
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
це просто жах, а не гра. криві текстури, максимально коридорна, персонаж застрягає в тексткурах, все якось криво, не можна вимкнути розмиття в русі, вистачило дійти просто до кімнати з першим босом, там звернув з дороги на 3 кроки, персонаж просто застряг в землі і все
[h1] 《地狱之刃:塞娜的献祭》:微软献给索尼的一封情书 [/h1] 当新《战神》在2016年E3索尼发布会公开时,微软高层便感到了隐隐的不安。此前,从未有大型动作游戏涉猎北欧神话题材——著名罐头厂商育碧的《刺客信条:英灵殿》尚未正式进入开发;《符文》系列已沉寂多年,首作发售还是远在2000年;《北欧女神》的2D角色与场景让其注定打不开欧美市场。微软非常担心索尼的新《战神》会损害《战神》这个IP的口碑,毕竟微软正在有条不紊地实行自己游戏业务轰轰烈烈的自爆计划:2013年Xbox One发布,高调宣布了禁止转让二手游戏光盘、强制主机24小时联网、必须同时购买主机同捆的体感控制器Kinect 2.0等政策;2015年的发行同步要求让许多的独立游戏开发团队选择优先支持PlayStation;2017年Xbox One第一方阵容逐渐落后于竞争对手。如果新《战神》出师未捷身先死,PS4市场份额开始下降,那么微软精心策划下的大棋岂不竹篮打水一场空? 于是,一家英国小型工作室进入了微软的视野——Ninja Theory。这家公司曾经制作过《天堂之剑》《奴役:西游记》以及《DmC:鬼泣》。Ninja Theory一直拥有大公司的野心,却没有大公司的资源。他们想做3A级作品,却经常只能依靠接近独立团队的规模完成梦想。微软发现,《地狱之刃:塞娜的献祭》是新《战神》完美的陪衬品:新《战神》的战斗派生不够丰富?那么尝试一下只有轻重格挡闪避的残疾人战斗吧;新《战神》的解谜找符号太简单?我们有更简单的找符号;新《战神》里密米尔和阿特柔斯的旁白太烦人?那我们拿两个女人在脑袋边杜比声环绕式鬼叫。一切的一切,都为了衬托出新《战神》似乎还不错的样子。 当新《战神》在2018年4月20日在PlayStation 4平台发售时,微软逐渐放心下来。玩家都惊叹于震撼的开场和一镜到底的镜头调度,大家自然不再关心微软的作死。6月10日的E3展会上,微软十分高兴地宣布收购了Ninja Theory工作室。只有少数人才知道,他们的游戏在某种意义上挽救了索尼。然而,《荒野大镖客:救赎2》的出现让所有人猝不及防,其以Metacritic 97分的高分占据了当年媒体评价的顶点。微软深知,如果放任其发展下去,势必会对自己游戏业务的阉割产生巨大阻碍。微软决定送佛送到西,他们还有最后的手段。2018年12月6日,TGA在洛杉矶的微软剧院举行。在主场上,杰夫将年度最佳游戏颁给了新《战神》。直到这时,微软才终于松了一口气。虽然《地狱之刃:塞娜的献祭》并不如新《战神》和《荒野大镖客:救赎2》耀眼知名,但这封微软手写的情书,最终在那个夜晚送到了索尼手里。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le concept, les graphismes, l'histoire, les combats... tout dans ce jeu a été méticuleusement étudié pour assurer le plaisir du joueur. Avec une interface et des contrôles épurés pour se concentrer sur le principal, Hellblade propose une expérience unique à ne pas rater.
Fun ;p
very god but needs an op pc to work on full graphics
An excellent story with emphasis on spiritual journey, overcoming psychological issues and conquering oneself. A unique take on Norse mythology. Combat is not the key feature here, more like an addition to the overall progress. It is a beautiful and immersive game nonetheless.
Impressionnant , c'est vraiment très bien fait , ca te prends aux trippes et tu as toujours envie d'avancer toujours plus loin meme si des fois tu comprends pas vraiment. Vraiment pas un jeu a mettre entre toutes les mains, très profonds .
Если бы не обьяснение в самой игре, я бы нихрена не понял насколько глубока игра.
Hellblade: Senua’s Sacrifice is a powerful, cinematic action-adventure game with an emotionally intense story. Following Senua on her journey through a dark Norse-inspired world, the game combines striking visuals, haunting sound design, and a deeply personal narrative. The combat is simple but satisfying, with tense one-on-one encounters that keep the focus on the story and atmosphere. Its puzzles and environments create a constant sense of unease, while the use of binaural audio makes the voices and surrounding world feel incredibly close. The slow pace and repeated combat encounters may not be for everyone. Still, Hellblade is a memorable experience for players who enjoy mature storytelling, psychological horror, and atmospheric games that stay with you after the credits roll.
C'est oui pour la proposition, non pour le jeu. Bonjour, Alors oui je recommande le jeu car il vaut le coup en soit, c'est une vrai expérience, visuel, narrative. D'un point de vu gameplay on est sur une sorte de walking simulation avec énigme avec quelques combats. Malgré tout les côtés positifs ils sont à nuancer avec du négatif. Par exemple, la DA est magnifique, c'est vrai, sauf qu'on passe beaucoup beaucoup de temps dans le noir, des endroits étriqués, tunnel, grotte surtout sur la première partie du jeu. Les énigmes alors c'est plutôt bien pensé mais j'ai trouvé ça chiant... Le personnage est lent, des fois j'avais l'impression de contrôler un 38T... Les combats sont cool et bien pensé, par contre c'est ultra réplétif après il y en a pas tant que ça heureusement. Bref à bon jeu concept, je recommande quand même, car c'est une vraie belle proposition.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.3K | 241 | 68% | $24.99 | |
| $24.9K | 89 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.9K | 88% | $39.99 | |
| $42.1M | 39.9K | 89% | $39.99 |