
Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
passatempo
Beautiful! Kinda reminds me of Lock n load Tactical!
Playtime: 47 minutes (6 tutorial missions + 1 campaign mission) [b]Intro[/b] Heroes of Normandie is a turn-based strategy game mixed with a puzzle game. Missions have a small amount of pieces and you have to find the right way to play them to succeed. It's more like a simpler version of Commandoes than a game like XCom. [b]Review[/b] HoN seems like a decent game. There are lots of different units, cards and other gameplay elements. It also has two campaigns for each of the three different factions. Plus a roguelike option for US or Germany. Where it fails is the presentation. Units are represented by flat tokens like in the board game, which makes it needlessly difficult to tell them apart. It's even worse when they survive a hit and the only indication of being damaged is a tiny icon in the sea of icons units already have. Another problem is confirmations. You can usually use Enter (instead of the more logical Space) to confirm ending a turn, but not always and the distinction is invisible. When attacking a unit you have to clumsily click on a die icon instead of just tapping Enter. And after combat or movement is confirmed the game proceeds very slowly, i sometimes thought something had gone wrong. After combat you have to close a screen as well, it's the opposite of fluid. When you've completed an order and can't do anything else the game doesn't proceed automatically either. Instead of quickly playing a turn you're constantly clicking on tiny buttons or wondering if the game has crashed or not. There are also some minor problems. The tutorial has a typical "example drag" where it shows an animation of how you should drag something over the screen. This makes sense in a mobile game. But here it plays so quickly and constantly it actually made it harder to drag the relevant thing because i couldn't see the cursor. This gave me a headache, which was compounded by the very loud oomph sounds the game plays at the end of every turn. And the even louder ones played at the end of a mission. Sure you can mute it, but that would mute everything else too. [b]Conclusion[/b] Heroes of Normandie is a slow, clunky and poorly done adaptation of a decent-looking board game. I wouldn't recommend it unless you have the patience of a saint and the eyes of an eagle.
Really enjoyed playing this game and the somewhat simplistic, if sort of repetitive choices for how to handle scenarios. Unfortunately, I'm unable to find any online matches against people just through the lobby. There is a hot seat local mode to play with friends so if that's your thing, you can still have some multiplayer fun.
Fidèle au jeu de plateau ! Dommage qu'ils n'aient pas édité d'autres DLC...
Good game with puzzle like characteristics. Small maps, limited forces and options make this a thinky skirmisher. Worth getting especially on sale. Based on the board game. Could have used more and larger DLC's before development ceased. Still, it is enjoyable.
Lot os bugs in the campaign. Can not give units there order, mouse wont move over all units and sometimes you cant scroll over the map
Would like to see the Shadows over Normandie in this as well.
f
Follows the boardgame exactly!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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