
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
New update for 2025: Now enhanced with added features for new ways to experience the award-winning and critically acclaimed journey of survival.
• 'Very High' graphics preset added for Windows PC.
• The Dark Rot returns in a brutal combat challenge mode.
• Capture cinematic moments with additional Photo Mode features.
• Hear how Ninja Theory crafted an award-winning experience with the new Developer Commentary.
SENUA’S STORY CONTINUES
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland.
A CRAFTED EXPERIENCE OF CINEMATIC IMMERSION
Sink deep into Senua’s world and story, with beautifully realized visuals and encapsulating sound.
SENUA’S UNIQUE PERSPECTIVE
Experience the world through Senua’s eyes and ears, as a Celtic warrior who experiences psychosis.
JOURNEY INTO VIKING ICELAND
An epic journey across 10th century Iceland, recreated from real locations in stunning detail.
EVERY FIGHT TELLS A STORY
Brutal and visceral combat as Senua battles for survival.
AWARD-WINNING EXPERIENCE
Critically acclaimed winner at The Game Awards, BAFTA Game Awards and many more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10Kreviews | 87% | — | $11.9M |
| $69.99 | 4.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前画面最能打的游戏
Oh man where to begin... I first experienced a "Fatal Error" crash at the start of the game's climbing section, so that was fun! Luckily I never experienced it again though. My first impression is the beauty and realism of the visuals, it really blew me away. Sadly that is all the game has to offer. It starts of strong, but up to a certain point it just goes downhill. It's just walking, the puzzles are easier than the first game (which wasn't exactly hard to begin with) and the combat has less depth. No kicks and from what I can tell less attack sequences that you can pull off. There's no game here to be had, no fun to experience. Well alright, the story must be interesting then, right? Ehh no. The first game has the physiological element to it as the forefront, but here not as much. The environment, while pretty, just is so repetitive. Rocks, mountains, you name it. And let's not speak of that damn cave section...my god it was excruciating. Verdict: Unless you are the BIGGEST Senua fan in the world and get this on a sale, it's just a waste of time. Or if you're just like games that looks good, then sure go ahead and waste your money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第九艺术的最佳体现,游戏电影化的登峰造极之作,一场无与伦比的精神之旅。绝对是我玩过的最具代入感和画面最逼真的游戏
The voices are master ragebaiters part 2
Действительно оригинальная игра, которая заслуживает своего внимания. В игре нет интерфейса, у главной героини есть голоса в голове, которые комментируют все действия. Всё это создаёт полноценное погружение в мир игры. Игра проходится довольно быстро - всего за 7-8 часов. На протяжении всей игры можно будет увидеть разные живописные локации, по которым мы будем скакать постоянно. Боевка довольно простая: быстрый удар, сильный удар, уклонение и спец способность. Играть довольно приятно, но перекаты в игре работают абы как, а их придётся делать частенько. Разработчики постоянно перебрасывают игрока по разным локациям, тем самым сокращая игру, но при первом поиске сокрытого народа в пещерах - это мрак. Час с лишним бродить по однотипной пещере с факелом. Такое чувство, будто разработчикам не хватило денег на нормальный финал: мы побеждаем глав гада и резкий happy end. Остальным героям в игре уделяется мало времени. О них узнаём немного. Игра короткая, разрабы не планировали раскрывать персонажей.
Story was weak, way more boring than the first. 45% of the game you just wait because there is a cutscene, 45% of the game you just walk forward, 5% of the game are straight forward boring puzzles and 5% of the game you "fight". If the clicking of buttons between being pushed can cout as fight. Extreme dissapointment. I remember final fight from the first game. Atmospheric music, tons of enemies, absolutely epic final. I played the last chapter several times.
A játékot végigjátszva .A játék Senua újabb pokoljárását mutatja be Izland komor, mitikus tájain, ahol óriásokkal, rabszolgavadászokkal és saját elméjének démonjaival küzd. Rövid, brutálisan látványos, érzelmileg megterhelő és művészi élmény, amely azoknak szól, akik szeretik a lassabb, atmoszférikus, történetközpontú játékokat. Ha viszont sok akciót, szabadságot vagy hosszú játékidőt vársz, akkor csalódást okozhat. Az én igényeimet kielégítette bár az első részhez képest szebb de nem jobb. Sziasztok
oh poor schizo Senua part 2 9/10
I cannot recommend this game. [spoiler] The story is disjointed and feels incomplete. Where the first game felt like a journey with ups and downs but a clear end to work towards, this feels like a few chapters stapled together with a moving goal post you never truly reach. Is it following Senua's story? Is it about killing big monsters? A bit of both, failing at both. It is mostly a walking simulator. You press W to win. No problem with a compelling story, but oh well. The puzzles few and far between are lacking depth. The fights are SO ANNOYING. The first game managed to create same-y, but satisfying fights. This one has unsatisfying combos, the parry feels weak, and some enemies (especially the fire breathing dude oh my god) are so annoying to fight that only the "press E to win" button kept me going. [/spoiler] [spoiler] Why are we collecting followers and narrators like Pokemon? In the first game we had Druth and the Shadow and they were charismatic but not overly present. Now we have the slave master, discount Druth, the woman from the forgettable chapter, the hidden folk dude, Druth in the lore posts (why?!), her mother in the trees (again, why?!), and her father as an actual silhouette, taking away 100% of his mysterious aura. More is not always better. [/spoiler] [spoiler] The game drags on and you never really know where the story takes us next. First we want to stop the slavers. Alright. Then we capture the "slave master" for some reason and he seems like a big deal? The game never introduced him before so it could just be a random guy, but okay. Then we can only leave until we kill the local giant or something. Okay. So we go meet the hidden folk because they know why. It takes a million very mediocre "press w" puzzles; so many that even the cheerleaders in our head desperately promise us "only one more puzzle, please, don't uninstall the game yet!". Then we kill the giant; visually pleasing, but not difficult whatsoever. Is the game over? No, apparently not; oh right, the slavers! Let's go meet them! Then suddenly we need to kill a second giant? Wait, there's more? Where did that one come from? And another unremarkable NPC? Alright. We kill that second giant and it has no impact on the story. Is the game over? Feels like it: The lore posts are finished, the hidden faces are finished. Collectibles are on 100%. But no, the slavers are still there! Why did the collectibles stop 80% through the game as if the last chapter was never planned? Oh well. Then we have a little forest intermission which is actually nice. Then we fight the last giant and... how does it end? Well, it doesn't tell you. Is it because you missed one lore post or one tree somewhere in the middle of the game? Probably, I might do an achievement run a few years to find out, who knows. [/spoiler] [spoiler] Her voices in the first game were interesting. They mocked her, discouraged her, were fearful, but also empathetic at times. All in all overwhelming Senua (and me) in a nice way, forcing you to discern meaning through their ramblings. This is different in the second game. Senua doesn't really seem to react to them anymore, as if she can't hear them. I am jealous because the voices seem to have lost all depth: Whenever Senua is alone, they mostly cheer her on. All the bite and malice they used to have is mostly gone. Whenever one of the many unremarkable NPCs talks to Senua, the voices talk over them or ask the most unnecessary and redundant questions. I wanted to hit them at times at how unnecessary they were. [/spoiler] Well, it felt good to put it all into words. I guess I won't be coming back for the third game.
Як і перша частина, ця заслуговує на однозначну рекомендацію до проходження. Проте, на відміну від першої частини, тут не буде жодних "але".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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