
In this puzzle RPG, explore a steam-powered ancient Greece as Artemis' bear warrior on a mythological quest of technology and magic. Push, toss, and bounce friend and foe, and use the environment to your advantage. You choose the battles, allies, and plots you encounter.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I support every single game that mentions Ancient Greek Mythology.
Wasn't expecting the 8-bit graphics for the main battle stages haha! Nonetheless this game is perfect for killing small amounts of time here and there. If you're looking for in depth character development forget it. If you're looking for more of an old-school turn based game with multiple avenues of story telling this is right up your alley. This is a throwback to the 1st generation of RPGs in that it has limited skill slots and zero item customization. No swapping of job classes, no junction system, and NO summons! It is very simple and "straight" forward. Well worth $15.
I love turn-based games, but for some reason, this game didn't manage to grab me. I didn't like the initial story and style and all those dialogues in a static screen. The combat itself, looks mildly interesting but didn't make me want to launch the game again, thus the refund after a few days without playing it.
Underwhelming game, particularly in world building (the setting seems interesting, but the actual implementation is horrible) and immersion. The mechanical gameplay is not good enough to overlook this issues, which for me are key in an rpg, so I can´t recommend it.
I cannot in good conscience recommend this game to anyone who asks. Not that this game doesn't have some good things in it, but overall in the tactics genre, it doesn't necessarily do anything better than the classics. Let's just begin with all of the things I don't like about the game. During the fights ALL of your controlled characters move first and attack then ALL of the AI enemies move and attack. They do not individually take turns and therefore the overall map strategy and positioning are not necessarily in play most of the time. Game becomes quite predictable and a grind. The above mechanic also makes it to where the AI either has to vastly outnumber your characters or throw gimmicks at you or both in order to give the player any challenge whatsoever. You simply take a defensible position and hold off the horde. The skills are different but for the most part they just help you deal with the onslaught of the numerous enemies on the map - such as being able to target several enemies in a line. For the few hours that I played at least, the skills did not seem to combo well or not at all. Even in the old classics the images of the people talking would at least change every once in a while. A facial expression or a change in stance or even placing the characters neatly within the environment would've been nice. Unfortunately the images stay completely static and because of that the personalities fall flat. There's much too many words to read. I realize that it sounds like a stupid complaint but the story isn't very interesting. I end up not caring about the main characters of Nephele and Diona and skipping through the dialogue altogether. How can I even care about the random people and allies you speak to during the story elemeints if their names are difficult to pronounce? Is it all that bad though? No! There are diverging paths you can take and because of that you will meet different characters and allies. The tactical maps are usually interesting and there are ledges to push your enemies off of or things to drop on their heads. (Though again you'll usually never get to see the majority of the map since you are in a defensive position the entire match) challenges on every tactical map to help gain extra experience and therefore gaining extra skills. https://youtu.be/b5Zy1ozwBXY Overall the game falls flat in execution and the story elements are feels much too stiff.
Turn based games got it difficult. There's a lot of them for quite small potential audience. Sometimes they break through, like wonderful [url=https://store.steampowered.com/app/763890/Wildermyth/] Wildermyth [/url]. More often though they fall through cracks like my supefavourite [url=https://store.steampowered.com/app/1174030/Hero_Lodge/] Hero Lodge [/url]. Hellenica sadly of the latter case. Sadly, cause it's very good. Steampunk ancient Greece is setting as cool as it can be. And it's used pretty well. Clever rework of known myths, legends, historical characters and events feels fresh, witty and goes way beyond being just empty gimmick. Branching story lets you choose different ways though it, but you can return to any unlocked storypoint at any time. All routes intertwine and compliment themselves in a fun, engaging way, and in the end weave compelling tapestry. Colourful, cheery visuals, slightly tropey characters and comedic layer don't drag the story into cartoony, shallow mud. Script isn't Nobel prize candidate, but is good enough to safely hold the stuff together and aim higher in storytelling and character building. Battles are a bit on puzzle side, rpg mechanics are light here, which isn't usually my prefered cuppa. There are two main reasons why I enjoyed them so much: 1. High interactivity of environment and well thought out set of abilities offers many ways to experiment and approach each scenario. 2. They aren't very difficult, so you actually can enjoy the 1 without fear of instaloss for every mistake. Need for tougher challenge can be satiated by bonus objectives. All in all, it was really joy for me to play. Much bigger than that nasty "mixed" reviews score would hint. P. S. If you want to discover other less known gems, you're welcome to visit my curator page: [url=https://store.steampowered.com/curator/45655021-Nods-for-Underdogs/]Nods for Underdogs[/url].
I killed an enemy by shoving him into steam which propelled him down a cliff 10/10
A very faithful take on Japanese tactical RPGs. This is both bad and good. Bad, because dialogues are quite boring (but fortunately, skipable), good because each battle offers an interesting challege. Fortunately, the game is not too long, so the plot have no time to really grind you down (unlike Disgaea). I'd like to note that I liked the ideas of the storyline, the end boss is an interesting take on one of Greak Titans, but JRPG-style delivery and characters really spoiled it for me. One problem with combat is very long enemy turns: you would wish for a "skip everything" button. Presently, you can only Alt-Tab to browse Reddit while enemies slowly make their way over the battlefield and pound on your characters. Overall verdice: not as good as Chroma Squad, but worth picking up anyway.
Game seemd attarctive and interesting on the surface, but I didn't find the characters or dialogue interesting, and the combat was pretty uninspiring. Seems well made and like I could get some enjoyment out of it if I worked at it, but there are soo many good games these days why bother. Certainly interesting if you love tactics games, but I just strongly like them.
I love tactic games and achievements so i just had to go for 100% on this one. Man, what a ride! This game was super fun and the story was more interesting than I expected! Dude! [b][i][u]Werebadgers![/u][/i][/b] Well, yeah, maybe she is a werebear but for me, she is a werebadger! From the intro, I really fell in love with it and then she came.. and broke the spell. Well, fine, I guess. The game had me really pumping there as Epic but this is fun too! Anyway, the style and mechanics remind me of the old Tactics Ogre/Final Fantasy Tactics games of old and I really like Hellenica for it. This is a very simple game but the pushing/tossing mechanics are very fun! Each stage has little challenges for you to try and do which adds to every battle. One thing I didnt like was that there was no "Speed Up" option for animations, every battle is slowed down by looking at the enemies walk around. There isnt a tutorial either but most things are pretty obvious. There isnt any option to remap the game hotkeys either and and the AI is pretty dumb sometimes, but's its fine. If this game ever gets a Hard mode it would be enabling the AI to Toss/Push you off, man, deadly! Storywise, this game has branching paths but you can go back and take another path when you'd like so youre not really missing anything and on this, the game is very flexible. I do recommend you stick to a path until you get to a recruit THEN start again on Day 1 and take another route, it's more fun that way, I think. Game is around 20 hours, 30 if you go for all achievements (Hard Objectives take time). Hellenica is awarded 80 tossed up pirates out of 95 skulls in a barrel, which are Greece's finest export! https://steamcommunity.com/sharedfiles/filedetails/?id=2829930768
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