
In this puzzle RPG, explore a steam-powered ancient Greece as Artemis' bear warrior on a mythological quest of technology and magic. Push, toss, and bounce friend and foe, and use the environment to your advantage. You choose the battles, allies, and plots you encounter.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love tactic games and achievements so i just had to go for 100% on this one. Man, what a ride! This game was super fun and the story was more interesting than I expected! Dude! [b][i][u]Werebadgers![/u][/i][/b] Well, yeah, maybe she is a werebear but for me, she is a werebadger! From the intro, I really fell in love with it and then she came.. and broke the spell. Well, fine, I guess. The game had me really pumping there as Epic but this is fun too! Anyway, the style and mechanics remind me of the old Tactics Ogre/Final Fantasy Tactics games of old and I really like Hellenica for it. This is a very simple game but the pushing/tossing mechanics are very fun! Each stage has little challenges for you to try and do which adds to every battle. One thing I didnt like was that there was no "Speed Up" option for animations, every battle is slowed down by looking at the enemies walk around. There isnt a tutorial either but most things are pretty obvious. There isnt any option to remap the game hotkeys either and and the AI is pretty dumb sometimes, but's its fine. If this game ever gets a Hard mode it would be enabling the AI to Toss/Push you off, man, deadly! Storywise, this game has branching paths but you can go back and take another path when you'd like so youre not really missing anything and on this, the game is very flexible. I do recommend you stick to a path until you get to a recruit THEN start again on Day 1 and take another route, it's more fun that way, I think. Game is around 20 hours, 30 if you go for all achievements (Hard Objectives take time). Hellenica is awarded 80 tossed up pirates out of 95 skulls in a barrel, which are Greece's finest export! https://steamcommunity.com/sharedfiles/filedetails/?id=2829930768
A wonderfully realized tactics RPG in a unique setting with great retro pixel art. The characters are interesting and the story is well written. If you are interested in ancient Greek history you'll nod along with all of the characters and references. The story is lengthy with branching missions so you'll soon want to go back and play the other paths. Do not approach the game with the expected depth of a FF Tactics experience with jobs and heavy stats or you'll be disappointed. Approach it more from a true strategy angle and you'll be heavily rewarded with well designed levels and fun encounters. What character should I attack that enemy with at what angle to cause huge damage? That question will have you replaying each battle to ensure maximum pixel carnage. Did I mention that your main character is also a bear? What's better than playing as a giant bear and knocking Luddites off trains, cliffs, and into other Luddies?! If you like the retro style and are looking for a light, strategy heavy, tactics RPG with a good story in a neat setting you won't be disappointed!!
I found Hellenica very addictive. I've gotten near the end of the storyline, but I keep exploring different areas to see the story unfold rather than progress down the main questline. Some things I liked: - Interesting steampunk reimagining of ancient Greece. Really cool character renditions (e.g. the Oracle of Delphi). - Fun tactical combat that rewards positioning and strategy over brute force. - Endearing characters with funny dialog. Banter between party members made me laugh out of loud multiple times. - Branching storyline lets you follow the multiple character's intersecting paths.
DISCLAIMER I got my copy of the game free and early. I don't know the devs though I have met one of them and one of his friends is one of my friends and they knew that I liked games in this genre, so I was asked to play through the game for compatibility/bugs. CONS: - Scarce on animations and lots of re-used art in general. - Too few character abilities spread across to much game; not enough incentive to play levels and progress once you've unlocked the main abilities you're interested in. - Branching story felt unnecessary; would've preferred linear story rather than hearing about the same things over and over. PROS: - Fantastic character abilities. I feel like so many SRPGs are just about high DPS and very little to do with actual tactics or maneuvering. Each level has three bonus objectives to complete; for players that go for those they'll be forced more into situations that make them aware of the potential for the abilities. I had a lot of fun in particular with Nephele's little barrel that she can place which displaces anyone nearby. I was discovering new uses or aspects to abilities clear up until I beat the game. I think more than anything else I looked forward to meeting new allies so that I could see what their unique set of abilities would be. - Great levels. I think many SRPG have boring levels; Vandal Hearts and FF Tactics are two games that got it right. I'd add this game to that list. You will end up replaying them, but they are well designed and fun. - Good SRPG. I haven't played an SRPG that I liked in a very long time, so it's a big deal to me that I liked this one. Between Vandal Hearts and Final Fantasy Tactics, I prefer the former, so for me it wasn't a loss to not have items/equipment/more-leveling/more-meta. It's a stripped down experience but what's there is really good. - Story. Others have said they didn't like the story or characters or that they just didn't care about it. I actually like the overall story and I liked the characters too. I think both would've been stronger if presented in a linear format, but for anyone who's afraid of the story/characters being bad, your-mileage-may-vary but that certainly wasn't my experience. I wish the game was longer/more-complete partly just because I wish the story could've been done better justice. SUMMARY Other turn-based tactics games have more content and better art; I still liked this game more than nearly all of them. If you're an SRPG fan, this one's worth looking into.
Was not what it advertised. Crappy game.
I'm really enjoying it so far, it's very reminiscent of Vandal Hearts a turn based strategy from my childhood. The artstyle is simple and it's a good puzzle/strat with action included. The characters seem well developed and the story keeps me involved. Love it so far!
[quote][url=https://store.steampowered.com/curator/33470891/]Mehr Reviews gibt es auf meiner Kuratorseite[/url][/quote] [b]Setting[/b] Hellenica ist ein Final Fantasy Tactics ähnliches Spiel, welches im alten Griechenland spielt. Dieses alte Griechenland hat allerdings Dampfmaschinen erfunden und so haben wir ein Steampunk Setting im alten Griechenland. Das Setting an sich ist interessant und man möchte mehr über die Welt herausfinden. Allerdings ist die Erzählweise, die das Spiel benutzt, nicht gut. So wird die gesamte Geschichte mittels Gesprächen im Visual Novel Stil erzählt. Man wird hierbei allerdings mit sehr vielen Namen und Begriffen beworfen, sodass der Überblick sehr schnell verloren geht. Kombiniert man diese Erzählweise nun mit einzelnen Geschichtssträngen, welche parallel spielen, geht auch das letzte bisschen Übersicht verloren, da einzelne Abschnitte über verschiedene Wege erreicht werden können, sich aber nur auf einen dieser Wege beziehen und man viele Texte an verschiedene Stellen immer wieder liest. Zum Beispiel, wenn sich ein Charakter anschließt und er erst mal etwas von sich erzählt. Dies passiert in 6 parallelen Strängen und man sieht es daher dann auch 6-mal. Hier hätte eine lineare Story mit weniger Begriffen und Namen besser getan. Die Gespräche hätten auch noch ein klein wenig gekürzt werden können. Die Charaktere haben alle keine wirkliche Persönlichkeit und sind eher Personifizierungen von Klischee Charakteren. [b]Grafik[/b] Das Spiel hat zum einen den Visual Novel Stil in Städten und Gesprächen und zum anderen einen PSX Stil in den eigentlichen Kämpfen. Die Kampfkarten sind einzelne aus einfachen Formen zusammengesetzte Bereiche, welche in 3D erstellt sind. Die Charaktere sind hingegen 2D Sprites. Auch wenn dies normalerweise ein Stilbruch ist, so ist es in diesem Spiel nicht allzu schlecht umgesetzt, da die 3D-Elemente einfach und mit gering aufgelösten Texturen versehen sind. Die Karte wird in einem 45° Winkel gezeigt und lässt sich in 90° Schritten drehen um auch jeden Bereich sehen zu können. Es gibt allerdings das Problem, dass bei den Charakteren nicht visuell dargestellt wird, in welche Richtung sie gucken. Es wird nur durch einen Pfeil am Lebensbalken des Charakters gezeigt. Dies verwirrt mitunter, da nicht sofort einsehbar ist, in welche Richtung der Charakter guckt. [b]Sound[/b] Zum Sound gibt es nicht viel zu sagen. Die Musik bleibt im Hintergrund und es gibt keine Lieder die im Gedächtnis bleiben. Ich habe bereits nach einem Tag Pause jegliche Musik vergessen. [b]Gameplay[/b] Hier liegt das größte Problem des Spiels. Das Gameplay ist ein Tilebasiertes Strategiespiel im Stile der Final Fantasy Tactics Spiele, jedoch sehr vereinfacht. Es gibt keinerlei Level oder Charakterausrüstung. Die Charaktere sind immer gleich stark. Man bekommt zwar für das Abschließen von Kämpfen Erfahrungspunkte und Level, aber pro Level bekommt man nur einen Skillpunkt, welchen man verteilen kann. Jeder Charakter kann eine kleine Anzahl von Skills erlernen und somit ein klein wenig verändern, jedoch sind manche Skills nützlicher als andere und man bleibt so eher bei den selben. Ein Kampf läuft nun rundenbasiert ab. Erst beginnt die eigene Vorbereitungsphase in der man seinen Zu plant. Jeder Charakter kann sich hierbei einen gewissen Bereich bewegen und anschließend eine Aktion ausführen: Verteidigen, Angreifen oder eine von zwei Fähigkeiten ausführen. Wenn die Planung fertig ist, wird der Zug ausgeführt. Dabei werden die Aktionen in der Reihenfolge ausgeführt, wie der Spieler die Charaktere vorher befehligt hat. Anschließend ist der Gegner am Zug. Ein großes Minus ist, dass man die Charaktere nach einem Zug nicht drehen kann. Die letzte Aktion bestimmt die Blickrichtung, was häufiger dazu führt, dass man den Rücken der Charaktere und damit den Schwachpunkt nicht schützen kann. Das große Problem liegt hierbei beim Balancing. Die Gegner sind von den Werten her im späteren Spielverlauf gleich stark wie die Eigenen. Das Problem ist jedoch, dass der Gegner immer in der Überzahlt ist (z.B. 13 Gegner gegen 6 eigene Charakter). In der eigenen Gruppe sind später 4 Charaktere + eventuelle Gastcharakter, welche nur für die eine Mission dabei sind. Die Gastcharaktere sind im Normalfall nutzlos und sterben recht früh im Kampf. So darf man in Unterzahl eine große Gruppe gleichstarker Charaktere bekämpfen. In vielen Karten gibt es jedoch die Möglichkeit Gegner entweder Klippen runter oder sie ins Meer zu werfen oder Gegenstände, welche über die Karte verteilt sind, auf sie zu werfen. Hierdurch sterben diese sofort. Voraussetzung ist allerdings häufig, dass man über den Gegner steht, da man sieht nur nach vorne drückt und nicht direkt wirft. Wenn man die Karte nun unten beginnt, startet man schon mit einem großen Nachteil. Wenn nun aber Klippen und Wasser ebenfalls fehlen, ist eine Mission schon mal als unfair zu betrachten, da die eigenen Vorteile verloren gehen. [b]Fazit[/b] Abschließend kann man sagen, dass die Grundidee des Spieles sowie das Setting interessant sind. Die Ausführung hat jedoch hat viele Mängel, welche den Spielspaß stark hemmen. Ich kann dieses Spiel daher nicht empfehlen.
Excellent game, well worth the low price point. The combat is very position and environmental focused, throwing enemies off cliffs and into each other is generally much more favourable than straight damage, although on occasion more standard tactics like, favoured damage types, chokepoints and AoE bombing do the job better. And it's a breath of fresh air that it doesn't follow the fire emblem style of losing units killed in battle, so you don't have to annoying aspect of babysitting an injured unit through a battle you're clearly going to win. The story's enjoyable enough, if a little cheesey. Lots of Greek mythology cameos with a sprinkle of steampunk if that's your thing. And there's a hell of a lot of branching paths through the game that don't just re-merge 1 mission later. Thankfully it's very easy to skip between branches thanks to a handy mission select system and fill in the blanks without repeating anything or managing separate playthrough saves, which is a huge QoL bonus there, especially since experiencing multiple paths is required to properly finish the game. There's a hair over 40 missions in total, and at a pinch I'd say 1/3 are semi-recycled, with the same maps but different character rosters, objectives and enemy positions. 18 hours in I've unlocked ~90% of the content and think I got to play with the full roster of characters available, the difficulty was mid-low by my estimation, having played a -lot- of SRPGs. A great game to try if you've bounced off the more grind-focused games out there, since there's no option to grind for stronger characters in this one, just play different paths through the story and new sidekicks/villains. There's about 14 characters available, but there is a core roster of 4 characters that go through almost all the plot paths and only those have any customisation options between missions, so it can feel a samey once you've gone back and played a few times and the same faces still pop up again. A good game to play on a chill weekend and it doesn't drag itself out so it can be finished without any great time commitment.
im playing hellenic where a dbag unit threw my last character onto of a building then die to a ton of stun arrows to the face because he could not reach me. 10/10 and im not even done yet
그리스 로마 신화에 스팀펑크를 가미한 스토리에 파랜드 택틱스 혹은 In to the Breach 느낌의 턴제 전투가 벌어진다.레벨업을 하더라도 캐릭터 스킬 해금이지 캐릭터가 강해지는 것은 아니기 때문에 조심조심 플레이해야하며, 전투 중 세이브가 없다.(대신 감나빗도 없다...) 영어의 압박이 심하기는 한데, skip 기능이 생기기도 했고, 어쨌든 대화를 다 눌러보면 경로가 다 열리는 터라 스토리를 모르는 채로 게임을 하는 것도 가능은 하다.
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