
Monorail Stories is an adventure game focusing on extraordinary things happening to ordinary people. Board the monorail and experience a special story about humanity, friendships, and intertwined destinies manifesting during the everyday commute.
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About

Good morning and welcome to the Monorail Transit System connecting the Cities of M and L. This spectacular feat of engineering allows thousands to commute between the Cities each day and mingle with each other.
Every day a hundred new stories are born in the cars running on the track suspended above the Bay.
Every day extraordinary things happen to ordinary people. This is their story.

Silvie and Ahmal, from the City of M and the City of L. Two people who don't know each other, but still affect each other's lives through the monorail they share each day.
They commute between the cities each day at different times. Each day they choose who to talk to on the monorail, how to treat their fellow commuters, and what to do as the monorail makes its run over the Bay.
Each day is a new chapter in their shared story.

As you take control of Ahmal and Silvie each day, you'll meet dozens of people during the commute. How you choose to interact with them is up to you.
The choices you make on the monorail affect their stories - or rather, the shared story they inhabit and you create with every decision and every interaction, leading to one of the multiple endings for Ahmal and Silvie.

As the Monorail Stories unfold, so does the tale of the two cities linked by the track. The two city-states face upheaval and uncertainty, just like the people who pass between them on the monorail each day. Their destinies may very well be decided not by what the people do, but by how they treat one another.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What completely bombed "Monorail Stories" for me is the need to replay all chapters with no ability to save in order to test out different decisions and the lack of hints or logic in the interactions. I suppose, the obscurity of causality and choice finality may be great for storytelling, but, well, a good story is not necessary a good game, and I'm also not too certain whether the plot is that great.
Beş gün boyunca, her şey normalmiş gibi "ay trende fularımı kaybettim, göreniniz var mı", "ay yüzüğüm şuradaki otomatın içine sıkıştı, yok mu bulup getirecek bir babayiğit" şeklinde günlük dertlerle bizi oyalayıp, son gün yaşanan *spoiler içeren büyük olaya* bizi hiçbir şekilde hazırlamayan bir oyun. ^^ (Yukarıdaki madde ile bağlantılı olarak) dolayısıyla ilk oynayışınızda %99 kötü son elde etmenize sebep olan bir oyun. Fakat sırlarını + diğer sonları keşfetmek için birden fazla defa oynamanızı bekleyip, bunu kolaylaştırmak için hiçbir şey sunmayan bir oyun. (bkz: bir alttaki madde) Yönettiğimiz iki karakterin aşırı yavaş bir şekilde hareket ettiği ve hızlı yürümek için bir tuş bulunmayan bir oyun. Devam etmek için hiçbir merak uyandırmayacak basitlikteki diyaloglara sahip bir oyun. ... Bu kadar şey üst üste geldiği için de, haliyle, önermediğim bir oyun.
Although this game is fairly short clocking in at about 30-40 mins, it's not really meant to be played once. There are so many different choices you can make and everything you say makes an impact. The story is pretty fun so it won't be painful for you to explore what this game has in store. As you may imagine, the gameplay itself is more of an afterthought, the walking mechanic is there just for the sake of you being able to interact with different items/people. It would be great if you could skip the text and cutscenes you already read/seen, also sprinting feature would make the multiple walkthroughs more bearable. For below 5 euro, it's worth giving it a try to see how many endings you can handle, not sure if the game is worth more though.
中评。比想象中要有趣不少的小品作 像素风+浓厚的click味,整个故事仅发生在三节车厢内,选项决定剧情走向,很容易让人想起一些古早的RM、或是CYOA小游戏。清晰到让人感到无趣的二极管选项,一度让我以为这是个平庸的boy meets girl小故事。好在有严苛条件的TE没有让我失望,稍显过时但依旧经典的trick运用,再回过头看各个新的旧的登场NPC,不禁让人感叹整部作品的精巧与完整——甚至说,全都是为了TE这盘醋包的饺子也不为过。 遗憾的是,虽然游戏确实有着重复可玩性——包括多结局、与大量通完各结局才会登场的NPC。但坚持到有趣的部分却相当煎熬。不仅仅是双主角缓慢的移动、拖沓的交互,无法跳过的重复内容也很大程度上考验着我的耐心。幼稚的日常对话与选项、以及缺乏爆点的剧情确实很难让人坚持到品尝那盘醋的味道。 +++ 有重玩价值,且单周目流程较短 + 经典的trick + 有趣的细节与多周目新增内容 + 足够丰富的多结局 = 观感舒适的像素风 - 幼稚无趣的日常对话与二极管选项 - 多周目大量无法跳过的重复内容 - 异常拖沓的交互 - 无中文 意外之喜的小品作 7.6/10
Supposedly, this is a short game, but I couldn't force myself to finish even that. Don't expect any puzzles or gameplay. There are decisions from time to time, but nothing to lose sleep over. It's like a visual novel, except you also need to slowly walk to and fro the same three or so waggons of this monorail again and again to talk to people which would be fine if the writing was any good. Spoiler: it's not. It's cringe and boring and what even is the point of any of it? Waiting for the train at the station is more interesting than this. None of the characters make me want to learn more about them or what happens to them. The dialogue feels unnatural and tonally off, not to mention the ridiculous overacting. If there is a plot this whole thing is developing into, it's taking its sweet time to show up ... kind of like real trains. Just no.
I don't know what the postive reviwers played (or if they played it at all). For me this is one of the most tedious games around. You play on a Monorail (heck, that's what the titel says). Each day is divided into 2 parts: Morning for the female and evening for the male protagonist. Now you encounter exciting events: like a missing scarf, a runaway cat, getting an aspirin for a friend with an headache..... And it is your mission to solve those riddles with logic and wit. Ehh....NO. No logic or wit! You just walk from one end of the train to the other (there are only a few waggons). You can talk to other passengers or interact with (very few) objects. And that's it. At last for me because after the 4th or 5th day I lost interest in playing anymore. If you are interested I would suggest to play the demo first....and than wait till the game gets a big reduce (I got it for free but I am still wanting my lifetime back!!!).
2/10 finished the game in 23 minutes. - caused an old man to pass out and hes on the ground. you cant ask the nurse or anybody for help, just where the cat is and how to catch the cat.
Bit of a forgettable CYOA-game with just the outlines of a more interesting universe visible. The concept of this fantastical monorail would be more exciting if we could see more of it. The story and main characters share some similarities to Russian Doll season 1. The game wants you to play it more often to explore other possibilities, but I felt that the ending I got was good enough not to bother with exploring darker outcomes.
[h2]A scenic ride to Nowhere, with plenty of time to regret boarding[/h2] "Monorail Stories" greets you with charming 8-bit visuals, the sort that whisper promises of nostalgia and quirky charm. Unfortunately, much like a real commute, the novelty wears off after the first few stops. What begins as a pixelated journey soon devolves into an endless loop of trudging left and right through nearly identical train cars, engaging in dialogues so inconsequential they could be replaced by elevator music without loss. The game proudly offers controller-only controls, as if shunning the mouse were some daring design statement. In reality, it’s less “bold choice” and more “hope you enjoy thumb gymnastics while reading paragraphs of dialogue.” For a title so heavy on conversation, the lack of intuitive navigation feels like designing a library where all the books are behind locked glass. Story progression ambles forward at the pace of a distracted tortoise, with decisions carrying all the weight of a “paper or plastic” checkout query. Even players who relish slow-burn narratives may find themselves wondering if the monorail is, in fact, running in circles. By the end, "Monorail Stories" feels less like an adventure and more like public transport—functional in theory, but not something you’d ride for fun. It’s a charming ticket to tedium, and I’d recommend saving your fare for a more engaging journey.
A short but replayable little story, great pixel art, and fully voiced (kinda rare in indie point & clicks!). I had fun searching for all the endings, and yet still feel like there's more to find out. Oh, and you can pet cats :3
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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