
HoPiKo is an intense speed run platformer where you get to save gaming. Jump from platform to platform avoiding death, exploiting shortcuts and ripping through 100s of hand-crafted levels, each one dropped into a 5-stage mini run designed to break your mind!
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://steamcommunity.com/sharedfiles/filedetails/?id=3001473765 [i]HoPiKo[/i] est un jeu difficile qui nécessite réflexes, dextérité, et une bonne dose de persévérance. Tout va en effet très vite, et la moindre erreur implique de recommencer la zone depuis le début. Il faut ainsi s'armer de pas mal de patience. Enchaîner les échec peut être particulièrement frustrant, mais la réussite engendre une grande satisfaction. La bande-son accompagne bien l'aspect frénétique du jeu. [b]Dans le genre "die & retry", [i]HoPiKo[/i] excelle ! Un jeu rapide et difficile pour les amateurs de challenge.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3001473754 [quote=] [h1][url=https://store.steampowered.com/curator/41126012/] Cliquez ici pour découvrir plus d'évaluations [/url][/h1] [b]N'hésitez pas à cliquer sur "suivre" si vous appréciez le contenu de ma page de curation. [/b][/quote]
I hate that I have to not recommend this, as the game, soundtrack, and levels are really excellent and it's one of the better games out there and a lot of fun...when it works. However, the actual control is probably the single worst setup I have ever seen in my life. The default control is already not great, since you're supposed to aim at platforms in a fast-paced way using the joystick, where it fires on release, leading to awkwardness in aiming which is highly sensitive to controller drift to begin with. Now this bad control scheme I can live with, and there's even ways of rebinding within steam to make it feel good. This isn't the issue. The issue is that there are these cannon platforms where you have to time the button press to fire the cannon in a straight line. These are extremely simple obstacles and most of the time you shouldn't ever fail because of them. However, it's maybe 45% of the deaths you'll experience due to them just deciding to NOT WORK AT ALL unless you jiggle the control stick and pray a bunch that one of your many button presses will trigger it. However, due to all of the timing and cycles you need to hit, not to mention you have a very limited time to beat the stage, any "hesitation" aka mechanics not working will lead to your death. It's truly awful I'm sad to say this isn't the only issue...sometimes when you enter a cannon, it simply fires right away. There's no indication it will do that and there's no reason for it to. As well, sometimes you INSTANTLY fire off a platform after landing on it, immediately killing you since there's no chance to aim. It's ridiculous and these bugs are maybe 45-50% of your deaths if I'm being generous, meaning that a large majority of the difficulty of the game simply comes from the controls not working. I get it's supposed to be a hard game, but when you're able to do a 100% deathless run 10 times in a row of a world, yet died each time to one of the aforementioned issues, it's a huge problem. I've tried all sorts of things to fix this, and I really enjoyed it when the game was working properly, but I just can't with this. It's alright casually with the bugs, as you play the levels in chunks of 5, but trying to do any of the full world runs is like trying to win the lottery. I've tried it on at least 4 computers, one with a different OS, and always had these same issues. Nothing I could do could fix this. Hopiko has the potential to be a 9/10 game, but in reality is a 1/10.
[h1]СПИДРАН ПО ОЧИСТКЕ КОНСОЛИ! ПОЕХАЛИ!!![/h1] Стим переполнен всякими неизвестными людям проектами. По большому счету - это непонятный ширпотреб, но и среди этой заброшенной кучи можно найти что-то интересное. Что, если я скажу вам, что я нашел интересный платформер, которая геймплейно ничем не уступает всеми известным Super Meat Boy, Celeste и т.д.? Ладно, я преувеличил, явно уступает, но все же данная игра неплохо доставляет своей интересной концепцией и приятным геймплеем. Почему? Узнаете, когда я закончу считать количество оставшихся эксклюзивов Playstation (не волнуйтесь, пальцев одной руки достаточно). [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code] Насколько я правильно понял, завязка тут следующая: В одной незатейливой консоли жили некие Фиксики, которые следили за благоустройством прибора. Но, в один прекрасный момент, наш Иксбокс 360 атакуют Вирусы, которые заполняют тут все своими вредоносными ПО (в нашем случае - Платформными Объектами) и забирают в плен множество Фиксиков, вследствии чего на консоли горит знаменитое "Кольцо Смерти" (в нашем случае, "Квадрат Смерти"). Но несколько ОСОБЕННЫХ Фиксиков, имеющие способность моментално перемещаться с места на место, объявляют Вирусам войну и начинают перемещаться по всяким платформам, дабы устранить их, пока нас сопровождают неплохая восьмибитная музыка и пламенные речевки, по типу: МЕГА! СУПЕР! ЗДОРОВО! и т.д. https://steamcommunity.com/sharedfiles/filedetails/?id=2849349041 Сразу же вызывает внимание специфичное управление, которое заставляет вас наводить мышкой на место, куда вам надо переместиться. Если вы планируете просто пройти игру, то никакой особой сложности оно у вас не вызовет, но если вы планируете стать спидраннером и проходить уровни максимально быстро, то желаю вам удачи, размером с ЧСВ Логвинова. Не знаю, как дела обстоят с геймпадом, но из-за широкого спектра возможных наведений мышкой, шанс промахнуться во время быстрого прохождения крайне велик. Также можно сразу, не наводясь на определенный участок, нажать на ЛКМ, чтобы ваш фиксик прямо переместился в расположенную напротив платформу. Но, если вы хоть на миллиметр сдвините мышку во время этого момента, то наш Фиксик полетит не прямо, а туда, куда вы явно не планировали. Самих же уровней довольно много и каждый из них довольно прост и проходится буквально за 1-4 попытки, даже если вы пытаетесь проходить их как можно быстрее. Однако, тут есть небольшая загвоздка. Чтобы несколько усложнить и затянуть прохождение игры, разработчики решили поделить все уровни на отрезки. Один отрезок состоит из пяти уровней, и если в каком-то из них ты проиграешь, то весь отрезок ты должен начать заново. Вот так вот, чтобы нормально выучить пятый уровень, ты должен выучить нормально четвертый, а чтобы выучить нормально четвертый, ты должен выучить нормально третий, а чтобы выучить нормально третий... ну вы поняли. В забегах мы должны перемещаться с точки А (спавн) в точку Б (вирус, который мы должны устранить своей способностью), передвигаясь по различным платформам. Самих же разновидностей платформов и различных приборов тут довольно много. Тут тебе и движущиеся платформы, платформы-ракеты, пушка, которая стреляет ТОЛЬКО ВПЕРЕД и т.д. Также путь нам будут преграждать всяческие мелкие вирусы. Их разновидностей тоже хватает, от мелких карликов и крутящихся "спиннеров", до пускателей лазеров и плевателей сюрикенов, которые вы, каким-то чудом, будете всегда "ловить". https://steamcommunity.com/sharedfiles/filedetails/?id=2848464541 И рубрика "По мелочи". Визуал приятный, звук не раздражаает, музыка хорошая. Вот и все, что я хотел сказать. [b]-----------------------------[/b] Никому не известный, но в то же время вполне интересный и динамичный платформер, который своим геймплеем доставляет не хуже предшественников. Могу рекомендовать к ознакомлению. [b]ВЕРДИКТ: 4 Фиксиков из 5[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3281753361
[h1] Hoop da whoop out of this game before it eats your time and soul. [/h1]
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] Hopiko (HP) has been in my inventory for too long, especially since it's supposed to be a game on the smaller side. Because I have the bad habit of adding more titles to my library, I thought I'd decrease my backlog at least a little bit. With it being out of my mind for so much time, all that I remember of it is that it's a difficult indie shooter of some kind. At least, that's what I thought before playing it. [h1]Gameplay[/h1] Ignoring my completely wrong impression of HP, I suppose the best fit for the genre would be a platformer, although that doesn't feel right. Instead of moving left or right and jumping as necessary, the character can't move until you fling him to the next surface. Aiming in this way doesn't maintain trajectory through a pinball sort of mechanic, with him rebounding around the board. It's more focused on speed, as he lands on each surface and stays in place until you shoot him off elsewhere. New features are introduced throughout the five worlds, but that's how the basic system works. The other important factor of the gameplay is that each world is comprised of 10 “runs,” and every run is made up of 5 stages. If you fail to clear one of the stages, you have to restart at the beginning and try again. For this reason, each of them are very short, lasting only a couple of seconds each. Additionally, each stage ends by crashing head-first into the virus. Since that's always the objective, there might be times you can avoid the intended route and skip right to it, but obstacles are placed as a means of directing the way you go. https://steamcommunity.com/sharedfiles/filedetails/?id=3109689254 [h1]Controls[/h1] When first booting the game up, I had some difficulty getting it to work right, as it kept asking me to push the Menu button. What the hell does that mean? After trying everything I could, and even checking a guide about controller settings, what got it to work was just pushing one of the directions on my D-pad. Another anomaly is that it kept telling me to push one of the shoulder buttons to launch myself, but it only responded when I pushed a face button instead. It doesn't seem to be aligned exactly right, but otherwise it at least works. [h1]Story[/h1] Every game console in the world is filled with hopiko, which keeps the systems and games running smoothly. All would be well were it not for a virus, which seemingly sprang up out of nowhere. Thankfully, an unnamed hero is here to cleanse everything of those stinkin' viruses. Or is there only supposed to be one? https://steamcommunity.com/sharedfiles/filedetails/?id=3109688375 [h1]Visuals[/h1] Lately, I've been dealing with paradoxes or contradictions with game design, and HP seems to be another one. Due to how short stages are, as well as how quickly you either pass or die, you don't spend much time seeing what the game looks like. At least, to some extent. After all, with how often you'll screw up, you'll not only see quite a bit of stages, some will get repeated numerous times. Regardless, the visuals are rather basic in the game. The main enemy is just a square with a couple of square borders surrounding it, while spiked rectangles are a common foe. As for the protagonist, his design somewhat reminds me of Mario from the NES, at least in its simplicity. He's a bit more colorful by contrast. [h1]Sound Design[/h1] I think there might be something odd going on with the music in HP. Having little interest in clearing the first world, it's possible that making enough progress is what unlocks more of the OST. Otherwise, while on the level select screen, even though I attempt to change the track, I only have a single option available, called Bees. It's a fairly catchy tune, but wears itself out when it's the only track available. When looking on YouTube for the other songs, I thought they were pretty decent. Apparently the composer made them all using a Game Boy, which to me seems as if it'd be rather prohibitive. https://steamcommunity.com/sharedfiles/filedetails/?id=3109688908 [h1]Pros[/h1] 🌟 If you have a knack for HP, runs can be cleared quickly, so it'd be good for short bursts of gaming. 🌟 For people who enjoy challenging gameplay, this might make a good choice. [h1]Cons[/h1] ❌ Since failing any level requires going back to the start of a run, you have no ability to consistently practice the places you might be repeatedly failing on a later stage, “I finally made it here... and died again. Great, back to the beginning, the part I've already figured out.” ❌ Due to how this game is designed, playing it doesn't feel fun at all. Beating a stage means nothing because you're only partway through the run, and the loading times between each one is a distraction for someone trying to speed their way through. ❌ Less than 5% of players beat the first world, which is only 20% of the game's content. Those are pretty abysmal stats. [h1]Tips[/h1] 🔍 Unfortunately, it might cost a life to find out, but some shots can be made just by hitting the button and going straight. Knowing when you can make a fool-proof move is useful. 🔍 Some stages can be beaten mindlessly if you go quickly enough. [h1]Final Thoughts[/h1] I cleared a few of the runs in the first world, and although I wasn't having a blast, I could understand why some people would return and clear them with a faster time. My interest evaporated almost instantly when I encountered the platforms that moved according to where you landed on them. Although functional and I could better learn precise aiming with my analog sticks, playing a game like this with momentum sounded dreadful to me. Even in these early stages I was repeatedly making mistakes and having to start over, and that's with the platforms more or less staying still. Personally, HP seems as if it'd be a good litmus test for a potential speedrunner, because the repetitive nature of it is only something I could imagine someone like that enjoying. For the rest of us, I wouldn't recommend the game. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - HP is healthy [/td] [/tr] [/table]
legalzinho
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💋
unplayable. neither mouse or keyboard are as responsive as the game requires
control is weird. Visually annoying
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