
Pain Party is a game that combines precise movement mechanics with the chaos of a game show. Fight through the story mode or compete with up to 24 players in the online party mode. But remember, one hit and it's all over. Let the party begin!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dont waste your time
Pain Party is an interesting game for how single-player and multiplayer are good for their own reasons. In single-player, it is a game of its cover - one hit and you have to start the level over. But it's not all pain and despair - any time you make it to finish line alive, you gain a skill point that can be [re-]distributed between small bonuses to different stats. And these do add up - I would argue that the first few levels you complete are going to be the hardest. Separate from skill points, the number of [i]unique[/i] levels that you have completed is used to unlock new levels and paths in the story mode hub. In multiplayer, you do not get skill points, but you do get power of friendship (or rivalship) - many hazards will only stun you, and even if you do get knocked out of the level, the destroyed hazards will remain amiss, which makes some levels gradually easier as players destroy more and more traps/enemies during their attempts. I have played the game with a few friends semi-competitively (be the first to the finish line, but stand around and watch/laugh at the rest of the players trying to make it), later playing through the campaign. It's been good fun! As of writing this, the game does have a few bugs (mostly [url=https://steamcommunity.com/app/1576000/discussions/0/3372656531444159800/]concerning playing the survival mode in coop[/url]), though nothing game-breaking.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endless hours of fun!!! The jump is a little delayed, but you get used to it eventually. Greatest piece of art since the Mona Lisa
発狂した
кусок кривого высера 💩
dont buy it this game dead asf
This may be a rage game, but the grind is pretty tedious to get skill points in single player. Also it makes no sense in co-op. Do you, or do you not die in one hit? Because sometimes we take multiple hits, and other times we take one and the game immediately ends. Also speaking of which, you can still die when you clear the stage, and the level clear is slower than a death reset. Why is the celebration so long? This also adds to how tedious the grind is waiting 10 seconds for the game to end. if you die in that 10 seconds your win is void. At least ♥♥♥♥♥♥♥ fix those issues but nah. The fun stuff is singleplayer. The multiplayer gets boring because you don't have your upgrades. Edit: It's also quite interesting how lazy the hitboxes are. The devs understand that certain hitboxes kill you when they shouldn't and don't kill you when they should. And instead of fixing them, they keep the hitboxes that shouldn't kill you, and deduct your player level if you beat a level after surviving something that should've killed you. Yeah, "-4 levels" from your current making you have to replay not only the level you just beat but the previous 3 levels is such a ♥♥♥♥ you on top of the fact you were too lazy to actually fix it. So instead of fixing it, you punish the player. ♥♥♥♥ off.
垃圾服务器,太辣鸡了
eğlenceli aslında ama 54tl etmez
痛みを知ること。それだけが僕たちを前へと進めてくれる。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $41.5K | 450 | 58% | $3.99 | |
| — | 0 | — | — | |
| $0 | 32 | 78% | Free | |
| — | 0 | — | — | |
| $1.2K | 13 | 92% | $4.99 | |
| $456 | 5 | 60% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5K | 66 | 38% | $4.99 | |
| $7.5K | 66 | 52% | $4.99 | |
| $7.5K | 70 | 89% | $9.99 | |
| $7.5K | 113 | 89% | $2.99 | |
| $7.5K | 79 | 59% | $4.99 | |
| $7.5K | 79 | 44% | $4.99 |