
Hell Survivors is a survival roguelite where countless hordes of demons rise from the abyss. Compose a multitude of mighty builds and eradicate waves of nightmare creatures. Will you be able to survive Hell?
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About
Face an onslaught of demonic hordes and survive through inferno in Hell Survivors. Create powerful builds from a variety of heroes, weapons, and special abilities in order to survive for 20 minutes. Are you strong enough to come back from purgatory, or will you allow the nightmare creatures to consume you?
Challenging runs of 20 minutes
Fast paced, skill based shooter mechanics
Dynamic build system with stats upgrades, abilities and equipment
Unlock new levels, heroes, weapons and equipment trough a meta progression system
Diverse bosses and elite enemies featuring unique mechanics and attack patterns
Stunning dark stylized art style
Thrilling post-metal adaptive soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hell Survivors: A stylish reverse bullet-hell experience inspired by Vampire Survivor. If you've had the pleasure of playing Halls of Torment (or Diablo 1, from which it is inspired), this game shares much the same hellish vibes and a few gameplay elements, such as inventory management, albeat with a darker and more refined aesthetic. The gameplay loop is simple. Cozy and satisfying. You might be familiar with it already. .Choose a class, weapon, and equipment setup from your unlocked elements. .Kill kill kill kill kill kill kill kill kill KILLLLLLLLLL. .Build your character from a choice of upgrade at each level up, get gold, get equipment. .Win or Die. .Unlock (more) upgrades and do it all again. From a visual (UI and SFX) perspective, quality is everywhere, cohabiting with room for improvement on the edges. Notably, sometimes the weight and impact of some gameplay elements, such as monsters, guns, abilities, and EXPLOOOOOOOOSIONS can be felt satisfyingly. Which then contrasts less positively with the odd monster or the odd mechanic. Such as a monster hitbox being a little too large here, taking damage from an explosion without any clear visual indicator there, not much feedback when a dash is ready. Speaking about Dashes, this game is Dash-Lite. That is to say, a Dash mechanic is present, but it is (by default) utilitarian. Limited in use and importance compared to the rest of the mechanics. Hell Survivor doesn't try to be a fancy reflex-based game, is what I'm trying to say. Upgrades include a satisfying mix of passive stat boosts and abilities. Equipment management is simple and not overbearing. Difficulty is weighted toward an early learning curve. The early game tend to be a bit too level-up intense for my taste, with the occasional lackluster "stat stick" upgrade. Information about the various elements of the games is light. The stats are clearly indicated, which is better than some other games. However, this is where the access to information stops. As of this time, there is in-game documentation of any kind, such as information on monsters, game mechanics, the various stats and their interaction with guns and abilities, maps, etc. It should be noted that the game is still missing some elements, as others have noted in other reviews (such as the meta-mutation system), and that the content at this immediate start in Early Access might be a little too thin for some. There's a free demo, too, which for the reason above you might want to try first as the demo and early access still share much in common.
Super jeu qui promet beaucoup ! Les dernières MAJ sont conséquentes et le développeur est ultra réactif aux bug et il écoute sa communauté ! Hell Survivor est un bon accès anticipé. Je ne comprends pas les évaluation négatives.
Надеюсь игра будет развиваться. Выглядит интересно, но пока в данном продукте особо делать нечего, а жаль.
Gioco abbastanza impegnativo, sopratutto nelle fasi iniziali, ma molto divertente e curato, anche il Controller ha un buon feedback. Graficamente e come atmosfera lo trovo molto intrigante, le musiche non deludono, e accompagnano bene durante le partite. Decisamente consigliato, anche se andrebbe abbassata un pò la difficoltà, inoltre sarebbe bello se ci fosse la traduzione in italiano, ma anche così devo dire che si lascia giocare.
I love how this simple formula of Crimson land evolved to somewhat whole new genre of 'survivors' games. And this one particular example is a gem amongst the enormous pile of bleak mediocraty. Another clone of what other clone? 20 minutes till bored? Halls of dormant? Hundred of them build upon the very same engine. The final result is what important for me, not the base idea of picking one of three upgrades upon levelup. Astounding work, devs, keep up!
Advertises Full Controller Support. Has Controller settings in options. But you can't navigate the menu with contoller neither can you select powers during gameplay with controller, you need to use your mouse. I aint using controller and mouse at the same time, its either one or another.
Game seems to have been abandoned, wouldn't buy. Dev hasn't responded in over a year on Discord. I was excited to see what this game had to offer, I purchased years ago. Sad to see this. Steam should really do something about devs doing this type of thing.
Un petit roguelike plutôt plaisant, dynamique, et déjà beaucoup d'items et de compétences. Hâte de voir les prochaines maj avec l'arbre de talent notamment.
No updates in like a year. It's dead Jim.
В целом неплохо, интересная задумка, но на данный момент маловато контента, хотя потенциал очень большой. Все что нужно этой игре на данный момент, это контент, ну и хоть какие-то плюшки за успешное выживание, пока ничего не дают. По графике, как по мне, приятная, геймплей размеренный, звуковой ряд очень понравился.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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