
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gorgeous game with an incredible and sympathetic main character. Very well paced, a quick-ish experience that never overstays its welcome. I encountered a common glitch of getting stuck in the tunnel during the Fenrir sequence, but as others had reported, steering hard to the left resolved it. A lot of games can get fatiguing towards the end, the feeling of, 'yes, yes, I know, get on with it', but that never happened to me with Hellblade. I worried too, that the puzzles would grow wearisome. They almost did, but there were always new things being added and the sections to me didn't feel overlong. The masks in particular I really enjoyed. Combat is admittedly repetitive, but as I'm always more focused on story rather than combat, I didn't have an issue (though I re-mapped dodge and melee to reflect other games I was more familiar with), I'm always a story and puzzle person first, and so didn't find the combat to be much of an issue. The care put into Senua is honestly astounding, I was never annoyed with her, from the moment the 'infection' started, I went from curious about her, to wanting to do everything I could to help her see her quest through. She's tenacious, brave, smart, all while still being allowed to be soft. The writers were never afraid to portray her vulnerability along with her strength, and never blamed her for her illness. Better still, it was portrayed as something that didn't only destroy her life, but as something that helped her see things better in ways others can't. You could say that she was in a way defined by her psychosis, but never damned for it by the narrative. Each next step of her goal I felt hell bent (ha) on getting her there. The few side characters were also quite good, seeing Dillion and Druth, the people who supported her despite her differences was very touching, not to mention Druth's stories and anecdotes fascinating. Her parents were in equal measure devastating and terrifying, as the game required. Galena's end and story were tragic, and while it would have been an easy, cyclical, and understandable end for Senua as well, I'm glad that it wasn't. From a technical standpoint, it was so clever to have them be unanimated film recordings put into the game, adding to an uncanny feeling as they invaded or soothed Senua's mind. I play a lot of horror, and have to say, the labyrinth escaping the people set to burn her was VERY ♥♥♥♥♥♥♥ SCARY, the sense of dread and panic instilled so quickly was very good. I got frustrated, but it was because I was worried for Senua and hated seeing her so frightened. I felt bad every time I failed her. The blind trial was also well done, I loved it. The music in the final sequence was incredible (called Hela on Spotify), and the boss rush so so satisfying. I'm sure everyone else ever who has played the game has gushed about sound design, I'll still add to it and say that headphones are a MUST, and God I got chills the first time hearing everything and feeling surrounded. Cannot recommend enough, Ninja Theory accomplished something unprecedented and so utterly singular.
juegazo
juegazo
Jogo muito interessante, a narrativa é um pouco confusa, mas com o tempo da pra pegar tranquilo. O jogo é repleto de quebra-cabeças, a grande maioria são bem simples, um ou outro é questão de pegar o jeito. Sobre o combate, é bem simples também, nossa personagem esquiva bem, defende bem e é muito forte, dar parry nos inimigos é muito bom, mas por ser um pouco travado, alguns combates podem ser frustrantes, principalmente no final do jogo e com muitos inimigos na tela. Sobre a PLATINA, dificuldade 1/10, muito tranquilo, todas menos uma, são relacionadas a história, então super tranquilo.
Ótimo jogo, Consegui platinar o Jogo, estou muito feliz com mais uma conquista!
A maneira que esse jogo te conduz na história da personagem é o que mais me pegou, é algo mais cinematográfico e narrativo com sua atmosfera sombria e triste com uma protagonistas que transborda carisma, com certeza vou jogar de novo! Recomendo.
非常無聊,不要買。
[h3] Очередной консольный мусор [/h3] [i] Я писал подробный обзор, но на последней главе у меня вылетела страница с текстом, повторять я этот подвиг не буду[/i] Что мне не понравилось: [b] - [/b] Боёвка [b] - [/b] Геймплей [b] - [/b] Визуал [b] - [/b] Сюжет или скорее способ повествования Да можно сказать, мне ничего не понравилось, кроме актерской игры и внешнего вида гг
一时间不知道怎么评价这个游戏,戴上耳机玩游戏体验最佳。特别是游戏特有的光影交替,容易让你有头晕目眩的感觉。耳边反复折磨的声音,晚上休息的时候我都开始耳鸣幻听了。睡觉闭眼都被里面的氛围和耳鸣吓死了。最后我称它为:步行探索风景解密心理恐怖动作类爱情游戏
emocionante e com uma história cheia de representação, Senua é simbólico e um jogo maravilhoso de seu tempo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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