
A crazy action-adventure platformer... In Hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like it.
Gracias Daniel Slost
Fun story and crazy fun
Hell Yeah! Wrath of the Dead Rabbit is a fast-paced action-platformer that proudly embraces outrageous humor, exaggerated violence, and nonstop arcade excitement. Developed by Arkedo and published by SEGA, the game throws players into an absurd revenge story starring Ash, the prince of Hell. After compromising photos of him are leaked across the underworld, Ash embarks on an over-the-top mission to eliminate everyone connected to the incident. Rather than delivering a dark or serious tale, the game revels in its ridiculous premise, using it as the foundation for a wildly entertaining adventure packed with colorful characters, bizarre enemies, and relentless action. The gameplay blends platforming, exploration, twin-stick shooting, and hack-and-slash mechanics into a surprisingly satisfying experience. Ash's signature drill serves as both his primary means of transportation and one of his deadliest weapons. Players can rocket through levels, burrow into walls, hover across dangerous terrain, and tear through enemies with incredible speed. As the adventure progresses, an ever-expanding collection of guns, explosives, and specialized weapons becomes available, allowing combat encounters to remain fresh throughout the campaign. The combination of fluid movement and responsive combat encourages aggressive play while rewarding players who learn how to make full use of the game's diverse arsenal. Exploration plays an important role alongside the action. The journey takes players through numerous imaginative regions of Hell, each featuring its own visual style, environmental hazards, hidden passages, and optional objectives. Secret areas often contain collectibles, upgrades, or currency that can be used to purchase new equipment and enhancements. Returning to previously visited locations with newly unlocked abilities opens additional paths and rewards, giving the game a satisfying sense of progression without becoming overly complex. Completionists will appreciate the wealth of optional content scattered throughout every stage. One of the game's defining features is its large variety of enemy designs and elaborate finishing moves. After weakening opponents, players can trigger humorous execution sequences through interactive mini-games, each designed to be as ridiculous and entertaining as possible. These finishers reinforce the game's exaggerated personality, transforming every battle into an opportunity for comedic spectacle. Although the mechanic becomes somewhat repetitive during longer play sessions, the sheer creativity behind the animations and monster designs keeps the experience enjoyable for much of the adventure. Presentation is one of Hell Yeah!'s greatest strengths. Its vibrant art direction transforms Hell into a colorful and imaginative world filled with eccentric architecture, animated backgrounds, and expressive character designs. Every environment feels distinct, while explosions, particle effects, and exaggerated animations ensure that combat remains visually exciting. The energetic soundtrack complements the frantic gameplay perfectly, and the game's playful sound design helps reinforce its irreverent tone. Rather than relying on realism, the developers fully commit to a cartoon-inspired aesthetic that gives the game a memorable identity even years after its original release. Despite its many strengths, the game has a few shortcomings. Certain platforming sections can occasionally feel awkward due to the speed of movement, and some players may need time to become comfortable with the combination of platforming and twin-stick controls. The juvenile humor, constant crude jokes, and intentionally excessive violence are central to the experience, but they may not appeal to players looking for a more grounded or story-driven adventure. Even so, these aspects are intentional design choices that fit the game's unique personality rather than fundamental flaws. Hell Yeah! Wrath of the Dead Rabbit succeeds by delivering exactly what it promises: an energetic, unapologetically ridiculous action-platformer overflowing with creativity, humor, and satisfying gameplay. Its inventive level design, entertaining combat, rewarding exploration, and memorable visual style combine to create an experience that remains distinctive among side-scrolling action games. While its comedy and presentation will not resonate with every player, those who appreciate fast arcade gameplay and unapologetic absurdity are likely to find an adventure that is both refreshing and consistently entertaining. Rating: 8/10
The one weird stage jumper from my childhood. I still remember no-hitting the game with my little brother on ps3 when I was 9 and he was 7 I just didn't remember it being so short and repetitive.
Lo jugue de pequeño en mi PS3 como demo, la verdad q juegazo, demasiado corto eso si ojala alguien le haga un mod
Hell Yeah! Wrath of the Dead Rabbit is a zany, cartoonish action platformer that starts strong with genuinely satisfying boss kills, ridiculous finishing minigames, and a hilariously absurd premise — you're a skeleton rabbit prince hunting down 100 monsters to suppress compromising photos of yourself with a rubber duck. The art style is vibrant and creative, the soundtrack slaps harder than expected, and the variety of weapons and zones keeps things fresh for a good while. That said, the game's biggest sin is its inability to let you skip unskippable cutscenes and kill animations, which transforms dying on a tough boss into a slow, maddening ritual of watching the same dialogue and death sequence on repeat. The minigames that gate every kill are charming novelties at first but lose all their magic by the midpoint, and the floaty, imprecise controls make the spike-heavy later levels feel more frustrating than fun. If you grab it on sale and temper your expectations, there's a genuinely enjoyable weekend romp buried here — just don't expect it to stay fun all the way to the credits.
Jugado por primera vez casi de salida... 2012 no ha sido hasta 14 años después que lo he empezado de nuevo y terminado... El juego para los estándares actuales se hace un poco pesado, el mapeado no está bien conectado... pero el juego se disfruta para echar un rato. Un plataformas con toque metroidvania leve, algunos jefes de ensayo y error se hace pesado. No te pierdes nada de no jugarlo, pero si te gustan los plataformas y no tienes otra cosa...
No entiendo cómo la gente no aguanta ni dos horas jugando al Hell Yeah. Aunque las críticas digan que es repetitivo y muy noventero, son quejas súper exageradas de personas que ni se esfuerzan en aprender unos controles que son facilísimos. Para ser un indie creado por apenas 4 o 5 desarrolladores, es un juego bastante decente, ni tan bueno ni tan malo, pero con muchísima alma gracias al trabajo de Aurélien Régard. Su chorro de referencias, la dirección de arte, los espectaculares fatalities y la ironía absurda le dan todo el carisma que le falta a su trama, la cual tiene más huecos que un queso porque su único propósito es ser una parodia tonta que JAMÁS tuvo el objetivo de tomarse en serio. Personalmente, me parece una joya incomprendida de los metroidvanias que, aunque objetivamente sea un 6/10, divierte como si fuera un 10/10 si cumples con el perfil de su público específico. Muchas gracias a Arkedo Studio por este videojuego y a Aurélien por diseñar a un furro metalero, edgy y mimado como Ash, quien siempre será uno de mis personajes favoritos. Quizás los franceses no eran tan malos después de todo.
this is absolutely terrible and one of the worst things ive ever played but my friends liked watching me play it cause it was so bad, needs more gummy bears 2/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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