
A lost soul and his dog set out on an otherworldly trek through the afterlife in this wholesome, non-linear adventure game. Pass into the world beyond, perform acts of kindness for other souls, and mend mistakes from a forgotten past life - all with a very good boy by your side!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hello Goodboy is a heartwarming, wholesome adventure featuring Iko, a boy new to the afterlife. With no memory of what brought him to the world beyond, he must rely on Coco, a strangely familiar dog who will help him solve the mysteries of this new existence.
Journey through unknown, yet familiar places, meeting fellow souls on their own adventures through the afterlife. Pay it forward with generous favors for them and try to figure out just why Iko landed in the land beyond to begin with. However, mind the time: there's only so much of it!

Craft a personal fairy tale atmosphere and a heartwarming story, as Iko and Coco make their way through the afterlife.
Unravel mysteries and collect bundles of joy
Give endless bellyrubs to Coco along the way!

Befriend the dozens of denizens in the afterlife like a lonely child, an anxious couple, an overworked lumberjack, and more.
Everyone has a story to tell and a task Iko can help with.
After you help them through their problems, break out the comfort food and relax together.

But you only have so much time. Decide who you spend time with, as visiting some will prevent you from making relationships with others, and discover how your choices will affect Iko's story through multiple endings.

Coco is the closest friend in the afterlife anyone could ask for - also the best of boys!
His nose combined with Iko's fixing skills will be key to discovering the metaphysical mysteries found around the world beyond.
Pamper him with bellyrubs and playing with toys to keep his “Goodboy-o-meter” fulfilled.
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 161reviews | 88% | — | $25K |
| $2.25−85% | 4ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: Beautiful game that really makes you think about life and death Plot seems to be for children but lots of little insides for adults. Provides a different cultural food and explains it in every single season/plot in the game. Makes you fall in love and help multiple characters Minigames are fun. Can pet the dog. Cons: Can’t skip ahead in the game in a lot of it and you have to play the game a minimum of 5 times to get all achievements A lot more dialogue than actual gameplay, and some people find it ‘preachy’ at times - like how important it is to be a good boy Finished? Yes Steam Achievements? Will have to do 3 runs. Steam Deck? Great Rating? 7.5/10 My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube.
Hello Goodboy really impressed me. I had low expectations going in, and I have to say now that it was one of my favorite games of 2025. This is a baby spiritfarer. Aesthetics~~* The art is incredible, the music pleasant. I loved the seasons and their separate vibes. Additionally, the light and dark images of the Wolf and Coco was super elegantly done. I liked the duality and the way that anxiety/fear/sadness/grief are explored and juxtaposed to connection/friendship/openness/vulnerability. Accessibility~~* My kid played this game and it was slow and deliberate and sweet enough that she was not only interested in playing but also engaging with the deeper themes of the story. The challenges in the game weren't effortless, but it was a soft game that didn't penalize. It was soothing and calming, a game that was 0% tense. I thought that was sort of incredible, because so many games are stressing you on purpose to be "fun". There's time to hug whenever you want. Like, a break is always available. There are views on the maps that are places just to zoom out and watch Iko and Coco relax a moment. You are going to take it easy in this game. Hello Goodboy has a lot of ideas and the interactions are sort of small- little puzzles and rhythm challenges, some shape sorting puzzles. The story and its beauty are the thing. That said, I did play it like 5 times and blue ribboned in about 6 hours. It's short but sweet. PROTIP: I will say that the first playthrough I didn't realize you could make the text instantaneous- that's a game changer, at least IMO, because I'm impatient and read fast. I stan Hedera and Hachi and super loved that the achievements had me picnic in the forest and by the lake because both stories were illuminating. I always feel like I miss out in story games because choices matter, but Hello Goodboy is such a bitesized version of those epics that I have now seen every ending and done every storyline and it's a very satisfying feeling!! Super Bonus Mr. Goose and Mrs. Hen are on every map and I love them so freakinnnnggg much. Argh~! I highly suggest Hello Goodboy to children of all ages, pup lovers, folks with 6 hours, and anyone with big feelings. You'll love it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Indonesian
| $14.99 |
| — |
| — |
| — |
| not modelled |
| $14.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very cute game! A game with a talking dog! What more would you want?! XD Jkjk, The graphics are really beautiful and the story is really heartfelt! All of the charackters you meet are unique and have a fitting personalities! All in all a very great game!
I cried.
可以不玩 1.互动小说 2.探索 3.休闲 4.治愈 5.可爱 [h2]如果玩的话一定要把文字速度调成快速[/h2] [u]丑话说在前头, [/u] [b]这个游戏是一个适合低龄儿童玩的温馨治愈可爱好游戏,但不适合忙忙碌碌的成年人 [/b],因为节奏太慢了,真的会很着急。游戏讲的是一个小男孩和狗狗一起探索冒险,帮助NPC获取正能量,最后和邪恶作斗争的故事。有的要帮NPC找人,有的要陪NPC吃饭,还得帮NPC干农活,中心思想无非就是人是有AB面的,尽量多做好事提升正能量来对抗负面情绪。 那我为什么要玩这么个游戏呢?-----因为想体验一下人和忠犬之间的情感...就是那种老老实实的傻狗满心满眼全是主人的感受。我家虽然有一个美貌的哈基米了,但是这货实在是太难以形容了,怎么说呢...它要成精了...喜欢穿漂亮衣服;经常指挥我为它干这干那,包括给它拿零食,陪它玩球,如果我没有成功领会它的意图,会非常嫌弃的眼神看我,还会白我一眼;一大早喊我起床,我起来之后它就放心的去睡回笼觉;我回家晚了会抱怨我、骂我。有时候外出摸了摸别人家的狗回来,它都一脸嫌弃,不洗干净手都不让抱... 打完这个游戏,我并没有体会到狗和人的朴素友谊,我只觉得游戏里的狗没有灵魂,还是哈基米最香![h3]它不瞪我的时候还是挺好的![/h3]
Добродушный симулятор ходьбы, помощи всем вокруг в простеньких мини-играх и скипа одинаковых диалогов на "Пробел", который нужно проходить несколько раз по кругу, чтобы увидеть весь контент ([spoiler] минимум 2 раза для true концовки, 4 раза чтобы увидеть все добрые сцены + "злая" концовка, где мы никому не помогаем[/spoiler]). Почему нельзя было просто добавить возможность пройти все двери за 1 раз? Не выбивайте в ней платину, не тратьте свое время. 10 чилловых бобров-курв из 10!
The game mechanics are clunky and the story is choppy and confusing even with the "true" ending and multiple replays. It would be nice if you could skip scenes and dialogue on second and third rounds.
Very emotional game but left me feeling good, I will have to come back and get all achivments later.
Some might call it cozy, but to me it has kind of a childish feel to it. Seems to have more story than gameplay. If that's your thing, go for it. But not me.
Is a great game just feel is for a younger audience
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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