
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I keep getting stuck on trees while walking and have to restart the game. It really takes you out of the experience and makes you not want to continue playing. I have played for 4 hours, but the tree glitch keeps happening too often now.
帶著完全不同的期待開始遊戲,竟仍被故事、音樂、演員演出深深吸引。 打鬥、動作成分並不多,幾乎可以說是步行模擬器,是相當需要感受以及劇情驅動的遊戲,推薦給享受故事的玩家。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
God of War but you hear little voices in your head. Amazing game
10/10
Крутое кино с элементами видеоигры
absolute cinema
Whilst the combat and puzzles are admittedly quite simple, they don't overstay their welcome and allow for a very well-written game. If it was any longer, it might not have favoured as well, but I will not argue with a more timely experience than one that drags.
Exceptional.
伟大无需多言
순애서사 참 좋아하는데, 비극적인 순애라 너무 안타깝게 생각하며 게임을 진행했습니다. 실제로 어둠구역에서 어둠공포증이 좀 있어서 정신적으로 썰리는 느낌을 받음 .. 퍼즐은 후반 마지막엔딩을 만나기전은 아예 다른 방식의 퍼즐이던가, 퍼즐이 없고 더 세누아의 컷씬+ 전투였음 더 몰입도가 좋았을 것 같다. 퍼즐도 퍼즐이지만 계속 같은 패턴의 잡몸이 계속해서 등장하는 건 액션의 재미보다는 노동의 피로함을 느낌. 또 잡몸이 너무 많고 패턴 다 외울때쯤은 지긋지긋해짐. 밸런스를 여러모로 잘 조절했으면 호러장르나 정신병의 주제를 넘어서 호불호가 덜 갈렸을 것 같다. 하지만 게임의 시네마틱 연출을 좋아하는 나로써는 꽤나 재밌게 했음!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.4K | 333 | 68% | $24.99 | |
| $24.9K | 131 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $41.6M | 56.3K | 90% | $29.99 | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $42.1M | 39.9K | 89% | $39.99 | |
| $42.2M | 108.2K | 96% | $24.99 |