
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, bastante denso como para pasartelo de una. Recomendado jugar a la par con un juego tranqui si es necesario para desconectar, es un juegazo que no te pide para nada un nivel de habilidad gigante solamente te pide que te banques la atmosfera.
Нет
Геймплей делится на три основные механики:Ходьба и исследование: Линейное продвижение по невероятно красивым, но гнетущим локациям.Головоломки: Поиск скрытых рун и знаков в окружении через оптические иллюзии (нужно смотреть на объекты под определенным углом).Боевая система: Сражения на мечах с монстрами. Боёвка простая, но тактильная и жестокая — каждый удар ощущается весомым.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作画质优秀,全程一镜到底,耳边模拟精神病人听到的声音是一大特色,女主的情绪表演也很到位。本作战斗手感还可以,但完全被谜一样的自动锁定拖累了,而且玩家不可以自主锁定敌人。一对一战斗体验较好,一旦一对多战斗,锁定问题会很影响战斗体验。其次最大的问题就是解密,全程解密比重很大,但解密重复且引导极弱,只有耳边的耳语有一定提示,但提示的耳语无翻译,对非英语母语的玩家不友好。解密还有一个问题就是没有反馈,比如玩家需要穿过地图角落的一个门框来让原本断掉的桥复原,但玩家穿过门框时没有任何音效或桥恢复的动画来给予玩家反馈,此时玩家在地图死角,必须绕出来看桥再判断是否完成了解密。
Corto pero bueno
Juegazo, no hay mucho que agregar. Esto no es un juego, es una experiencia. Distinto a lo que hayas jugado, entretenido y muy raro. 10/10
Una obra de arte más que un juego. La historia de senua te llega al alma, trata el dolor y la mente con un respeto increíble. El sonido con audífonos es algo que tienes que vivir. impredecible
I really enjoyed this game overall, but here are some nitpicks: When I died in a fight or chase scene and respawn, my movement was locked about a second too long and the enemy could get closer to me during that time. Played on medium and some low graphics settings (on laptop) to minimise the stuttering I experienced, interestingly it was worse in exploration scenes, fights were always smooth. Some screen effects / reflections of light were super pixelated even when I cranked the settings up. What are videos of real humans doing in my video game? Give me 3D modelled characters please, especially if video and my character are next to each other. Overall the graphics, length, puzzles, fights, level variety, and story were nice. Cutscenes had a good length, not many long monologues so you didn't get bored while listening. Loved the use of sound in this one with the voices, it's a unique mechanic and immersive and I'm happy there was no UI on screen too because they used audio cues instead. It's also an easy 100% game in ~8 hours
im scared
Zagrałem w to, a w God of War nie.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.4K | 334 | 68% | $24.99 | |
| $24.9K | 131 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $42.1M | 39.9K | 89% | $39.99 |