
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 2.6Kreviews | 77% | — | $317.7K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I installed this game. 19 grueling hours went by somehow. And I realized I still haven't gotten an inkling of fun, so why am I playing this? In short: "The game looks good but plays like ♥♥♥♥." - an angry gamer I admit some locations and the environment were very pleasant to look at (although some of the UI looks like low-effort barebone ass), but there's just one miniscule problem: getting there. Getting there means fighting a lot. Fighting a lot means experiencing the horrible gameplay mechanics this game for some reason decided to stick to, and a lot of ♥♥♥♥♥♥♥♥♥♥♥ from yours truly, to you. To list some: If you want to change the difficulty, whether it is up or down, you'll have to find a specific item for each of those actions. Problem is, it's a random drop, and it never ♥♥♥♥♥♥♥ drops. So if you wanted to experiment with already cleared sections, but on a higher difficulty, to either have some "fun" or farm some resources, once you want to progress further back, you're ♥♥♥♥♥♥. The gameplay experience then becomes a devastating entropy to your psyche, unless the gods (RNG) mercifully give you the chance to escape this torment. And also, I haven't found a way to replay bosses on a higher difficulty, "fun" right? The checkpoints are well placed, and there's plenty, with enough spacing to hit the green spot of efficiency. But whenever you're done with the environment and just want to go straight to the boss, there's always that 1 missing checkpoint that could be conveniently placed near the boss or a gameplay mechanic letting you just replay the fight. By the time I make my way to the boss area, half of my HP is down from trying to ignore and evade the mobs and having to fight them every time, and tracing the route there every time is just too time-consuming and frustrating. The checkpoints also offer quick travel between them, but not always? I haven't figured out why. Maybe it's another RNG item? The point is, I haven't been able to come back to a location to upgrade my loot for quite some time, which again I find as a very stupid gameplay mechanic, pointlessly limiting the player and making the experience harsher than it has to be. Fictional difficulty or whatever it's called. This is technically not a gameplay mechanic, but it's very much present through and through the whole game, and since it's not fixed, I might as well call it this game's mechanic. Bugs, glitches, and the game being overall quite unpolished. The game is already hard enough in difficulty. This just makes it so much more unpleasant to plow through, an unnecessary obstacle. I always have these long rants when criticizing games, because the amount of effort put into making these games pleasant is going into polishing my writing as well. I see this game being great. If only it would be worked on for a little bit more, with less but better content, quality over quantity. I really like the setting. The environment is sometimes gorgeous to look at, there are a lot of secrets to discover, and even the story sounds interesting to delve deeper into. The gameplay not only overshadows all of this but, in this case, blocks it entirely, because I don't want to play and experience more. I'm more than willing to give it another try, though, once it becomes at least a little more bearable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 376ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a real shame that such an interesting indie game is also advertised for full co-op and then it doesn't work. I don't have NAT issues, and neither do my friends — it simply doesn't work, and has been like this for years (just search online forums) without the developers showing any interest in fixing the problem. The game seems nice, but it's a shame. I bought it specifically for the co-op, which apparently has never worked.
Hellpoint coop is still not working in 2026.....
very good
⸸⸸⸸ Sed et benignitas et misericordia subsequetur me omnibus diebus vitae meae et habitabo in domo Domini in longitudine dierum ⸸⸸⸸
isso já deve fazer alguns anos mas meu jogo simplesmente foi removido da minha conta, só não me importei muito porque eu comprei ele bem baratinho então nem liguei mas ainda assim acho um absurdo retirarem minha licença e não me devolver o dinheiro!
Ce jeu est vraiment une perle, il y a tellement de choses a dire que je ne sais pas par ou commencé. On dirait un Soul like pas cher au premier abord, mais tout dans son design est immersif, l'ambiance sombre, horrifique, les zones immenses et labyrinthiques qui recelent des secrets qui peuvent tout changer. Un simple passage secret qui ouvre une zone gigantesque, ou vous donne une carte d'acces qui vous permet d'accédé a une zone a laquel vous n'avez normalement acces que des heures et des heures plus tard, des quetes cachées. Les equipements sont tres variés et la difficulté est la constament pour vous rappeler qu'on ne plaisante pas. A mon sens, c'est un des meilleur soul like auquel j'ai jamais joué, si vous reussisisez a surmonté cette solitude pesante que vous ressentez et ce stress de jouer en solo si vous n'avez pas de potes. Hellpoint vous laissera j'espere un souvenir inoubliable, une experience comme aucune autre, comme il l'a fait pour moi. J'ai encore du mal a croire qu'un tel jeu existe et qu'une personne ai pu réalisé un tel niveau de lvl design... Merci pour ce que vous avez fait.
Meh. Played about 20 minutes. Pretty boring for a souls game.
great especially for an indie game
ちゃんとソウルソウルしてる。面白い。 でもね、なんていうかね、プロモーションのカットがセンスなさ過ぎて、プレイした人間はなぜこのカットにしたのか聞きたい。ヂスプロモーションというか、、、 勿体ないの一言。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 376 | 70% | $6.99 | |
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| $144.4K | 241 | 68% | $24.99 | |
| $3K | 171 | 65% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $317.7K | 547 | 59% | $19.99 | |
| $317.8K | 1.3K | 54% | $9.99 | |
| $317.9K | 505 | 86% | $17.99 | |
| $318K | 1.9K | 95% | $8.99 | |
| $317.5K | 2.7K | 78% | $7.99 | |
| $318K | 1.3K | 79% | $9.99 |