
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs will announce no mid-league nerfs and then proceed to nerf a class that you have to pay money for by over 50%.
daily patching is real s***tshow
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольная игра жаль что большинство интересных классов закрыто за платными паками, и кооп к сожалению в странном состоянии, но играть всё равно интересно
Удивительный пример того, как игра становится хуже год от года. Убрать локальный кооп, срезать инвентарь - у разрабов от жадности в конец мозги поплыли. Иди-ка вы на йух с такой политикой. Жалею, что когда-то потратил на это деньги.
The community is toxic and uninviting, asking for help gets you ignored or shamed. I'm still going to play this game because I enjoy it but its hard to say I would recommend such an uninviting game to others. The community assumes you're always just as knowledgeable and capable as them asking for help gets you told to just read the compendium of knowledge in the game and find the answer yourself, when it would have took less time to just tell me what I'm looking for. The devs themselves I feel help incite this problem I took one look at the discord and noped right back out of there the devs are allowing and fueling the fire of this toxic community through allowing and encouraging the behavior seen in general chat.
Not worth your time. Dev's don't care about it. They'll nerf your build 2 weeks into a season and act like edgy teens in discord. Hilariously bad practices.
Kesinlikle önermiyorum. Her sezon başında sunucu sorunlarıyla oyuna girmeyi bekliyorsunuz; oyun sizi ne zaman içeri alırsa ancak o zaman oynayabiliyorsunuz. Yine her sezona mutlaka bir hile ya da bug ile başlıyorsunuz. Çünkü beta sürecinde en fazla 20 kişiyle test yapıldığı için oyunun pek çok yönü yeterince denenmemiş oluyor. Bu yüzden kastığınız karakterler sezon ortasında güçlüyse, bir gecede nerf yiyip oynanmaz hale gelebiliyor. Üstelik hâlâ sorunlu bir tarafı kaldıysa, bir hafta sonra tekrar nerf alıyor. Kesinlikle önermiyorum, oyunu inanılmaz derecede acemi bir ekip yönetiyor.
I am sad. Recently reinstalled the game for the old style simple Fantasy twin stick shooter game I played alot and enjoyed. Alas that is gone. They're trying it to make into pixel POE and it sux. I tried the older version but that wont start. So the old game I enjoyed is gone. Why devs why!! They destroyed a good game and replaced it with a totally different one. At least there is the hammerwatch series now.
뜨거운물 퀘스트 완료를 하는데 자꾸 튕기노.....하 인디겜 수준 ;
ㅈ망겜 아무것도 안 해도 밴때림 풀어주지도 않음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $252.6K | 2.4K | 89% | $5.99 | |
| — | 0 | — | — | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $103.6K | 614 | 89% | $7.99 | |
| $40.3K | 200 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 6.2K | 97% | $29.99 |