
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
amazing experience
very nice, seizure material
I still believe to this day this video game is a masterpiece and I understand that it’s only like 6 hours of actual gameplay. But from the music to the intense atmosphere it’s still a unique game to experience.
Average combat along with decent puzzles are no match for the top-notch motion capture acting, voice work plus story that doesn’t use Senua’s mental illness for a mere plot point, but brings you along for a ride that is unsettling, and creepy, in the best possible ways. If you can stand some slightly scary images, and some very uneasy settings, this is a must play for anyone wanting a linear story that is worth every terrifying second. Be ready to doubt the voices in your ears, and yourself as you fight with Senua.
自我救赎真挺难的,我们总是不愿意放过自己
From the very first minutes, Hellblade pulls you into its dark, unsettling world. Few games manage to blur the line between the player and the protagonist so effectively. The Audio Experience The sound design is a masterpiece. Playing with headphones is mandatory: the binaural audio creates an almost physical presence. The whispers and voices in Senua's head feel disturbingly close, keeping you in a constant state of tension. This is easily the game’s defining feature. Visuals and Style Hellblade still looks stunning. Its grim take on Norse mythology, haunting landscapes, and incredible facial animations make the world feel deeply alive. Some frames play so masterfully with light and fog that you just want to keep hitting the screenshot button. Story and Atmosphere The narrative handles trauma, loss, and psychosis with incredible care and respect. Instead of just showing Senua's struggles, the game forces you to live through them, creating a heavy but powerful emotional connection. Gameplay The combat is straightforward compared to modern action games, but it carries a nice weight and feels satisfying. While the environmental puzzles can occasionally slow down the pace, they fit naturally into the theme of Senua’s perception and never truly derail the journey. Everything here serves the immersion. Final Thoughts Hellblade is a deeply unique, artistic project. It won't satisfy those looking for complex combat combos or fast-paced action, but anyone who values pure atmosphere, storytelling, and groundbreaking audio design needs to experience it.
I just finished the game and I had to applaud. The story is good, the way the protagonist's psychological issues are represented is EXTREMELY immersive. Seriously, the gameplay is good, the story is good, but this aspect is INCREDIBLE, especially the voice acting, how it helps and confuses the player, GOAT!
As vozes não param As vozes não param 🫨🫨🫨 Dito isso 100/10
Behind you
Jogo de ação e lore muito bons
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| DEATH STRANDING DIRECTOR'S CUT | $41.6M | 66.6K | 92% | $39.99 |
| Castle Crashers® | $41.4M | 139.7K | 96% | $14.99 |
| DARK SOULS™ II | $41.4M | 46.6K | 88% | $39.99 |
| Portal | $41.9M | 197.4K | 99% | $9.99 |
| Barotrauma | $41.4M | 88.3K | 94% | $19.99 |
| Far Cry® 4 | $41.2M | 72.2K | 85% | $29.99 |