
Hexia is a strategy game where your task, as King of your assigned Realm, is to create and expand territory, build new infrastructure, and command and guide your people. The Hexia universe is full of unexpected surprises and mysteries waiting to be uncovered.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
It's a really interesting concept with a lot of potential. I've played the early access version 0.0.1, so it has been impossible to expect contents on contents, but for the minutes that I've spent, I enjoyed it. I'm wondering which shapes could be designed for the dungeons and how they will affect the gameplay during the expansion of the kingdom. At this moment they are still simple, so we will see. A good start in my opinion, I'll keep an eye on the next updates.
Bel gioco, graficamente e concettualmente, forse un po troppo veloce da terminare. Ma ci può stare in una prima versione Conto in futuri miglioramenti e nelle prossime espansioni, ovviamente si dovrà superare il limite dei 100 territori e, magari, casualmente si potrà trovare fra le persone che ogni tanto arrivano qualcuno con competenze tali che inviandolo in una struttura già costruita la possa migliorare per renderla più produttiva delle altre. Detto ciò, ribadisco i miei complimenti, il gioco sia pur semplice mi è piaciuto.
I've been playing it since its release and i have to say it's really making progress! The devs are constantly updating it and I think has a lot of potential! I see a real bright future for this game GJ
First off, I'm going to say this game has a long way to go, I've played about 15 games so far, some of those where very short (something I'll come to further in), and one was played to completion. (Yes I've only played 1.7 hours at time of writing, but that's enough at this stage) So far I've found the game enjoyable, but it needs some improvement, for an early version I find it's content (and so far as I've seen bug free state) to be to a good quality, while there is definite room for improvement, particularly in terms of complexity and the difficulty curve. in early playthroughs I would find I'd die due to one of two things which ultimately came from players inability to accrue favour fast enough or in great enough quantity to deal with loses that might be faced. This was typically due to early choices either costing too much Hexia (the other main currency) and therefore putting the player into a deficit which quickly drained they're favour leading to a lose, Or slightly later on Tiles with favour hits that required large quantities of hexia to remove. after these early playthroughs I stockpiled, took things slower and pretty much ended up with the opposite problem, whereby any decision I made on any choice more or less pointless, and this happened early enough that for the bulk of the campaign I had free-reign. I was in a situation where I could bankrupt myself, or leave persistent favour drains indefinitely without any risk of negative faith. ---TLDR--- Pros: - promising game with lots of potential - challenging early on - I enjoyed what I played and I'm looking forward to more - no apparent bugs -it's different in a good way cons: - poor difficulty curve - not enough diversity in game play (yet) - favour is essential and can be damning before you have a chance to increase gains or stockpiles I really enjoyed playing this and look forward to more, I'm not strictly sure I'd recommend buying this this early one, I'd definitely recommend picking it up at some point, especially once they've had a chance to balance things out a bit.
It's about time I updated my review; the old one was several versions back, and Hexia has changed quite a bit since then. It's become a very smooth resource management / city builder game, where you build the world tile by tile and decide what structures get placed on them. You have to decide between houses - which build your population, and therefore your workers - or functional buildings - which need to be staffed by said workers. The story is unique, told in random events accompanied by gorgeous visuals. The visual style of the buildings are very reminiscent of miniature models, giving it a charm that makes it enjoyable to zoom in and look around. The gameplay is fairly balanced, and yet never becomes too easy. Between the random events (which could have positive or negative outcomes, depending on your choices) and the equal randomness of the world tiles, you will [i]never[/i] play the same game twice. All in all, Hexia is a genuinely delightful game that I thoroughly recommend to anyone who's into this genre - or even anyone who just wants a chill game to play. ------------ [b]Old review, saved for posterity:[/b] This is a game that relies heavily on luck. You can very easily get a random event that completely ruins you seconds into your game. You might end up starting a new game over and over before you make it through the first 'story' goal. And yet, it's very much worth playing. Once you get that little bit of good luck mixed with frugal resource management, you can make it through the first twenty or thirty tiles and clear the first couple of challenges. Learn your limits -- don't overspend or expand too fast. You'll learn what impact each event choice has, which upgrades work best for your kingdom. It's surprisingly fun, and that bit of bad luck that has you restarting more times than you can count only makes it all the more satisfying when you reach the (current) ending. Hexia isn't for people who want to just click a button and have everything run mostly smoothly. This is for the RTS gamblers, who want to take risks and bet it all, because the victory is worth it.
Cute game with no difficulty as of yet and a solid base of a game. When it's finished depending on how replayability is handled this is easily going to be worth the $5 price point if not $10. The main issue as of now is events dont have future repercussions/rewards. Besides the library and workshop and villages there isnt really any reason for the player to want to grab the other upgrades. The farm and Tile upgrades are very weak as they give the least (hexin per day):(population cost). I feel like farms should generate daily population and potentially make lumber mills give some sort of small reduction to required cost to expand territory. This gives a balance and variety to the 3 types of tiles the player can build on and dont feel wasteful using population on the other two tiles, Considering this would make an easy game easier you could always try challenge events like maybe an event will pop up that says something like "bad weather, all upgrade tiles have x maintenance hexin cost for x days." or "famine, all tile upgrades cost x increased population for x days" events. Events that span a time frame instead of the just happening and giving upfront costs/benefits.
Complimenti per essere un gioco in early access è fatto bene. Aspetto la lingua italiana e sono curioso di vedere come lo aggiornerete. Molto bello il concetto degli eventi con scelte. Consigliato anche per il rapporto qualità prezzo AGGIORNAMENTO: Provata la nuova versione..beh che dire, complimenti! E' completamente cambiato (in meglio secondo me)
Great game, simple and optimized including the idea, I like games like that, per turn or RTS. The art used in the events and on the menu is very beautiful. It was the 100mb game I liked the most
Hexia - это стратегическая и управленческая игра в реальном времени, где ваша задача, как короля Королевства, создавать и расширять территорию, строить новые инфраструктуры, командовать и руководить своими людьми. СЮЖЕТ Вы - король, которому нужно захватить как можно больше территорий и застроить. Заселить людьми и развивать своё государство. ОСОБЕННОСТИ Интуитивно понятный геймплей. Каждый выбор имеет последствия на развивающиеся события. Игра заточена под одиночное прохождение. Игра постоянно будет преподносить разные неприятности в сюжете. Процедурно генерируемые уровни и случайности. Игра находится в раннем доступе и ещё дорабатывается. ГЕЙМПЛЕЙ Прежде всего стоит сказать, что эта игра - конструктор, или стратегия в реальном времени, если можно так выразиться. У нас есть королевство, которое нужно расширять. Благодаря тому, что уровни никогда не повторяются, у игры есть реиграбельность. Если игра вам понравится, то можно в неё будет играть снова и снова. Новая территория пристраивается в виде дополнительных клеток на карте. Чтобы добавить клетку, нужно накопить соответствующее количество очков. По ходу того, как мы будем прибавлять новые территории, у нас будут ставиться разные задачи в виде всплывающих окон. Эти задачи надо решать, либо ваши жители начнут умирать, или ваша экономика начнёт падать. Вся площадь королевства насчитывает примерно 100 клеток. Для разных клеток доступны разные постройки и улучшения. Будьте готовы к тому, что на ваше королевство может напасть непогода, либо ваши жители начнут голодать. За всем надо следить очень внимательно, иначе конец может настигнуть в любой момент. ПЛЮСЫ Интересная реализация. Погодные условия и катаклизмы. Ваши решения влияют на дальнейший сюжет. Процедурно генерируемы уровни не повторяются. Игра постоянно улучшается и дорабатывается. МИНУСЫ На моменте раннего доступа мало построек и апгрейдов. Отсутствие русского языка на раннем доступе. НАША ОЦЕНКА: 7/10 Оценка выставлена на момент раннего доступа и в дальнейшем будет пересмотрена. У игры есть потенциал. Обзор подготовлен для сайта games-reviews.ru Подписывайтесь на нашу группу : https://steamcommunity.com/groups/redteamrussteam И на нашего куратора: https://store.steampowered.com/curator/28969041/
плюсы: 1. простое управление минусы: 1. нет русского языка 2. мало контента 3. так себе графика 4. однообразная и дешевая музыка, явно взята из бесплатной библиотеки, где шлак всякий лежит без авторских прав 5. геймплей приедается на 10-й минуте так как я получил игру бесплатно, то не буду ставить ей диз. мне было интересно в нее играть 10 минут. дольше уже скучно вам же я ее не рекомендую. в Стиме есть гораздо более интересные стратегии, в том числе и бесплатные https://youtu.be/eMAmAT7lsMA
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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