
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La experiencia de tener psicosis no se la debe perder nadie... definitivamente, un juegazo
Such a unique experience. The binaural voices and overall sound design is the killer feature. Some moments of the game feels really disturbing and scary. I honestly was feeling overwhelmed and my sometimes my nerves were at their limit. But should say that some of the puzzles were a little too hard. But let's assume I was just dumb. Highly recommend playing it with a good pair of headset.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me just get it out of the way that the combat is dog crap... dont listen to anyone else... it might be one of the worse combats i have ever encountered... it almost made me stop playing this... but the story and the lorestones gicing us well lore kept me sludging through the game... basically the story/lore gives the game a ten then the combat is a 1 and we meet in the middle... that is why i am not recommending this cause its not a high enough score for me to want to beat it again and wish i had not played it... unfortunately i can tell without reading anyones elses review that the slow sluggish sometimes unresponsive combat is the type that most people that dont know anything about combat think its real... but i have a black belt in judo and karate and have much experience and trust me some anime games like nier and scarlet nexus are more realistic to something like this and that new game onimusha... and i believe that since game is in the word gameplay that it should be the most important factor in a game above story or atmosphere... anyways i doubt i will ever be willing to play the second one after playing this.
What a delight. This is emotional and psyhcological simulation at its peak. Puzzle were inspiring, scenery was a blast to take in, Did I felt there was little too much walking at times, and fights taking little too long? Sure. But all the other aspects coming together: mythological stories spread around, chattering cute voices accompanying us, protaganist engaging with her surroundings with all the anguish and passion.. Made this an unfrogettable experience. 9/10
the game runs so bad on pc and i keep glitching and cannot move randomly on missions which keeps me repeating the check point
foda
要能喜歡(不是享受)這遊戲,首先有一副不錯的耳罩是必備的 四面八方像是不同人格的聲音不停著環繞著你,而且會不段穿插著嘲笑 焦慮 謾罵的語氣所營造的精神失常氛圍,應該算是他最厲害的一點 你必須好好感受那個環境下帶來的痛苦才會覺得他好玩,但你越沉浸時那種壓抑感有時候反而會讓你不想繼續玩 <動作> 本質上是一款比較著重在腳色塑造本身的ARPG,附帶的解謎和動作要素也有,但比較像是點綴而已 打鬥部分手感普通,能用的動作大概就是隔檔,閃避,平A,頂多再加上一個緩速 由於敵人長相都差不多,所以其實每一場戰鬥的體驗都都沒有太大不同,把它單純當作配合劇情偶爾對抗一下自己的黑暗面的感覺就行 <解謎> 符號解謎 如果以遊戲性來說我個人不怎麼喜歡 不過他至少有做了一些防呆引導還算值得稱讚,走到目標地點附近才會出現大量紅色符號提示,而有時候會是聲音 但有時候真的是會被那個圖形給卡在原地很久滿讓人焦躁的 雖然以劇情來看,我是認為這種幾乎偏執的硬要找圖形才能開門的設定滿符合一些精神失常的設定 在卡關時身邊不斷出現的耳語給玩家的那份壓抑感,其實也讓人更帶入女主角的心理狀態,只是太過帶入確實也會令人有點痛苦,因此建議最好是身心狀況良好的時候再來遊玩 幻象解謎 第一次在沒有引導的時候真的是解的十分之痛苦,後續了解運作機制後就變得像一般解謎了 幻象之神那關,越玩越覺得自己是不是精神還是記憶錯亂,但搞懂之後反而覺得很棒 <劇情> 我認為要先通關前面兩大關後才是旅途真正的開始 前面主要就是重複類似的解謎試驗,讓你熟悉機制和操作,後面打開門走上橋後才會慢慢朝比較核心的劇情發展 目前玩得不多 路上常常可以聽到的希臘神話根據情感覺沒太大關連,有點像是提供一個陪伴感而已,但如果走太遠又會聽不到故事這一點我覺得有點煩,感覺可以在觸發後就讓它繼續講我們繼續解謎就好 主要劇情還在體驗中,目前有慢慢感受到女主角的各種不同面貌正剛開始覺得不錯 <推薦> 整體一直籠罩在聲音還有畫面錯亂跟解謎中,不是一款舒服的遊戲,戴耳機下不舒服感會加乘 畫面是很好的,很多地方感覺都很值得截圖保存。偶而有遇到腳色動作卡卡,視角被自動轉的有點不舒服 原價的話我不會買,特賣時的價格拿來體驗這些優點的部分就還滿值得
Its a really enjoyable experience, different to any other game and I love it. Its lineal, with unique puzzles where you have to actually think, great combat, amazing atmosphere, good story telling, amazing graphics (in my opinion) and its short in a good way! They just knew what they wanted to do and you can feel the love they put into the game. The only problem I can think of is that voices are hard to understand so you need subtitles and you move too slow.
mulher bonita e maluca, é disso que nois gosta
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $41.8M | 140.8K | 96% | $14.99 | |
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