
Hexa Turn is a turn-based puzzle game with minimalist design. The logic is simple: block the triange. So, think outside of the box and try not to find a solution. Try to break the solution!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I play a lot of puzzle games and Hexa Turn is truely one of the best! The level design is some of the best I've seen. They look so simple and well balanced, not convoluted like some games are. GIven this simple nature of the levels you might think that the solutions would be dull or easy but boy are these good head scratchers! There are 96 levels and I've not seen any fillers. As you progress new mechanics are introduced to keep it fresh and add new challenges. If you like puzzles, you owe it to yourself to play this one. I'm certainly looking forward to future titles by this dev!
This is a well paced strategy game by people who obviously enjoy them too. Simple in its design, it takes little time to understand the mechanics despite using it's own symbolic language with no native language prompting. It was boringly easy for me in the first tier, in the second I had to try a few times on a few, and by the 3rd tier I couldn't stay awake (thankfully I didn't fall asleep at the desk; just woke up with a mouse in my bed). Great game I introduced my father to the next day while cooking dinner; and then... Yeah It seems I finally made it back to the level I left it at, it just took 5 hrs when I think I gave it a sleepy 2 to achieve the same. I remember 30 years ago he was the quicker one. Great for all ages with a challenge.
一款挺有意思的策略小游戏 在一个六边形棋盘中,需要依靠有限的道具,配合摆放墙壁,保护己方单位免受敌人的追杀 规则不复杂,道具种类基本上一个大关多一种,包括双重墙壁、冻结、诱饵等 如果有难度还可以依靠左下角的按钮来获得额外的道具,不过可能无法获得完美评价(选关界面中,使用了额外道具通关的,会在内部嵌套了一个小的六边形) 说简单不算,但也并不是非常难,部分关卡需要利用AI只会选择最短路径来诱导它的行动
kendine özgü güzel bir bulmaca oyunu kaliteli buldum tavsiye ederim
This is not a game, exactly it’s a series because wonderkid development had launched the reverse version of it on 11th December, 2018. I had played many elegant puzzle games, such as kensho is good at immersing players in the nature music’s vide, superliminal is good at breaking the normal thinking, macdows 95 is good at getting surprises to players, etc. Obviously, this one still make a deep impression for me, why? The answer is it’s good at creating the creative mechanic. [h1] Charming and tricky mechanics makes wonderful levels[/h1] Turn-based and tower defense is double elements which seldom be seen in puzzle games and mix them together perfectly isn’t an easy thing, but wonderkid development does it all. Stop triangles which will move one step after you block one hexagon grid is the core of the gameplay. Two types of block ways (single click, double click and one-turn double click)/triangles (one step/double steps), three types of grids (restrict to click, allow to click and portal), three types of magics (freeze, eliminate and cheat) forms in the full version. These are arranging in four chapters orderly and keep the difficulty curve is smooth to make sure players don’t stick on one level too long time. [h1] Appropriate arrangement makes wonderful experience[/h1] 96, maybe this is a huge number for you, but it’s an appropriate number for level design. Every chapter has its own new mechanic and you can play it with previous mechanics, it’s not only a good way to review all mechanics but also the key to keeping player’s enthusiasm from start to end. Of course, the more mechanics in-game, the more difficult for a developer to alter and implement how many levels be needed to let players master the mechanic and feel how brilliant it’s. Hexa Turn used four chapters to make sure players can learn something new and master at the mechanics-combining levels so that players will not give up in the middle of the process. [h1] Immersive music and minimalistic art style makes wonderful vide[/h1] Grey is the middle color between black and white, the origin of gris also from here. These are appeared in many artworks and games, hexa turn is one part of them. Clear but crafty, simple but graceful, strong but delicate. Puzzle game is not only a tool for expressing creative ideas but also a tool for expressing their own opinion about colors applying. I’m happy to see more and more puzzle games make their own music more and more various, immersive and charming. Colors in games will be lost half of soul if without suitable music and audio, it’s suitable for describe it. [b]At last, If you don’t wanna stop to play it, buy the bundle of hexa-series is a good choice. [/b] Hope you enjoy it!
Fun game! It has what a good puzzle game needs: simplicity and elegance. It's worth the price tag, as it's rather short, but doesn't overstay its welcome, so that's a good thing. If you're craving a cool little puzzle game, I'd say go for it!
The achivements are broken.
Clever, minimalistic puzzle game that is more suited for a mobile platform than pc.
[h1]Summary[/h1] Short minimalistic turn-based logic puzzle switching hexagon tiles preventing triangles from reaching the squares. [b]Pros[/b] + Simple + Challenging [h1]Overview[/h1] Hexa Turn is a short minimalist turn-based logic puzzle game with the simple goal of switching hexagons tiles on the board to strategically block the moving triangles from reaching the squares. Gameplay is simple to understand and quickly get into but the game is overall quite challenging as you finish levels and new mechanics get introduced. Being very minimalist the game is pretty much grayscale along with having no music other than simple sound effects. Achievements are mostly tied to game completion without using the bonuses. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
本来又以为是六边形扫雷来的,结果是类似绣湖有一作困住蟋蟀的棋盘谜题,大体是回合制游戏,蟋蟀走一步我封一个方块,最终目的为困住蟋蟀使其吃不到蛋糕,不晓得这有木有专有名词 怎么说呢,这种形式比起逻辑性似乎不断试错也占相当比重,尤其越靠后可用的元素越多 总体来说难度曲线还是合理的,四大部分循序渐进的引入新机制,各部分内部关卡的难度也是逐步递增 但越靠后诱导的味道就越强烈,总让我有种错觉,似乎拥有绝对逻辑性的是这个蟋蟀而不是我(虽然是短期的,这也是玩家制胜的关键);而所谓诱导,自然让试错比重相对增大了,而且某些时候解决谜题的关键在诱导的时机而非方式,所以经常有出现明明方法没问题但就是封路失败的情况,而唯一解当然是不断试错了,卡住被迫看攻略也是有的。 这种其实有点吃灵感/电波的,但考虑到谜题相对简单,彳亍
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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