
Hexa Turn is a turn-based puzzle game with minimalist design. The logic is simple: block the triange. So, think outside of the box and try not to find a solution. Try to break the solution!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Jogo simples, mas difícil[/h1] [code]Siga [url=https://store.steampowered.com/curator/39113895-Colecionador-de-Jogos-Perfeitos]Colecionador de Jogos Perfeitos[/url] para mais recomendações de jogos![/code] O jogo é simples. Tem 96 fases variadas e sempre há introdução de novos elementos de gameplay. Pena que o jogo termina cedo. Faltaria um editor de fases para complementar o game.
简约,巧妙,有趣,解题方式多样,规则多变,关卡数量多。 折后价格友好。有中文,有成就。没有云存档。
2.1 시간중 10분은 1000회 돌리기 도전과제 채우기로 사용됬다... 도전과제중 가장 귀찮은 1000회 회전...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来又以为是六边形扫雷来的,结果是类似绣湖有一作困住蟋蟀的棋盘谜题,大体是回合制游戏,蟋蟀走一步我封一个方块,最终目的为困住蟋蟀使其吃不到蛋糕,不晓得这有木有专有名词 怎么说呢,这种形式比起逻辑性似乎不断试错也占相当比重,尤其越靠后可用的元素越多 总体来说难度曲线还是合理的,四大部分循序渐进的引入新机制,各部分内部关卡的难度也是逐步递增 但越靠后诱导的味道就越强烈,总让我有种错觉,似乎拥有绝对逻辑性的是这个蟋蟀而不是我(虽然是短期的,这也是玩家制胜的关键);而所谓诱导,自然让试错比重相对增大了,而且某些时候解决谜题的关键在诱导的时机而非方式,所以经常有出现明明方法没问题但就是封路失败的情况,而唯一解当然是不断试错了,卡住被迫看攻略也是有的。 这种其实有点吃灵感/电波的,但考虑到谜题相对简单,彳亍
초반에는 필승전략을 찾는 게임 같지만 사실 AI의 특성을 이용해서 유리한 곳에 오도록 조종해야 하는 게임임. 2.x부터는 거의 모든 스테이지가 그런 것 같은데, 머리가 나빠서 2.8을 만나고서야 파악했음. 필승전략을 원했지 수 싸움을 하는 게임을 기대한 것은 아니라서 플레이는 종료했다.
Ꮚ・ꈊ・Ꮚ
设法愚弄AI,并没有太多你来我往的智斗成分。
Basit çıtır çerez keyifli oyun ucuz da parasını kesinlikle hak ediyor.
Gutes Rätselspiel. Ab und an kann man allerdings die Gegnerbewegungen nicht antizipieren. Etwas kurz.
很棒的解密游戏,但好像很难感受到游玩乐趣……
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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