
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
12時間ほどでクリア。 アクション好きは難なくクリアできると思います。 内容が終始暗く、戦闘もちょっと単調です。 当時は映像が綺麗なのが目立っていたので遊んでみたのですが、 もっといろいろ遊びの幅が欲しかったかなと。 悪さはないけど人にオススメするかと言われたらしないかな、という事で。
# This Game Stressed Me Out. I Loved It. I usually play cozy games. Give me a farm, a house to decorate, a quiet story, and I'm happy. So when I started Hellblade, I was completely out of my comfort zone. The first thing that caught me was the atmosphere. The visuals are stunning, but it's the sound design that really makes the game special. Playing with headphones felt less like playing a game and more like stepping into someone else's mind. The voices never leave you alone. Sometimes they help. Sometimes they make everything worse. Either way, they made me feel constantly on edge. I'll also admit that I struggled with the combat. A lot. Action games have never been my strength, and there were moments where my lack of skill was painfully obvious. But I never wanted to quit. I wanted to know what would happen next. I wanted to keep following Senua. The story pulled me forward every time I got stuck. By the end, I realized Hellblade wasn't memorable because of the fights. It was memorable because of how it made me feel. Uncomfortable. Curious. Anxious. And completely unable to look away.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La verdad que este juego me ha gustado mucho y aunque en pc no esta a full optimizado puede decir que te recomiendo que lo juegues porque te aseguro que te va a encantar
7/10 La historia esta bien, el combate es escaso (y rustico) pero entretenido y los puzzles son repetitivos hasta el cansancio. Lo peor: Me encontré con varios bugs que, al principio, no arruinan la experiencia. Pero, cuando te sucede el mismo bug por decima vez es agotador y te saca de la inmersión. Lo mejor: El sonido binaural. Muy bien logrado. Si tienes buenos auriculares es una locura. Es su punto mas fuerte, junto con los gráficos. La historia y la jugabilidad son bastante lentas, hay cinemáticas que se vuelven tediosas porque son monólogos constantes. No es para todo el mundo. Aun así, es un juego muy cortito, en 9 horas lo terminas. El combate, como dije, me pareció entretenido. Pero es verdad que podría ser muchísimo mejor, se siente muy pesado y es repetitivo, es fácil agarrarle la mano, no tiene una gran dificultad. Por momentos lo disfrute mucho, creo que es un buen juego. Pero, entre los bugs, la historia que no termino de engancharme y la jugabilidad repetitiva, dejo un poco que desear. Mi consejo; Si tenes Game Pass puede no valer la pena comprarlo.
Ótimo jogo, Consegui platinar o Jogo, estou muito feliz com mais uma conquista!
A maneira que esse jogo te conduz na história da personagem é o que mais me pegou, é algo mais cinematográfico e narrativo com sua atmosfera sombria e triste com uma protagonistas que transborda carisma, com certeza vou jogar de novo! Recomendo.
一时间不知道怎么评价这个游戏,戴上耳机玩游戏体验最佳。特别是游戏特有的光影交替,容易让你有头晕目眩的感觉。耳边反复折磨的声音,晚上休息的时候我都开始耳鸣幻听了。睡觉闭眼都被里面的氛围和耳鸣吓死了。最后我称它为:步行探索风景解密心理恐怖动作类爱情游戏
I have no words for how great the story is... ...I do have words for how bad the gameplay can be. Though I think that was intentional to enhance the story experience. I also want to add, that this game has one of the best sound designs I've ever played in a videogame.
tremendo juegazo
muito puzzle, moh tédio slk
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.3K | 241 | 68% | $24.99 | |
| $24.9K | 89 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $42.1M | 39.9K | 89% | $39.99 |