
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 2.6Kreviews | 77% | — | $317.7K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is by far the buggiest soulslike I've ever played. I enjoy soulslikes, so I kept playing it, but man this was pretty awful. Every 5th enemy or so wouldn't "death ragdoll" and just stand in it's idle pose when dead, and it was still physically there as it would block your path. Sometimes, this would happen and the enemies would constantly walk towards you, inevitably getting you stuck in a corner and having to alt-f4 because, when pinned against a wall, you'd be pushed into the air and you can't use your menu while in the air. You cannot kill these walking enemies as the game detects them as dead. Sometimes, even worse, this would happen and the enemies would finish their attack chain even after they were dead, which would sometimes cause you to die to an enemy you cannot hurt. All in all, even on sale, I'd recommend avoiding this game. There are much better soulslikes with devs that fix bugs, not just leave them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 374ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked this game - it's a true 'souls-like' game, with all the frustration, difficulty and lack of information or instructions that you expect if you're a fan of the original souls games. This makes every achievement and every step of progress feel that bit more worthwhile, which is a really good thing that is lacking from a lot of more recent, 'soft' games. The combat is a bit janky at times, it takes a lot of time and effort to find, and upgrade, the better weapons and armours, and I loved every minute of it. I would highly recommend this game, especially to people who want their games to be challenging. It's a Souls game... set in space... what's not to like about that?
21 heures de jeu, deux parties terminées pour voir les différentes fins, et malheureusement Hellpoint n'a jamais réussi à me convaincre. L'univers de science-fiction est original et certaines armes ainsi que quelques combats de boss sont réussis. Sur ce point, le jeu a de bonnes idées. En revanche, l'exploration est, à mes yeux, son plus gros défaut. J'ai passé énormément de temps à tourner en rond. Sans carte, avec des zones qui se ressemblent et une progression souvent peu lisible, j'ai eu davantage l'impression de chercher où aller que de jouer. Les phases de plateforme sont également très frustrantes. Les sauts manquent de précision et les nombreux puzzle jumps sont, pour moi, responsables d'une immense partie de mes morts (environ 80 %). Mourir à cause d'un ennemi est une chose ; mourir parce qu'un saut est imprécis ou qu'on glisse d'une plateforme en est une autre. Quant à l'histoire, je n'ai jamais réussi à m'y attacher. Malgré deux parties complètes, le récit reste extrêmement cryptique et j'ai terminé le jeu sans réellement comprendre les enjeux ou les personnages. Enfin, le jeu ne m'a absolument pas donné envie de poursuivre avec le DLC Blue Sun. Après deux parties, j'avais simplement envie de passer à autre chose. Pour moi, une extension doit donner envie de replonger dans l'univers du jeu ; ici, c'est l'inverse qui s'est produit. Hellpoint propose une ambiance particulière et un univers qui pourront séduire certains joueurs, mais son exploration, son level design labyrinthique et ses phases de plateforme ont complètement gâché mon plaisir. J'ai fini le jeu davantage par volonté de le terminer que parce que j'avais envie de découvrir la suite. Note personnelle: 4/10
I really liked the theme and the gameplay overall. However the map is very very confusing to an annoying degree. Also the 2 of the last couple bosses are a ♥♥♥♥♥♥♥ mess. I don't have the dlc. Just played the base game.
good
O jogo é bom, eu adoro essa estética dark e a atmosfera de constante perigo. Porém a mecânica do jogo é bem dura, movimentação limitada, em um mundo onde tudo é feito para você cometer um deslize e morrer, deveria ter mais mecânica. E no modo cooperativo deveriam ter criado um outro personagem para o player 2, e não uma sombra que é uma cópia. Mas vale as horinhas de jogo. Fica na memória.
El juego no tiene una dificultad abrumadora como otros souls like, es entretenido el combate y me gusta la ambientación espacial oscura
18h,一周目通关 这个游戏差点弃坑好几次,一开始是刚进游戏,手柄连不上,用键鼠玩,然后键鼠逆天键位,玩的很难受,一开始的画面和玩法也没什么吸引的地方,当场就想弃坑。第二次打开的时候连上手柄了,感觉操作也还好,就继续玩了。 美术风格:太空克苏鲁类魂,背景是外星人圈养人类,然后大boss制造了很多AI体在不同世界战斗收集信息,场景非常单一,就是各种机械,管道,太空飞船的场景,因为场景的同质化,导致有些室内场景就非常的迷路,然后这游戏只有少数几个存档点可以传送,其他的存档点想解锁传送就要用一个消耗品突破,我一周目通关总共解锁的可传送点好像就七个左右,因为不可传送,导致迷路重复跑图的体验就更差,一周目在索恩区就给我绕晕了,二周目进去的时候我以为地图我已经跑的很熟了,结果在索恩区还是跑的晕。 战斗部分:中规中矩的轻攻击,重攻击,闪避的基本逻辑,没有弹反,游戏副武器可以装备一把枪,用蓝可以发射子弹打远程,近战平A又能回蓝,还能给血瓶充能,所以可以一直打一直回血回蓝。游戏中的低级小兵没什么难度,ai很蠢,一些霸体小精英就比较难打,不吃冲击,只能打打就躲,各打各的。前期还会把一些后期的精英组团放进来当boss的,比如索恩区的双光头BOSS战,一个近战拿香炉,A到你一下就大硬值,你就得吃他一整套,一个远程闪现放子弹,中一发就得吃满,吃满就死,然后他们两个还一直是霸体的,也没法交互,就只能各打各的,幸好场景中有足够的柱子可以躲和绕。我实在打不过去B站找攻略,结果看到一个实况up自己在这儿打了25分钟,死了六次才打过,释然了。 优点:游戏后期的几张地图连通性,立体性都做的不错,前期各种迷路,在后期也慢慢终于梳理清楚,探索爽了,一周目通关意犹未尽,拿到一把很爽的武器,火速开了二周目准备速通,结果在索恩区又给我绕的不想玩了。 总结推荐:地图设计不知道克制,分叉后面接分叉再接分叉,传送点还抠抠搜搜,战斗和美术部分也没什么亮点,后期几张地图设计的挺有设计感,部分boss也不错,总体不推荐。
Cool setting and concept, but just plays like an unfinished dark souls.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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