
With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bugged to the core, bad control, poor balance and on top poor challenging hazard through the game.
thank you my family will no longer acknowledge my existence i am utterly and completely alone in this world game of the year
Herolike si presenta bene, l’idea di mischiare elementi roguelike con i combattimenti Hack ‘n’ Slash è molto apprezzata, soprattutto dagli amanti del genere. Nonostante ciò il gioco si dimostra essere una possibilità sprecata che va perdendosi tra la monotonia dei combattimenti e tra qualche scelta molto discutibile dei programmatori che si sono impegnati nella creazione di elementi interessanti, come equipaggiamenti e edifici, senza però pensare a modo intelligente per includerli nel gameplay. Aggiungiamo poi una considerevole mole di piccoli bug per guarnire il tutto ed ottenere un prodotto nemmeno sufficiente. Recensione completa e voto-> http://ilovevg.it/recensioni/herolike-recensione/
09-28-2016 – picked this game up today and messed around with it for a few moments. And already I have to say I like it and it has a lot of potential, but it still needs a lot of work, especially the UI and controls. So with that being said I think ill hold onto the game and see where it goes as far as progress.
Debo reconocer que Herolike me sorprendió gratamente! Desde que lo probé en Early Access ha ido mejorando notablemente hasta que por fin salió la versión final. A pesar de algunos detalles que pueden jugar en contra (no tener al menos subtítulos en español, variedad limitada en los mapas y en las misiones, lo mismo que en el tipo de enemigos), el hecho de que cada vez que lo juegues se vaya generando de manera aleatoria y la posibilidad de ir mejorando la ciudad para obtener mejores items y bonificaciones (no dejen de construir la estatua que les da una vida adicional al morir!), hace de Herolike un juego de rol tipo roguelike muy interesante, divertido y novedoso. Les dejo mi video-review: https://www.youtube.com/watch?v=gE538jjWWqk
Herolike is an indie action-RPG that blends classic hack-and-slash combat with light roguelike structure and a touch of town management, aiming to deliver a compact but replayable fantasy adventure. Developed by Games Hut and published by Plug In Digital, the game wears its inspirations openly, drawing from traditional dungeon crawlers and ARPGs while keeping its systems relatively simple and approachable. Rather than chasing cinematic storytelling or large-scale spectacle, Herolike focuses on repeatable runs, character growth, and the familiar satisfaction of cutting through monsters and improving your hero over time. The core gameplay loop revolves around venturing into hostile areas filled with enemies, traps, and random events, then returning to a central hub to prepare for the next outing. Players can choose from several distinct hero classes, each designed to support a different combat rhythm, from durable melee fighters to more fragile ranged or magic-focused characters. These class differences help keep early experimentation interesting, as each hero handles positioning, abilities, and resource management in slightly different ways. Combat itself is straightforward, emphasizing basic attacks, cooldown-based skills, and constant movement. While the system is easy to understand and accessible, it rarely demands complex decision-making, which can make encounters feel routine once the player settles into an effective pattern. Roguelike elements are introduced through randomized layouts, enemy placements, and loot drops, ensuring that individual runs never play out exactly the same. This unpredictability adds tension and encourages adaptability, especially when resources are limited or when unexpected enemy combinations appear. However, the randomness is relatively shallow, and over time players may notice familiar room structures and encounter types repeating. Progression is more persistent than punishing, with experience, upgrades, and unlocked features carrying over between runs, softening the harshness traditionally associated with roguelikes and making the game more welcoming to casual players. Between expeditions, the hub area becomes an important part of long-term progression. Here, players can invest resources into buildings and upgrades that provide tangible benefits, such as improved stats, access to better gear, or quality-of-life improvements. This town management layer adds a sense of continuity and purpose beyond individual runs, giving players a reason to keep pushing forward even after failures. While the system introduces strategic choice, its impact can feel muted, as upgrades often provide incremental boosts rather than dramatic changes to how the game plays. As a result, the sense of long-term transformation is present but limited. Narratively, Herolike keeps things minimal. The overarching story of corruption, ancient power, and heroic resistance exists mainly to frame the action rather than drive it. Dialogue and story beats are sparse, and moral choices or branching paths rarely lead to noticeable consequences. This light narrative approach keeps the focus on gameplay, but it also means the world never fully comes alive as a place with strong identity or emotional stakes. Players invested primarily in story or lore may find this aspect underwhelming, while those focused on mechanics will likely appreciate the lack of narrative interruptions. Visually and aurally, the game reflects its indie scale. Environments and character models are functional and readable but lack distinctive flair, and animations can feel stiff during prolonged play. The fantasy soundtrack and sound effects support the tone without drawing much attention to themselves, doing enough to maintain atmosphere but rarely leaving a lasting impression. Over long sessions, the modest presentation can contribute to a sense of sameness, reinforcing the game’s repetitive tendencies. In the end, Herolike is best viewed as a modest, systems-driven action RPG designed for players who enjoy short, repeatable dungeon runs and steady character progression. It offers moments of satisfaction through combat and upgrades, and its accessibility makes it easy to pick up and play. At the same time, its shallow combat depth, limited variety, and restrained presentation prevent it from standing out in a crowded genre. For players seeking a lightweight roguelike ARPG to play in bursts, Herolike can provide dependable entertainment, but those looking for deep mechanics, rich storytelling, or strong long-term variety may find its ambitions fall short of its potential. Rating: 5/10
we need chinese, cloud save. 我们需要中文,云存档。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。 爱人如己,目前就这,看以后追评。
My first experience with the game was it crashing upon startup. Played three of the available classes but the game is very unbalanced and lacking in refinement that I don't wish to play more. Like the art style and concept but needs major work
its just not that good. lots of games that do the same thing but better for around the same price.
Budget Diablo 2.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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