
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1v1 isn't fun. That's not what this series has ever been about. I don't know who they are making this game for. It is beautiful and the gameplay brings me back but the entire focus around PVP and PVE being secondary when the entire series was built on PVE really kills this for me. If you are looking to buy this to play with a friend don't. There is no PVE and there is no multiplayer CO-OP. Wait until heroes 3 remake comes which is soon. It will be a much better game and a more true to the series.
add coop vs AI
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At some point im not allowed to continue my day, the button doesn't work, so im stuck in the campaign without no option to continue. This will never be a valid game. Right now im stuck and dont wanna spend more time on not baing able to go to next day in campaign
I loved the old HOMM games but I do not really like this game. It is similar in many ways but something is off about it. The balancing is not good gameplay just does not keep me engaged like the old HOMM games. Campaign is really terrible. It's a mid game, I regret not returning it in the first 2 hours after buying honestly but I wanted to give it a fair shake. Not worth your time or money.
千万别买,第一次看到单机不搞PVE去搞PVP的。这么喜欢PVP怎么不搞个online去,来单机骗钱。 单机所有AI都是没有逻辑的,直接锁定你主城冲刺的。 所有的更新都是什么pvp平衡,要平衡多简单,你把种族全删了就留一个不就平衡了。
[h1]Incredible Foundation and Art, but Currently Needs a Single-Player/PvE Pivot[/h1] As a long-time fan of Heroes of Might and Magic, especially 2, 3 and 4 (yes! 4 as well :D), I am leaving this Early Access review to provide constructive feedback on the current single-player/PvE experience. First and foremost: Please keep up the amazing work! The visual design, styling, and artwork are absolutely gorgeous. The creatures look fantastic, and the unique faction mechanics (like Grove’s "Focus Charges" and Dungeon’s "Combat Stances") give every castle a highly distinct, deeply satisfying playstyle. The underlying engine is awesome. However, the current balance and map progression heavily favor a hyper-fast PvP tournament meta at the expense of traditional, slow-paced exploration. [b]Core Issues & Feedback for Single-Player Gameplay:[/b] [list] [*][b]Pacing is Too Fast (The "Blitz" Meta):[/b] The default random map generation acts like a PvP ladder. The map is treated as a race to break through temporary speed-bumps and rush the AI, rather than a world to slowly explore over days and weeks. This hyper-fast, heavily PvP-focused design is deeply reinforced by the UI itself. In the mid-to-late game, when you interact with weaker neutral packs, the quick-combat popup mask literally commands you to "Destroy them." Pressing "Destroy Them" over and over feels a bit odd, and honestly, I start to feel bad for them! It breaks the high-fantasy roleplaying immersion to constantly and ruthlessly "destroy" everything on autopilot, regardless of which faction you are actively playing. [*][b]No Neutral Scaling or Respawning:[/b] Once you reach the mid-to-late game, you walk through all neutral monster guards like butter. It removes all tactical thought, leaving the late-game world feeling empty and unchallenging. [*][b]Rigid Prestige Class Combinations:[/b] The current hero sub-class system feels too binary and restrictive for long-form games. Right now, a hero can usually only unlock about 2 predefined classes, requiring a near-perfect match of skills (6 out of 8). If the individual skills required aren't a good fit for my current situation, it becomes a "take it or leave it" choice... so I leave it. Maybe it would be much more dynamic to have smaller, modular skill combinations to form classes, rather than forcing players to chase a rigid 6-skill requirement. [/list] [b]Conclusion:[/b] If you want to spend days developing a character, harvesting resources, and fearing a looming AI threat, the single-player pacing isn't quite there yet. The game has immense potential, and everything from the art to the faction design is outstanding. I am eager to change this to a Positive review as soon as we see options for neutral scaling, PvE map templates, and more dynamic hero class customization!
Look and feel is great. BUT the AI is SO dissapointing and ruins the entire single player experience. Insane that Heroes III AI is better than this in 2026???
Абсолютно не понятное удаление фокусного выбора Exodus Фактически это единственный нормальный шаблон, в котором твоя победа зависит не только от удачи, но и навыков. Vendetta и прочие это просто казино с нормальными коробками на выходе перед главной охраной, если не вышел 115 ты проиграл, можно покидать игру. Не понятно зачем разработчики продвигают свою идею, продавливая мнение людей, которые намеренно выбрали своим основным шаблоном Exodus. Если люди захотят выбрать другие шаблоны, они выберут
Я.. разочарован? После 20+ часов в Olden Era, я могу уверенно сказать, что я наигрался Покупка, ранний старт, патчи и апдейты, много нового и даже отчёты разработчикам за найденные ошибки и баги - этого катастрофически мало, чтобы заворожить поклонника Heroes of Might & Magic 3 При первых мувах в сия творении казалось, что я влюбился и это то, чего я и мы ждали пару десятилетий от преемника первых частей HOMM Множество сочнейших анимаций, пролёты над городами и новые существа, которых можно грейдануть под свой стиль игры, много новых артефактов, сборок на них и вариаций как и чем прокачать героев А новую систему навыков и их поднавыков видели? Это же просто чума! Однако.. Не мнением "папашки", но своим профессиональным взглядом, увы, в глаза сразу бросаются недочёты и неудобства: непонятки с горячими клавишами, отсутствие авто-скипа дня с оп, любые нейтралы без морали, пересекающие поле боя за два хода, несуразные сценарии, в которые НЕ хочется играть, уж тем более читать местный сюжетец, который больше похож на сказку 3+, чем то, когда Мариус ̶в̶ы̶д̶а̶в̶л̶и̶в̶а̶л̶а̶ ̶э̶л̶ь̶ф̶а̶м̶ ̶г̶л̶а̶з̶а̶, простят меня боги, но читать это было незабываемо Ладно сюжет, но почему я постоянно смотрю на карту и изобилие незнакомых мне мест, где я просто не могу понять - посещал я это место на этой неделе или нет? Запоминания нет, флажки есть не везде, подсветку зданий [eq разберёшь, хоть и можно выбрать цвет - но выглядит это просто плохо Гнолл на горе свистнул и разработчики помчали клепать, доделывать, патчевать и переделывать PVP составляющую, на чём и строилась задумка Olden Era Бои с ИИ не расчитаны ни на новичков, ни на меня, заставляя меня обтекать от непонятных мувов компа, урона и странной математики в целом Где чайный с единичкой, бегущий перебашить мою лесопилку со всех ног? Нет, его больше нет Да, я разочарован А разочарован я тем, что прежних и привычных функций и "удобств" на столько значительно мало, что хочешь-не хочешь, а ты обязательно почувствуешь, что это никак не продолжение великой троечки, хоть и много чего было взято почти с каждой части К сожалению, судя по дорожной карте, в ближайший год, то, что бы заставило меня вернуться на сотни и может быть тысячи часов - не намечено Возможно это просто не моя игра и я купился на название, но лучше открыть свой знакомый HD лаунчер и даже через хот-сит в тройке играть будет удобнее, чем пытаться создать катку в неOlden Era Я бы очень хотел обновить этот обзор позже, но сейчас мне грустно
All maps full of dwellings that you need to visit every week to get some extra resources and bonuses. That was a single annoying thing in Heroes 3, luckily there was not much of this, but here? OMG. Does someone really think that this series was about running back and forth with numerous heroes remembering to collect trash? Also insanely weak creatures on the maps that pose no challenge. I am sure that is very many positive opinions given by hardcore heroes fans, but so far playing this is pain in the a*s. I really hope there will be some good map editor and fresh set of maps. More challenge and less things you need to visit every week. This way of grinding completely ruins the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 3.1K | 84% | $24.99 | |
| $756.5K | 934 | 90% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| — | 0 | — | — | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9M | 45.7K | 90% | $14.99 | |
| $16.8M | 157.4K | 98% | $4.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $17M | 119.7K | 86% | $8.99 | |
| $17.1M | 17.5K | 86% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 |