
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
New update for 2025: Now enhanced with added features for new ways to experience the award-winning and critically acclaimed journey of survival.
• 'Very High' graphics preset added for Windows PC.
• The Dark Rot returns in a brutal combat challenge mode.
• Capture cinematic moments with additional Photo Mode features.
• Hear how Ninja Theory crafted an award-winning experience with the new Developer Commentary.
SENUA’S STORY CONTINUES
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland.
A CRAFTED EXPERIENCE OF CINEMATIC IMMERSION
Sink deep into Senua’s world and story, with beautifully realized visuals and encapsulating sound.
SENUA’S UNIQUE PERSPECTIVE
Experience the world through Senua’s eyes and ears, as a Celtic warrior who experiences psychosis.
JOURNEY INTO VIKING ICELAND
An epic journey across 10th century Iceland, recreated from real locations in stunning detail.
EVERY FIGHT TELLS A STORY
Brutal and visceral combat as Senua battles for survival.
AWARD-WINNING EXPERIENCE
Critically acclaimed winner at The Game Awards, BAFTA Game Awards and many more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10Kreviews | 87% | — | $11.9M |
| $69.99 | 4.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oh poor schizo Senua part 2 9/10
I cannot recommend this game. [spoiler] The story is disjointed and feels incomplete. Where the first game felt like a journey with ups and downs but a clear end to work towards, this feels like a few chapters stapled together with a moving goal post you never truly reach. Is it following Senua's story? Is it about killing big monsters? A bit of both, failing at both. It is mostly a walking simulator. You press W to win. No problem with a compelling story, but oh well. The puzzles few and far between are lacking depth. The fights are SO ANNOYING. The first game managed to create same-y, but satisfying fights. This one has unsatisfying combos, the parry feels weak, and some enemies (especially the fire breathing dude oh my god) are so annoying to fight that only the "press E to win" button kept me going. [/spoiler] [spoiler] Why are we collecting followers and narrators like Pokemon? In the first game we had Druth and the Shadow and they were charismatic but not overly present. Now we have the slave master, discount Druth, the woman from the forgettable chapter, the hidden folk dude, Druth in the lore posts (why?!), her mother in the trees (again, why?!), and her father as an actual silhouette, taking away 100% of his mysterious aura. More is not always better. [/spoiler] [spoiler] The game drags on and you never really know where the story takes us next. First we want to stop the slavers. Alright. Then we capture the "slave master" for some reason and he seems like a big deal? The game never introduced him before so it could just be a random guy, but okay. Then we can only leave until we kill the local giant or something. Okay. So we go meet the hidden folk because they know why. It takes a million very mediocre "press w" puzzles; so many that even the cheerleaders in our head desperately promise us "only one more puzzle, please, don't uninstall the game yet!". Then we kill the giant; visually pleasing, but not difficult whatsoever. Is the game over? No, apparently not; oh right, the slavers! Let's go meet them! Then suddenly we need to kill a second giant? Wait, there's more? Where did that one come from? And another unremarkable NPC? Alright. We kill that second giant and it has no impact on the story. Is the game over? Feels like it: The lore posts are finished, the hidden faces are finished. Collectibles are on 100%. But no, the slavers are still there! Why did the collectibles stop 80% through the game as if the last chapter was never planned? Oh well. Then we have a little forest intermission which is actually nice. Then we fight the last giant and... how does it end? Well, it doesn't tell you. Is it because you missed one lore post or one tree somewhere in the middle of the game? Probably, I might do an achievement run a few years to find out, who knows. [/spoiler] [spoiler] Her voices in the first game were interesting. They mocked her, discouraged her, were fearful, but also empathetic at times. All in all overwhelming Senua (and me) in a nice way, forcing you to discern meaning through their ramblings. This is different in the second game. Senua doesn't really seem to react to them anymore, as if she can't hear them. I am jealous because the voices seem to have lost all depth: Whenever Senua is alone, they mostly cheer her on. All the bite and malice they used to have is mostly gone. Whenever one of the many unremarkable NPCs talks to Senua, the voices talk over them or ask the most unnecessary and redundant questions. I wanted to hit them at times at how unnecessary they were. [/spoiler] Well, it felt good to put it all into words. I guess I won't be coming back for the third game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Действительно оригинальная игра, которая заслуживает своего внимания. В игре нет интерфейса, у главной героини есть голоса в голове, которые комментируют все действия. Всё это создаёт полноценное погружение в мир игры. Игра проходится довольно быстро - всего за 7-8 часов. На протяжении всей игры можно будет увидеть разные живописные локации, по которым мы будем скакать постоянно. Боевка довольно простая: быстрый удар, сильный удар, уклонение и спец способность. Играть довольно приятно, но перекаты в игре работают абы как, а их придётся делать частенько. Разработчики постоянно перебрасывают игрока по разным локациям, тем самым сокращая игру, но при первом поиске сокрытого народа в пещерах - это мрак. Час с лишним бродить по однотипной пещере с факелом. Такое чувство, будто разработчикам не хватило денег на нормальный финал: мы побеждаем глав гада и резкий happy end. Остальным героям в игре уделяется мало времени. О них узнаём немного. Игра короткая, разрабы не планировали раскрывать персонажей.
What a game!
Oh man where to begin... I first experienced a "Fatal Error" crash at the start of the game's climbing section, so that was fun! Luckily I never experienced it again though. My first impression is the beauty and realism of the visuals, it really blew me away. Sadly that is all the game has to offer. It starts of strong, but up to a certain point it just goes downhill. It's just walking, the puzzles are easier than the first game (which wasn't exactly hard to begin with) and the combat has less depth. No kicks and from what I can tell less attack sequences that you can pull off. There's no game here to be had, no fun to experience. Well alright, the story must be interesting then, right? Ehh no. The first game has the physiological element to it as the forefront, but here not as much. The environment, while pretty, just is so repetitive. Rocks, mountains, you name it. And let's not speak of that damn cave section...my god it was excruciating. Verdict: Unless you are the BIGGEST Senua fan in the world and get this on a sale, it's just a waste of time. Or if you're just like games that looks good, then sure go ahead and waste your money.
it just as good if not better than the previous installment
So, let's start with the obvious: is the game beautiful? yes is the game very beautiful? yes is the game incredibly beautiful? yes That is where its pros end. After finishing the first part, I couldn't wait to launch the sequel, to see something just as incredible as the world of Helheim, incredible and atmospheric locations, colorful and fast-paced combat - forget about it. Right from the start, the player is stripped of the ability to remove the annoying black bars at the top and bottom of the screen. I had to edit the config files. What do you even call this? After the first few enemy encounters, it became obvious that little remained of the combat dynamics from the first part. Did it become more cinematic? Yes. But man, is every single fight annoying. For the first half of the game, I couldn't shake the feeling that I was being shown a completed version of [Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo]: the same rocks, the same narrow gaps to squeeze through - holy crap, there are so many gaps. If the developers hadn't forcibly slowed down the character's running speed, the game could be beaten much faster, but as it is - she is constantly walking, crawling, or squeezing through a gap. In the first part, I was impressed by the voices in the heroine's head, by the whispering. It was so organic that you kind of got used to it; the voices didn't trigger every single second, but rather complemented important gameplay moments. In this part, the developers apparently decided to crank these voices up to the max - resulting not in an addition to the heroine's thoughts, but in a complete mess. Eventually, you just stop paying attention to them altogether; they become like annoying little mosquitoes that just buzz around. Pacing. The first part felt slow to me, yes, but more in a meditative way. This part just feels slow and dragged out, like a stretched-out TV series intro where the characters just keep walking, walking, walking... Conclusion: if you liked the first part of the series, you are most likely in for a disappointment. The game is slow, but cinematic. I would call this genre "cinematic annoyance".
didn't expected it to be this short... and I was just walking around, not even running but there's nothing much to explore, just narrative-driven corridor-style linear game. combat gets repetitive quickly, I was seeing same finishers and grabbing/holding animations very soon. also puzzles are easy and felt like much less of them than in previous game. on the positive side, it has GREAT audio design and musical score, I was getting goosebumps in every 15 minutes. graphics looks good but well, it's UE5 game... character animations are also very good, walking has weight and you can feel environment, face animations are also top-notch. I just wanted more
地狱之刃3!!!
Grand jeux, je ne m'attendais pas à adorer cette saga autant que ça. Tout est incroyable et améliorées dans cette continuation. Le combat est meilleur mais j'aurai aimée qu'ils soient plus réactif surtout quand on touche les bonne touches et qu'elle se relève plus vite et attaque directement si elle n'est pas touchée. Enfin c'est ce que j'ai remarquée et j'ai eu un peu de mal a m'y habituée ce qui as rendu mes combats rempli d'adrénaline mais de frustration. Mais je dois dire que ce jeu m'as coupée le souffle que ce soit pour les expressions des personnages, le paysage, et les puzzles qui cette fois étaient exquis et particulièrement fun a résoudre; non comme le premier. Et j'ai adorée les cutscenes, c'était juste incroyablement immersif et plongeant. Je ne rejoue pas souvent des jeux mais je pense le refaire pour débloquer le succès ou le mode pourriture.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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