
Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
About
Hellcard is a cooperative roguelike deckbuilder that can be played in both Singleplayer and Multiplayer modes. The game takes place in the paper dungeons known from Book of Demons, and its main mechanics revolve around deckbuilding and fast-paced tactical card battles.
If you are excited about HELLCARD, be sure to wishlist the game on Steam. Otherwise, consider wishlisting anyway - who knows, we might surprise you yet!
What makes HELLCARD unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage.
HELLCARD supports co-op battles with up to three heroes facing the Archdemon's hordes. In singleplayer mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell.

Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the '90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics.

HELLCARD was first envisioned as a new game mode inside the Book of Demons universe, but we soon realized that its design is huge and that it should be executed as a stand-alone spin-off game. If you want to learn more about Return 2 Games or support us in the development of the series, visit the Supporter Pack store page. On release, HELLCARD will be a part of it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Polish, Russian, Spanish - Latin America, Traditional Chinese, Bulgarian, Portuguese - Brazil, Spanish - Spain, Japanese +3 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Après plus de 120 h sur Slay the Spire II, on cherchait un petit jeu de cartes jouable en coop en attendant l’ajout de nouveau contenu. Et je suis extrêmement agréablement surpris par Hellcard ! Jouable en solo (où l’on contrôle 3 personnages), en duo (2 personnages) ou en trio. La zone de jeu se divise selon le nombre de personnages à l’écran (donc 2 ou 3 zones). Il y a la notion de « proche » et « éloigné » (cercle intérieur et cercle extérieur), et cela a une très grande importance tactique. Les ennemis ne se contentent pas d’avancer vers vous : ils peuvent cibler la zone d’un autre personnage, se booster, invoquer des renforts, etc. Le but est de descendre jusqu’au 12ème sous-sol. Chaque joueur choisit son chemin, et les monstres s’additionnent en fonction des choix effectués. « Chemin choisi » est peut-être un peu exagéré : à chaque étage, 2 choix s’offrent généralement à chaque joueur, avec des bonus différents. Les gemmes sont le nerf de la guerre. À la fin de chaque combat, 3 sections de bonus à choix s'activent, chacune proposant 3 choix. Certains sont gratuits, d’autres demandent des gemmes pour être activés. Par exemple : Gratuit : Améliorer une carte au hasard 1 gemme : Choisir 1 amélioration parmi 3 cartes tirées au hasard 2 gemmes : Choisir une carte de votre deck à améliorer Et ainsi de suite. Les gemmes étant limitées, on doit bien réfléchir à ces choix . Il y a aussi des choix gratuits qui font intervenir un peu de RNG, comme « 50 % de chance d’obtenir 3 gemmes ». Il y a 5 classes au total : 3 disponibles dès le départ, 2 à débloquer en jouant et 1 en DLC. Chaque classe possède ses propres forces. Par exemple, le guerrier peut donner du bouclier à ses alliés et dispose d’une mécanique de stun. C’est un jeu assez stratégique qui demande un minimum de communication pour être vraiment efficace. Un jeu très passionnant : il n’est pas rare de se croire fichu, mais avec un peu de jugeote, une bonne utilisation des cartes et un brin de chance, on peut renverser la situation. Exemple concret : le tour commence et ma coéquipière est censée prendre 39 dégâts ( enclenché le meme « Combien ?!!! »). Avec un peu de réflexion, j’active ma carte pour ramener l’ennemi vers moi et encaisser une partie des dégâts, pendant qu’elle joue son coup de pied pour repousser un attaquant dans le cercle extérieur. Comme il ne peut attaquer qu’au corps à corps, cela nous donne l’air frais nécessaire pour gagner le combat. Le jeu est entièrement traduit en français, et les mécaniques sont suffisamment simples pour que nous ayons passé le tutoriel sans difficulté. C’est un roguelite complet : les classes peuvent commencer avec des bonus, et on peut rendre les runs plus difficiles en activant des malus, etc. Bref très bon jeu solide , très agréable pour les fans de jeu de carte strétégique
8/10 when playing co-op 3/10 when playing solo I've recently finished my time with Slay The Spire 2 (about 75 hours, 7/10 game), and enjoyed it quite a bit. Was recommended Hellcard as a "better" alternative, and I have to say, I'm really enjoying it. Once you get used to the presentation of the game, I actually found it a lot more satisfying and fun to play than StS2. I can already tell I'll end up putting more hours into Hellcard over StS2 eventually. Bare in mind I play Co-op, as solo is massively flawed (see below). In the base game, there are 4 classes to choose from, and they all play vastly differently from each other. Each one is fun to play in its own way and to master. The key distinguisher in Hellcard for me though is the card upgrade system - each card can be upgraded (transformed) into multiple alternatives, and multiple times further into even better evolutions. Some cards just become epically satisfying to construct a build around. The game also incorporates a use of 3D space very well into its gameplay, giving far more nuance to Areas of Effect. The biggest gameplay downside to the game is some of the late game RNG - you could be having a great run, and then suddenly you'll start an encounter with a hand of cards that just can't save you from being wiped out on Turn 1. Such is the nature of it. In solo play, the game tries to compensate for the difficult nature of some of these events by giving you 2 extra party members that you control, which both have their own deck of cards to play with. But it doesn't compete with having actual friends to play co-op with and having them build their own decks, which is by far more fun and consistent - in solo, your "team mates" build and upgrade their decks without your input at all, and you eventually end up having to play their card in a setup that you've not chosen or curated. This makes it quite terrible in the long run to play solo, especially on Endless Mode. The other issues are minor gripes with the UI - clicking some of the buttons (eg to End Turn) needs to be clicked multiple times on occasion for it to register, if you didn't quite click centrally in the button enough. Also, having to pan the battlefield camera up/down/left/right to get a better view of the enemies is an unnecessarily annoying aspect of the game, when you feel like perhaps having the camera zoomed out a touch more to avoid this completely would have been far better. Another thing is when choosing what floor encounter to select, it's not easy to see at a glance what each floor has to offer - all the icons and art don't stand out too clearly. Lastly, setting up a co-op game feels stupidly tedious - you have to "create" a new character, then make a lobby, then Steam Invite your friend(s), and then when they join they have to "create" a new character too... every single time. I can't see why we can't just remain in the same lobby together after a run and keep all our characters there. Overall, if you play Hellcard with a friend, you'll have a great time despite some of the tedious frustrations. The game has more depth an nuance than StS2, but each game offers something slightly different so you can easily have a good time playing both.
Smart twist on the genre. Got this on sale, def worth it.
一般偏上吧,偏上是因为我比较喜欢卡牌游戏。 暗黑破坏神背景美术风格的游戏,[i][b]可多人联机+分,有几套可玩机制和运转还算好玩+分,[/b][/i]除此之外,[i][b] 比较冷门找不到朋友和厂商不当人+繁华扣大分。[/b][/i] 总的来说游戏质量值得六七分,但游戏外的因素扣分扣得厉害。哪怕单纯看游戏的未来前景呢,就像玩喋血复仇不如玩求生之路2一样,如果你喜欢这款游戏,为什么不更期待更多玩玩杀戮尖塔2这样的游戏?
f
Fantastic
W
Goeie game
good
hmmm, playing with others people is a way too long... playing alone more than one char is a way to annoying, too many cards to manage... playing alone a single char is not fun cause you find lot of cards that boost others players... And why the card upgrade is not always an upgrade ??? Well after a few plays I am returning to Slay the Spire ! :-) :-)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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