
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
联机不稳定 会卡 不推荐 以为会更新维护结果等更新等来个收费DLC你敢信
非常纯粹的打龙虾游戏,装备基本只提供数值没啥构筑深度可言,低级和高级几乎只有跳的伤害数字不一样很快就无聊了。不过鉴于你的key只要8块钱我就不计较这么多了
一開始玩含不錯,後面就是一職重複刷刷刷! 重點是~你他媽藏寶圖有夠難刷,途中死亡,還不能重複刷 糞GAME
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a great roguelike with many unique characters and playstyles, but it does get a little repetitive due to the repeating areas that are always in the exact same order, with the exact same enemies (slight changes on NG+1 though). The entire game essentially revolves around playing as many different classes, each having 3 specializations. Each class has 2 active and 2 passive skills, and each specialization adds 1 active and 1 passive skill and they really feel quite unique. There's also different main hand and offhand weapons/gear that change your main and secondary attack. After buying upgrades/gear, you start a run in the Forest, and try to make it as far as you can and eventually beat the boss waiting for you at the end. After doing that, the next difficulty will unlock and you can do it all over again, but this time, harder, and more rewarding. You can also find maps that allow you to go to special areas, where you'll have to go through some harder areas and beat a boss unique to the map type, and get a piece of Epic gear as a reward. Epic gear is just more special and better gear than the gear you find during regular runs, but they are exclusive to these maps and hard to get. My main issue with the game is just that there aren't any alter areas, like how in the Binding of Isaac Repentance you get multiple options (at least 2, not counting the alt floors) so that every run feels at least a little different than before. Here, you start in the forest, every time and then you go through the exact same areas in the exact same order (unless you skip some areas which is possible). Sure the semi-random generation helps make the places feel a little different, but visually and in terms of enemies, it's the exact same. At least there's pets as of writing this, which help you collect most of the basic loot on the map. Super helpful. I think I'd recommend this game over HoH1, simply because of the specializations and gear. Whilst sorting gear is just as much of a pain as it is in other games, the fact you can play any class in any way you'd like is very fun to experiment with. As someone who prefers playing summoners, it is sad to hear that summons fall off during later NG+, which is why I have steered clear from most of the summon-based specializations, however, they did say that changes were coming to summons in the new free update, so I am looking forward to that!
Muy divertido
뭔가 모를 재미가 있긴한데 반복하다보면 이걸 왜하고있나 싶어 꺼버린 게임 나쁘지않음 아무나에게 추천하고싶지는 않은게임 취향에 맞으면 좋을거같음
Good olde timey retro fun. It makes me very nostalgic for 90s PC games that looked like this, only this is a far, far better experience.
J'aime
nice
Nice upgrade to first Hammerwatch, it has same issues as the first one tho. Repetitive after some time and grindy. Fun to play in small chunks, or after a long day at work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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