
A crazy action-adventure platformer... In Hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No entiendo cómo la gente no aguanta ni dos horas jugando al Hell Yeah. Aunque las críticas digan que es repetitivo y muy noventero, son quejas súper exageradas de personas que ni se esfuerzan en aprender unos controles que son facilísimos. Para ser un indie creado por apenas 4 o 5 desarrolladores, es un juego bastante decente, ni tan bueno ni tan malo, pero con muchísima alma gracias al trabajo de Aurélien Régard. Su chorro de referencias, la dirección de arte, los espectaculares fatalities y la ironía absurda le dan todo el carisma que le falta a su trama, la cual tiene más huecos que un queso porque su único propósito es ser una parodia tonta que JAMÁS tuvo el objetivo de tomarse en serio. Personalmente, me parece una joya incomprendida de los metroidvanias que, aunque objetivamente sea un 6/10, divierte como si fuera un 10/10 si cumples con el perfil de su público específico. Muchas gracias a Arkedo Studio por este videojuego y a Aurélien por diseñar a un furro metalero, edgy y mimado como Ash, quien siempre será uno de mis personajes favoritos. Quizás los franceses no eran tan malos después de todo.
Very good, hilarious if it's along your humour line. Fairly easy, but entertaining.
geilster Humor ever
Hell Yeah! Wrath of the Dead Rabbit is a zany, cartoonish action platformer that starts strong with genuinely satisfying boss kills, ridiculous finishing minigames, and a hilariously absurd premise — you're a skeleton rabbit prince hunting down 100 monsters to suppress compromising photos of yourself with a rubber duck. The art style is vibrant and creative, the soundtrack slaps harder than expected, and the variety of weapons and zones keeps things fresh for a good while. That said, the game's biggest sin is its inability to let you skip unskippable cutscenes and kill animations, which transforms dying on a tough boss into a slow, maddening ritual of watching the same dialogue and death sequence on repeat. The minigames that gate every kill are charming novelties at first but lose all their magic by the midpoint, and the floaty, imprecise controls make the spike-heavy later levels feel more frustrating than fun. If you grab it on sale and temper your expectations, there's a genuinely enjoyable weekend romp buried here — just don't expect it to stay fun all the way to the credits.
funciona en steam deck sin problema
It's a fun lil 8-10 hour platformer, made by Sega of all companies!
Already beated the game, but Hell Yeah dude, it's one hell of a good game
I started this game in 2016 and am just now finishing it in 2026, and boy, can I see why. I started a clean save to play through the game again since I couldn't remember the controls very well, so I experienced all the content before making this review, and here's what I came out of the game thinking about it: Bad. Really bad. Like, borderline offensively bad. Not because the game itself is offensive, but because the game existing offends me. The only thing that this game has going for it is its visual style, and even that is poor because for some reason everything is a disgustingly bad resolution, making it harder to look at the game. I found the visuals would also often get too cluttered to tell what exactly was going on in later levels, and the game absolutely has no desire to help the player out on that, having leap of faith moments as well as an inconvenient zoom out button that pauses your entire game while you use it. Not to worry about just the visuals though, because everything else about the game is absolutely miserable. You know the phrase "overstaying its welcome," right? This game should be the image used for that phrase. The goal of this game is to get rid of about 100 enemies which all act as minibosses/bosses. At first, this starts out relatively simple and charming, you attack it to remove HP and then you play a silly minigame to actually get rid of it, very WarioWare style. Until the minigames start repeating...again...and again...only change being that they're now slightly harder...so now you're sitting through the same dumb boss kill animation you've already seen three times, just waiting for it to end, because you certainly can't skip! It becomes mindnumbing and unexciting. Terrible respawn mechanics, have to sit through any and all cutscenes and dialogue again, and you don't get full health back, just whatever you had when you got to a respawn point! And they aren't even clearly marked, some are just random segments of the map. Later areas make this worse because almost everything will one shot you, so you just have to sort of hope that you're getting close to a respawn. You get a decent amount of weapons, but trust me, you're going to end up only using one or two by the end of the game. The others just suck too much to invest time into them, which begs the question of why they even exist. The story is barely there. The humor is very dated, even for when the game came out. It's extremely "rawr xD I'm a potato" humor mixed with boring NSFW jokes. I'm no prude, the jokes just fall flat almost every time. I don't know. I see the vision. I don't like it, but I see it. I don't think this game is worth anyone's time unless they have literally just played every other similar game and they're desperate for some sort of sustenance. This game is dirt cheap and I still feel like I was ripped off.
I need to play this again
C'est fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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