
Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.
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About
Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.
Loot everything: weapons, armor, wands, rings, potions, scrolls, and more. Every piece of gear can roll blessed, enchanted, or worse...
Procedurally generated dungeons feature hand-crafted rooms and vaults woven into randomized floors so that every run feels fresh
Magical glyphs: discover weapons that poison, burn, or paralyze your foes, and armor that punishes those who dare strike you
Classic turn-based combat: the dungeon only moves when you do. Take your time, plan your moves, and outsmart every encounter
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game. It seems like it could be fun and I like the visual presentation. The problem is that there isn't enough information about in-game mechanics. What status effects, weapon effects, or even basic character statistics do isn't explained in game. When I die, it doesn't feel like I made a mistake in my character build, I know what I did wrong and can try again next time to do things differently... I have no clue where I went wrong because so much of how the game functions goes unexplained. It's just trying to build a character "blind" and I don't find that fun. I left a comment in the discussions with this feedback and never heard back... so I think it's fair to let others know that I didn't enjoy this game and why.
It's a charming presentation, but the gameplay is pretty shallow, and some mechanics (cloaks, dodge+weight+perks, accuracy) are either inconsistent in their behavior (accuracy seems to affect melee, but not ranged), or simply unclear what (if any) gameplay effects they have. Like other roguelikes, by the time you get to the end, you will have a lot of good items for the game's final boss. But, this game was [b]extremely[/b] easy to cheese once I discovered that I could reliably soft-lock enemies in doorframes by turning right and strafing away, then finishing them off with arrows. If this is the developer's first go, it's a great first step, but his next game should have more to chew on, for its price. A future installment could improve the game greatly by having mechanics that play more with armor, positioning, or manipulating movement/action values (such as a flying unit that gets 2 moves to your 1, or an enemy that has bad attacks but attacks twice, or a perk that gives you a free move after a critical hit, skeletons being vulnerable to blunt weapons, zombies to blades, etc). As it is, the enemy AI is extremely poor, and the gameplay boils down to "get bigger numbers". You'll probably enjoy the simplicity and presentation but not much else.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You've seen everything after 15 minutes.
Enjoyable but unfinished feeling game. 1. The UI is lacking in regards to explaining stats and effects. 2. The movement can be tedious 3. The class badges for me randomly reset and I lost all classes after playing for a few hours. 4. Items are sparse and mostly uninteresting. 5. Levels are repetitive. The game is cute and could be great. It reminds me a bit of Barony, but in its current state it just is too empty and a little buggy to enjoy.
The game was a very fun rouge like and had an easy going art style that always kept me coming back for another playthrough. Sadly that has now been changed into a bastard version of itself. The newest update (that has no patch notes it even happened) of the game looks and feels like a poor copy of the original game that I had purchased. It now looks like a horribly up rendered mess, that does not have the light and fun style from before. Gloomgrave had a tremendous amount of potential and room for growth. Added more levels, secret levels you have to find, more enemies, more weapons, a different and harder 7 floor tower. If it just kept to the core game it was and only built off of it. Then that would be an even better game. I would dare say it would be an amazing game that I would have sunk even hundreds of hours into.
The game was good but a recent suprise update that wasn't and to date hasn't been mentioned at all has set the game back to what feels and plays as a concept demo rather than a game.
For sure it is an awesome project, and I said project, because I missing some things like, a tutorial and control change options (like change moviments keys Q for A and E for D). I also missing some kind of introduction, I know that it is a dungeon crawler, and for sure it is a nice project, however a introduction may improve a lot a initial experience of this game, keeping the player knowing exactly where he is. Nice Job man.
Unfinished game with items with no explanations but it's pretty cheap so it's okay I feel I got 12 hours out of it Took me 3 years to get all the achievements because for some reason I couldn't finish with the rogue class
3Dダンジョンのローグライク。日本語無いけどストーリーは特にないし、アイテムやスキル説明も短い英文なので、この手のゲーム経験者なら雰囲気で理解できるレベル。内容もシンプルだしボリューム的にも値段相応なので、さくっと遊びたい人にオススメ!
A first person roguelike dungeon crawler that's a bit light on content but still enjoyable. Runs are fairly quick and the music is very nice and atmospheric. Outside of some of my runs freezing and the aforementioned small amount of content I have no other issues with this game.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $903.4K | 2.9K | 88% | $14.99 | |
| $48K | 176 | 89% | $9.99 | |
| $9.5K | 70 | 79% | $6.99 | |
| $5.3K | 16 | 100% | $13.99 | |
| $539.5K | 1.2K | 94% | $18.99 | |
| $349.5K | 828 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 77 | 57% | $19.99 | |
| $25K | 90 | 74% | $5.99 | |
| $25K | 87 | 64% | $12.99 | |
| $25K | 161 | 88% | $14.99 | |
| $25K | 70 | 84% | $24.99 | |
| $25K | 89 | 92% | $9.99 |