acting and characters are cute and don't get on your nerves, even if they can be a bit cliche. The only negatives I have are that the platforming can feel a bit weird, and I feel that sometimes there's inconsistent amounts of time between each battle encounter.
一个字,爽!把节拍融合进动作系统,搓起来爽上天,不用特别复杂的按键也可以让连招变得丰富 流畅的动作,优秀的地图设计,掺杂着大量有趣的梗,总体给到夯
Geiler Soundtrack. Hab es angespielt und direkt zwei Stunden Roboter im Tackt der Musik verprügelt. Am Anfang ist es noch recht schwer aber wenn man drin ist und das richtige Gefühl für die Musik hat, dann geht es richtig rund.
三上工作室操刀,独特的画风,炸爽的手感,虽然俗但没毛病的剧情,动作与音乐的结合,各种连招跟着节拍走才能高分,每个boss战的设计很独特用心,缺点也是有的,跳跳乐太多了,成就系统很狗屎,难 折磨就算了,妈的最高难度还不能向下兼容。不过还是期待续作的(如果有的话 嗯)
Whether an action gamer or a rythm gamer, either sets of gamers will feel right at home with this one!
刚打完第二个Boss蕾卡,很难想象一个无论自己还是敌人都要跟着音乐节奏出招的设计,一个boss大部分时间你都没法攻击她而是躲得远远的,好像这个音乐是给她放的,我只能在旁边看着她发神经撞人,终于能揍她了揍她没多少次又死了(玩的困难,不知道有没有敌人加血条,有的话更是逆天) 所有的非小怪初见必是吃屎体验,你根本不知道他的攻击是几连击,也不知道攻击节奏,后面遇到的怪基本都是韧狗,你打你的他打他的,在追求打连段里塞这么多多段攻击的韧狗何意味? 看似有一定的内容量,实则战斗次数极少,大部分时间都在玩隔壁鬼泣一个级别的跑路,听着不断重复的旋律折磨自己的耳朵 我的评价是除了过场动画纯纯CJB
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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