
Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
barely playeed it and its already peak man.im grinding rn actually a peak game and i will be grinding this till ive got lots of gear and allat
Spent way too much time in this marvelous game.
This 'game' is an endless cycle of selling your life to farm two, boring currencies. I thought that mods would maybe save the game; However, after the mind-numbing grind you have to endure, there is simply no content. Boring ass experience and a stain on the roguelike genre.
not a bad dungeon crawler, bit grindy until you can afford gear, or claim positive status effects
me tilteó, ta bueno
good game allot of fun.
A great action rogue-like RPG that is even better with friends. Lots of types of classes to get, and a fun dungeon system where you can save your earnings, if there is a mining shaft. Highly recommended.
Good game just takes a bit long to get levels.
Great run-based dungeon crawler rpg. Pretty decent for solo play but clearly designed with multiplayer in mind. TL;DR: Heroes of Hammerwatch strikes an excellent balance between the RNG factor of a typical roguelite, the progression of an rpg, and the game knowledge and skill factors of a good action game. Combat feels good and there is good variety in playstyles and enemy types. Easy to pick up, but high skill ceiling. Visuals and atmosphere are really good. Music and sound design are okay. Progression is fun and feels meaningful; enemies don't scale in power as you do like in some rpgs. Instead they give way to different, more difficult types of enemies as you ascend the floors of the Forsaken Tower. You feel appropriately powerful against weaker enemies as you level up and buy permanent upgrades, but elite enemies can still evsicerate you. However the items you find during a run, in addition to your game knowledge and reflexes allow you to punch far above your weight. There is good variety in classes, each serving a distinct playstyle or niche, and they all feel good to play. The game facilitates progression for multiple characters by having both individual character progression via xp, as well as town-based progress via gold and town upgrades. Vice versa, Heroes of Hammerwatch rewards the player for developing multiple characters through cumulative bonuses for everyone per class. This helps give a "band of heroes" type feeling even in solo play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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