
Heroes of the Monkey Tavern is a first-person dungeon-crawling game designed as an introduction to the genre : simplified rules, balanced puzzles and challenges. An independent project developed solo.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures .
It doesn't take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps.
And if luck favours...you will discover secret passages sheltering legendary weapons and armours.
- Dungeon exploration in grid-base movement
- 8 classes
- 3 difficulty levels
- 2 hours of intense music
- Static real time fights
- 22 different enemies, including 6 bosses
- Full keyboard and gamepad support
- Numerous traps and secrets
- More than 100 unique items
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.19−60% | 432reviews | 74% | — | $29.5K |
| $9.99 | 227ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You pay for what you get. That said.... For what you get, its a decent enough game and I would give it a go. Its no "Legend of Grimrock" but for the price its quite good. I think a few of the negatives reviews aren't considering the price. Its worth the go for the price. There aren't many first person, grid based dungeon crawlers out there these days. I grew up in the 90s with "Dungeons of the Unforgiven", so for me, this is the type of game I wish Steam had more of and the lack of them makes me thankful for a decently priced game like this one.
I guess it plays like GRIMROCK, but it's an easier time, very straight forward game. In different of other games, this one has your 4 man team in a row, so all can hit regardless of weapon and all can and will take hits randomly......so position doesn't matter and weapons held only matter to the class they are equipped to, to make a difference. I very much enjoy the game, it's actually very fun, especially the battle system, move in a cubbyhole, where you can't get flanked and go all out SWINGGING!! There is no need to dodge and kite, actually if you do that, you will loose life as a penalty and die LOL!! I highly recommend this game, A+ I went, Pally/Cleric/Rogue/Fighter, and I had ZERO problems beating it, for I think the game doesn't require a specific member to be a specific class. You could go full 4 Fighters or mages etc, but equipment would be the issue, not enough for 4 same class....I think I'm gonna go another run and change out the Pally for a Mage, that way I take FULL advantage of all the best gear, also, I never had a need for a 2nd healer in the group, even if Pally is a halfass healer =p
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, Russian, German, Japanese*languages with full audio support
| $3.99−50% |
| 29ratings |
| 62% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basic, no-frills dungeon crawler that's nonetheless competent, especially on sale. Recommended.
My experience of 'blobbers' (that is, first-person dungeon crawlers where your party moves as a single 'blob') is pretty limited. I've dabbled in a handful but never got to the end of one. It's a genre that I like more in theory than in practice - although I like the idea of them, I find many of them too long, too punishing, or both. Enter Heroes of the Monkey Tavern, which captures most of the key aspects of a good blobber (including both non-trivial combat and some environmental puzzles) but streamlines the whole thing. In some ways this is a bad thing - you choose your characters' classes but after that have no say in what happens when they gain levels - but mostly works out as a net positive, at least for me. You only ever have quite a small number of abilities and consumable items. Combat is mostly one-to-one (or one-to-blob, at least) with none of the ridiculous being mobbed by 396 enemies that you get in some games (that's not an exaggeration either). While the game isn't easy and it does make you work for some of your wins, with even routine grunts presenting a credible danger to your party, it's not so difficult than even an inexperienced novice like me can get through it with some effort and cunning cheese tactics. It also has an easy mode (which I probably should have used, in hindsight). A playthrough clocked in at just under 8 hours for me, thereby managing to avoid not only excessive difficulty but excessive length too. Is it a classic of the genre? No, probably not. But not every game has to be. What it does manage to be is a mostly enjoyable few hours of first-person dungeon crawling that's accessible enough for people who haven't spent countless hours honing their skills in the likes of Wizardry.
This has the makings of a good little dungeon crawler. Visuals are nice, flow is very similar to Eye of the Beholder (and similar). Not heavy on the puzzles.... However, one aspect makes me downvote this game. Spells. You can only equip ONE spell in each hand. "Thats pretty normal for a game like this" you might say... however, there is not quick or simple way to swap them out during combat. Even super old dungeon crawlers would let your spell casters equip a spell book, that when used, opened a small list of your spells to cast. And then there are classes like the paladin.. you either use a shield, or a heal spell. Not both. Really ruins several of the classes in the game because of this, and just feels bad.
Если сказать одной фразой, то это - Legend Of Grimrock для бедных. Здесь есть всё, что было в первой LoG(не говоря про 2 часть), но меньше и хуже. Тем не менее, прошёл с удовольствием, в отличие от LoG, который утомлял своими головоломками. Здесь их меньше и по силам даже любителю chat gpt. Не большая продолжительность, как и цена, также способствуют быстрому усвоению, рекомендую всем любителям Dungeon Crawlers, но не гурманам.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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