
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played for 20 hours, got a new pc and didnt play the game for awhile. all my Chars are gone. what a great way to find out after getting friends to buy this game to play with.
Trash
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its alright but I'd rather they fixed Hammerwatch netcode than make this style of game.
Bardzo polecam ★★★★★ Gdyby ktoś mi powiedział, że w 2026 roku będę z radością ginął po raz 47 w tej samej cholernej Cytadeli Ciemności, to bym mu powiedział, że kłamie. A jednak tu jestem. Heroes of Hammerwatch 2 to gra, w której: umierasz spektakularnie, wstajesz z godnością, i znowu lecisz w to samo miejsce, bo „tym razem na pewno dam radę”. To jest jak bycie w toksycznym związku z roguelike’iem, który regularnie wbija Ci nóż w plecy, a Ty i tak wracasz, bo „może dzisiaj będzie miły”. Po pokonaniu 4 bossów myślałem, że już będzie z górki. Ha. HA. Dark Citadel spojrzała na mnie jak na frajera i wypuściła armię cieni, jakby miała ze mną osobistą vendettę. A wiecie co jest najgorsze? Że pomimo tego wszystkiego... nie mogę przestać grać. Ta gra jest jak chipsy – mówisz „jeszcze jedna runa” o 23:47, a budzisz się o 3:14 z pustym kubkiem po kawie i poczuciem, że życie jest piękne. 10/10 Polecam każdemu, kto lubi czuć się jednocześnie jak bóg i jak worek treningowy dla pixelowych potworów. „Jeszcze tylko jedną świeczkę...” – powiedział idiota po raz 68.
中文输入法要切换英文输入法才能兼容键盘。 很有意思的"RPG",换言之,潜力很大的"RPG".按理说有前车之鉴不能做成这样.暗黑破坏神 火炬之光代餐. 主要就是设计问题 最大的问题就是移动速度慢,非常慢,探图贪一点全开完,遇到死路往回走要花不少时间.即使考虑多人传送做不出来,非遇敌情况下无限冲刺都是一种解决方案;而且初始移动速度非常慢,即使可以升级多段冲刺,冲刺充能等等,都没有移速增加,完全忽略移速重要性……怪要追杀你,如果移速过高,压力骤减,平衡性又限制了移速。 局外养成最苦的就是收集石头,木头;而且你没有撤退,明知拼下去是一条死路,撤退也要交税,-40%,相当于每把只拿到自己应该得到的60%.收益本身就低,你还要砍一刀。 装备爆率也是低,暗黑类都是卖装备,这游戏狂给战利品金币,金币、装备、材料发展完全不同步,也可以看成本身就这么设计的养成规律,拉长游戏时间,每把都是从新手村开始。 推荐有朋友肯定更好玩,没朋友还是算了。有朋友你也得打mod,根本没意识到跑图问题 个人还是挺享受这个游戏,思来想去给不推荐。 ------- 5.26加 传送这东西竟然在后期,我都玩过来了n遍了,你告诉我传送一局是属于一次性道具类的,无语了。真肝啊
une pépite !!
Como todas sus entregas, es un juego buenisimo pero su dificultad es elevada y repetir los mapas puede llegar a cansar a muchos y tirar de mods como yo hice.
a lot of jolly coop
esta god
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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