
Hexia is a strategy game where your task, as King of your assigned Realm, is to create and expand territory, build new infrastructure, and command and guide your people. The Hexia universe is full of unexpected surprises and mysteries waiting to be uncovered.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I wanted to like this game. It has relaxing music, a nice aesthetic, and intuitive base mechanics. Except it has a few major flaws that keep me from enjoying it. 1. The random events. The random events are far too punishing if you pick the "wrong" choice, and they can still be terrible if you pick the "right" choice. I played a few times just to make sure the immediate event outcomes had fixed results, rather than some kind of chance at a good result and chance at a bad result system. It's easy to pick an option that will force a loss immediately, and some of the options seem like they're just a tax on players who are playing for the first time. I'm willing to give the dev the benefit of the doubt in that many of the events you choose lead to other story elements later, but that doesn't matter if my people overthrow me in the first five minutes. Just as an example - I got the bandit event on day 6, chose to crush them, and it put me at a building materials deficit and gave me a daily favor penalty and I had to sit there for a few more in-game days watching my kingdom die with no options to save it. This was my first event in that game. 2. The time. It takes forever to play this simple short game. The dev describes the game as a real-time strategy, but there isn't actually a reason for it to be real-time. Almost everything is keyed to the passage of days within the game. You gain or lose resources either at the beginning of a day, or when you spend them. Random events generate at the beginning of a day. Tile improvements are keyed to the passage of time, but they don't have a reason to be because they all seem to take the same time, and you could/should pause at the beginning of every day to build things and they would be completed by the time the next day starts. The fact that they are the sole thing in the game that actually utilizes a time-based system makes it seem like they were made that way solely to justify the use of a time system. In a more successful game that I abandoned I ended up waiting a long time on the fastest setting to be able to afford to do something, anything, then when I was just about to be able to afford to to something I picked the wrong event choice and had to wait even longer. I also have a couple other minor flaws that I'd maybe have been able to dismiss if I was enjoying the game more. - There are no volume controls. The options menu is basically empty. - There are no keyboard shortcuts to control the speed of the game. - The escape key opens the menu, and it doesn't close the menu. Honestly I really hope that the game gets more development and balancing because it's the kind of game I enjoy playing, but as it stands right now It's not a good idea to purchase this unless you specifically want to fund the developer.
I played three times and each time I was dead in about 5 turns. Gave gives you sudden decisions and the unclear wrong answer will immediately destroy you. What a stupid game. Waste of money, at least it's cheap.
Hexia is a little strategy game with a narrative component, developed by Black Mastiff Studio, a team formed by two italians. The current version requires a little bit less than 1 hour to complete the only campaign available, but it gives you a strong idea on how the game works, in the current stage. You need to complete objectives, investigate on other kingdoms and face several threats. At the moment the game is very easy, and you cannot do much, but considered it's still in early access, let's see how it progresses, as the game really have potential to be a very simple but fun strategy game. :)
Hexia is a causal choices matter game with refreshingly detailed lore (choices). I like that you can play this a few times to improve your time. At times, text for choices was a bit lengthy. More often then not, I would only read the last phrase before making my choice.
don't buy the game based on the published screenshots or for the love of hexagons because they are gone with the next update (march 2023) and replaced by squares. i know this may sound weird to some people and i understand this is early access but this is another example of a disrespectful developer taking away a game defining feature or look that customers have paid for. i personally would never got this game if not for the hexagons. i'm curious if they are bold enough to rename the game to "squaria". p.s. hexagons are the bestagons.
The game in its current state is essentially luck-based. You need so much of a given resource and if you don't have it, then you lose. There's no chance to really stockpile resources because you also need to constantly expend them to expand, so you're just sort of constantly on the edge of death. There's no skill, the game might as well just be an RNG program that randomly flips up a win or loss state.
At the time of recording this it took me around 2 hours to get to a point where i felt the end game happens, during the early part of the game the choices you make for your kingdom are crucial for your success in this game, making the wrong choice can and will sometimes cause you to fail. A tutorial will be added in later on that I think will personally help people understand how to upgrade tiles and such telling them before they can the information some times gets mixed into the abyss in my mind at least. This is still a super early title so eventually expect some of the same choices to start showing up once again and eventually features such as further building your kingdom should make this game stand out against its competitors. At $5 for the early access price at the moment i fell is worth it for 2 hours you wont get a better deal even movies cost more than that.
A great little concept and quite relaxing, can play until 100 tiles are unlocked, as it's pretty much a demo of what is to come. Will be keeping a watch on this one! :)
[b]Hexia[/b] is a fun and relaxing, hex-based kingdom-building game. There are multiple objectives that you'll need to complete for each "phase" in the campaign and there are plenty of upgrading and downgrading as you go. The game is still a work-in-progress - hence, the early access tag - and currently has only a single campaign. The game does offer a nice/sufficient variety of events and tile types I think, though more variety isn't too bad of an idea either. I've also managed to complete the single campaign in my first playthrough so I think the game isn't exactly very hard to play. You'll probably need a dash of luck along with a strategic plan as you expand your territory and respond to events. Oh and quick tip - it's also good to not drain your currency down to zero or a pitiful amount every time you expand... you know, in case you urgently needed the cash. ---------------------------------- [h1]Watch me Play![/h1] https://www.youtube.com/watch?v=Khvk-xubcwM P/S: If you can't get the video to load, it's probably still being uploaded. Wait a while and check back in :) ---------------------------------- That being said, there are a few feedback I'd like to give: [h1]1. Please let us use "right click" in the game![/h1] It's just too slow to move around the map using WASD or the arrow keys. It would be awesome if we could just right click and drag to move the map around. Also, since the game looks 3D (I think?), you can let the player rotate the map using the (right) click and hold function too! It'd be nice for screenshots and whatnots. [h1]2. The time speed-up could be slightly faster[/h1] There are plenty of moments in the game where I just sit back and stare at the screen. Granted that the game has some elements of idle gameplay, I, and I'm sure many other players, would love it if the time could go by a lot faster. After all, if it's too fast, we could always press "pause". [h1]3. The upgrade button can be hard to click on at times[/h1] It's not that the button is too small or anything like that. It's just that - and you can see it in my playthrough video - there are times when I wanted to upgrade a tile only to accidentally expand a tile instead. It's not a major issue I reckon but it can be quite annoying. [h1]Overall[/h1] Count me a fan! Despite being in early access, I've had fun playing the sole campaign in Hexia and I quite enjoyed the gameplay. There were times, especially in the later phases, when I just skipped all the texts in the tile-based events I've encountered but I'm just trying to speed things up a bit so I can get to writing the review a lot faster. Plus, you could always pause my video to read the text if you want anyway! At the moment, due to the lack of content, the cost of the game might be slightly on the higher end. I'm not sure how many campaigns in total the game will have once it's done or whether the game will have other forms of replayability to justify the price, thus, I'd recommend keeping the game in your wishlist for now and check in a month or two. Not to mention, if you really want to try the game, the demo's there and it's free :) Note: I'm already a fan of games like [url=https://store.steampowered.com/app/1485650/Zen_World/?curator_clanid=33780629]Zen World[/url] and [url=https://store.steampowered.com/app/1455840/Dorfromantik/?curator_clanid=33780629]Dorfromantik[/url] so it's not surprising that I find this game enjoyable as well. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
It's a really interesting concept with a lot of potential. I've played the early access version 0.0.1, so it has been impossible to expect contents on contents, but for the minutes that I've spent, I enjoyed it. I'm wondering which shapes could be designed for the dungeons and how they will affect the gameplay during the expansion of the kingdom. At this moment they are still simple, so we will see. A good start in my opinion, I'll keep an eye on the next updates.
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