
[Hexagonal Tower] is a tower defense game with cards and roguelike random elements. Try to deploy your turrets and various reinforcement components in the dungeon to form a unique and powerful defense. Darkness is coming. Guard the last fortress of mankind with your wisdom!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为一款肉鸽塔防游戏,玩家可以自由摆放终点的位置和摆放BUFF是新颖的地方,但仅此而已。 ·正如我所说,终点可以自由摆放,所以地图的生成很关键。我曾经碰到一个地图到处都是障碍物封锁道路,导致地图实际能用的面积只有一半,这种情况下完全无法打过。 ·除了地图的生成就是怪出身点的生成,我打到噩梦难度一共有4个出怪点,一路打过来赢了的情况下都是出怪点集中在一起,如果出怪点散落在四周,那这把已经输了。 ·在上述的情况下,塔防、策略已经失去意义了,赌脸就行了。但每次重开生成地图的时间有点漫长,甚至会卡住,我玩泰拉瑞亚新的地图已经生成好这个游戏的地图生成还在路上。 ·有卡牌又有塔防,那塔防怎么来的呢?答案是每一波给一个卡牌,可能是塔防也可能是BUFF,虽然在固定几波后可以去商店购买道具或者塔防,但依旧治标不治本。这么憋屈的塔防属实少见,想一想30几波怪,你手上一共就只能得到30个左右的塔防来应对,而且即要防住东边来的怪又要防住西边来的怪。 略带一提,塔防就那几个,怪种类就那几个。综上所述,别买
很有意思的塔防游戏。
Nice little game. Don't expect too much from it. It is what it is. Btw, the people complaining about the difficulty...well, there is a reason why it starts with "easy" and 5 or 6 difs later it is "nightmare".
Nice game worth every penny :D
游戏性不错,画面可以再提升
2000個瓶子太難打了,模式單調
支援卡片開啟後就沒辦法自由選擇要不要加入,導致3選1抽不到理想的支援卡,牌池又變混雜很難撐到中後期。 開戰前下的塔跟支援可以拿來製作路徑,開戰後下的塔跟格子會直接被小怪無視踩過去。 不確定是我全程4倍速的關係還是真的是這樣,感覺冰蛇、緩速支援、沼澤地的效果不太明顯或是我堆不夠多,小怪都在狂奔沒減速的跡象。 運氣好抽到想玩的組合會玩的很開心(佔2成)。 運氣不好場地卡死、牌池卡死、障礙物卡死(佔8成)。 玩下來還是蠻殺時間的再農新塔方面...閒暇之餘可以開起來死個幾場
Diamond in the rough, sadly as it stands, no dev presence on the forum, and no updates suggests it was just a release and forget title shame really, as it had potiental
랜덤 맵생성으로 천천히 오래 즐길 수 있는 게임입니다.
非常燒腦的一款設計塔房遊戲, 主要在於設計路徑的變化帶來好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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