
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你用九寸钉的歌我就给大拇指
Everything about this damn game is peak. Easily made its way to my favourites list.
好玩有趣
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
伙伴在身旁,每次律动都是完美音浪
i'll never have enough of this game. finally completing every achievement was the saddest thing i've ever done but i will still visit hi-fi rush just to have some fun. it truly feels like home to me at this point. all my love and support goes to development team, that was AWESOME!!!!!!!!!!!!!!!!!!
很一般,不值得这么高评价,拉低一点
This is such a mixed bag, On one hand, this is one of the most unique rhythm games you'll possibly ever come across. You basically have to like both rhythm AND 3d beat'em ups to get the full enjoyment out of it. (though either should be enough to be worth trying/playing though once, at least during a sale) The characters are pretty 2 dimensional/archtypical, and even by the time I beat the game, the best I could say is that I found them tolerable, but that might just be my personal biases. That said, the story itself does an amazing job lambasting major corporation developer business models, and their opinions towards their customers, which plague the entertainment industry(and even some other fields) as a whole. It almost feels like this whole game was just an excuse to vent about all the various failings of upper/middle management that the writers/developers have had to personally deal with. Considering how Microsoft acted despite all the awards Hifi Rush garnered, perhaps upper management took it personally. The gameplay basically lives and dies on whether you can vibe to it properly. There are a ton of options to ensure that even players who fall short can still work with a handicap, but you still run into the question of how many of those accessibility features can you lean on before you can no longer even be considered to be playing the game. There are some aspects that feel a little clunky and obnoxious. It's difficult to tell which friend you're summoning in the middle of battle, and outside of battle, the minigame to activate their power is sometimes slow or unintuitive. The boss battles have a rough difficulty ramp, and various quicktime events can just feel like an arbitrary stallout. Going for high scores can be grindy as heck, and there's a whole "now that you've beaten the game, you can access the areas that were arbitrarily sealed off before by going through the entire game all over again" dragging out gameplay via recycled elements that I could forgive easier if it didn't feel like so much blatant padding. There are also several core upgrade features that don't really tell you they are a thing you need to purchase, so if you aren't reading every single thing carefully and actively searching through the options, you can wind up completely missing those aspects. Alternatively, you might be going on a wild goose chase trying to figure out how to unlock alternative costumes, only to finally find out those are only DLC, or unlocked only after beating the game. Frankly, it feels buried under collectables and arbitrary achievements hoops to grind for. I beat the game, enjoyed it, but I don't have the slightest desire to continue playing further. If you fell in love with the characters and just want an excuse to play more, that's probably a good thing, but to me all of the extra stuff feels like meaningless padding so they can advertise "50+ hours of gameplay!" There are better games to go for, and at cheaper prices, if you're looking to waste time. Despite all that, it feels like the game was made with genuine heart, dedication, and vision. The music tracks are all solid, the boss fights all feel unique, the hits lining up with the beats always feel so satisfying at the finishers, the writing is entertaining and even genuinely heartfelt in places despite me not being invested in any of the characters. The scenes leading up to the final boss fight all feel like genuine culmination moments. If you're just looking at this game because you heard it got critical acclaim, don't bother, but as I said at the start, if you like both rhythm games, and/or 3d beatemups, then this will scratch both of those itches at once.
AAA급이라고 생각했는데, AA급 조금 밑도는 완성도 리듬과전투가 좀 엇박 느낌이 있고, 박자 맞춰 파훼하는 시스템이 좀 급작스럽게 나와서 당혹스러움
经典热血笨蛋拯救世界的故事,但意外不觉得讨厌
習慣以後打起來很爽 打擊感也不錯 音樂很好聽 只是人物不能跑步讓在跑圖的時候節奏很拖沓 雖然明白是為了讓腳步聲對應節拍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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| $18.8M | 23.5K | 90% | $29.99 | |
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