
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很有自己的特色
Watch the GDC videos for this game, they're sick. RIP TANGO GAMEWORKS
666666
Okay, so let me first of all say that this is one of my [b]all time most favourite games [i]EVER![/i][/b] It is incredibly satisfying to play, the story is incredible. The characters are unique and really awesome! Also the artstyle is superb. And on top of all of that it's not just a rhythm game, but an [i]action[/i] rhythm game. One of the most awesome combinations of genres possible (that is, if you ask me :3). However the game does still have some annoyances, some odd design desicions that can be rather frustrating at times. So here are my points of criticism/feedback: [b]1.[/b] The audio calibration wizard sadly kinda sucks. It's quite hard to actually get it adjusted properly. Only after playing the game for ~80 hours I had finally figured out what I need to look out for to be able to adjust it correctly. A small thing that could easily improve that a lot is to show early/late in the calibration wizard. [b]2.[/b] Checkpoints are allways set BEFORE cutscenes, or the cutscenes just replay every time if you quit to hideout and restart from the checkpoint. Which you do sometimes want to do if you're going for S-Ranks/highscores. To be fair, most of the proper longer cutscenes are skippable, but it still ends up being rather annoying frequently. [b]3.[/b] There's a cheering SFX when you're at S score multiplier, that is confusingly off-beat for some reason and there's no seperate slider/option to turn it down. After playing the game for dozens of hours I eventually just started blocking it out/ignoring it automatically, but eh... [b]4.[/b] There is no way of disabling tutorials that pop up at certain points of a playthrough. All the longer interactive ones are thankfully skippable, but there's still the regular popups. [i] [/i]And two smaller ones: 5. The additional rhythm visualization doesn't stay enabled between stages/quitting and reloading checkpoints. 6. The scoring system is quite odd on any difficulty that isn't Rhythm Master (aka the highest difficulty). On Rhythm Master it's all good and fun and feels intentional. But on lower difficulties (which you gotta play through at some point if you wanna go for 100%) it straight up feels like the devs don't want you to play the game properly? (If you're going for S Rank specifically). It's really odd. Despite all this though, as I mentioned above it still is one of my [b]all time most favourite games [i]EVER![/i][/b] And I'm not saying that lightly. It's an abslutely awesome game! It's right up there next to [i]Astral Chain[/i] and [i]Halo: Reach[/i], and those games have Legendary status for me.
极具创意,战斗与音游结合得恰到好处。画面、音乐顶级,关卡设计恰到好处,人物设计也不赖,极其优秀的作品!
muito bom
el juego es buenisimo! la historia es bastante decente esta lleno de momentos divertidos. el grupo de heroes es super carismatico y todos te caen bien hasta te pueden llegar a gustar los villanos que tambien derrochan carisma y tienen unas peleazas que te obligan a usar lo que aprendes en cada nivel. el prota tiene un buen crecimiento de personaje y tiene momentos muy xd (de hecho me acuerda bastante Chai a Scott pilgrim). me gusto mucho la variedad de enemigos que introducian de principio a fin hasta las mecanicas que se añadian a medida que se reclutaba a cada miembro del grupo. la musica es buenisma y te la pasas bomba ya que despues de todo tambien es un juego de ritmo ( a mi persona no le gusto esto xd es muy original y divertido hasta cierto punto pero yo me pase como 2 horas entre todos los minijuegos intentado darle bien a la secuencia xd y cada vez que me salia una de estas secuencias me re enojaba pero es por que soy un malo en ese tipo de juegos jajajaja xd). pero lo recomiendo muchisimo sobre todo por el apartado visual que es precioso y super llamativo, como artista me siento inspirado! y no se que decir mas de este maravilloso titulo... Ufff Korsica mi amor! severa mujer! asi esta lleno de waifus xd y robots.
2nd time playing this masterpiece
Played a tiny bit of this on Game Pass when it first came out & thought it was super cool. Ended up canceling GP after all the BS going on at Microsoft & unfortunately forgot about this game. So when I saw it pop up on sale for $15, I had to get it. Only a couple hours in & I absolutely love it! While playing, I kept thinking how crazy it was that Microsoft let this IP go & closed Tango. They have very few IPs that got this level of critical praise, and they're heavily lacking in new IPs / IPs with personality & style like this. Everything they go for is the same mature, realistic, AAA serious stuff. Whether it's Halo, Call of Duty, Doom, Gears, etc. it's all targeting the same audiences over & over again. They don't see the value in expanding their reach. If a game isn't a mega hit, it's not worth it. But because of that, their audience slowly shrinks & shrinks. People enjoy playing a VARIETY of games. People don't play dozens of live service games... they play 1 or 2. Genre variety matters, and a game like this, regardless of sales, is critical for building up a brand that appeals to more than just a dwindling crowd playing the same handful of games. There's a reason Nintendo still makes Fire Emblem, Xenoblade & Metroid games, despite them all selling less than 3 million units on average. Pokemon, Zelda, Mario, Smash, etc. may sell tens of millions, but it's important to appeal to more people to grow your install base. I know this is a weird tangent, less about the game & more about the state of Microsoft / Xbox, but playing through a unique experience like this, I couldn't help but constantly think of how short-sighted that company is. Thank you Krafton for re-opening Tango & saving this game. Can't wait to play more!
Foi como assistir a um desenho, com muita pancadaria e estilos maravilhosos. Hi-Fi Rush me fez sentir em um programa da Nickelodeon, amassando robôs com uma guitarra enquanto escuto uma trilha sonora eletrizante. Jogasso que com certeza merece se tornar um clássico.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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