
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 62% | — | $22.5M |
| $39.99 | 3.1Kratings | 62% | #65 | not modelled | |
Updates
Engagement
Reviews
Themes across 2487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad performance, feels like its halfway done, shouldve given it another year at minimum
the golden film of dust in your face looks like you're in a movie in mexico killing someone as medic puts a skull on your screen until they respawn dying sometimes puts a fake medic on your screen with {playername} (0 M) No audio differentiation between radio communications and proximity gun audio design is not good and it sounds like someone ripped an 808 out of a default FL Studio beat pack and modified it you can spawn trap people at their main base preventing them from reinforcing their last point which stops comeback wins from ever happening Unreal Engine :thumbsdown: battlefield for individuals who run at 10% brain capacity
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.6Kratings |
| 60% |
| Top 100 |
| not modelled |
| $35.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je ne recommande pas ce jeux pour le moment, je peux y jouer, il a un bon potentiel, mais trop de bug et de crash qui empechent mes amis de le lancer... Oui, juste le lancer !!!!! Ce n'est pas normal à l'heure actuelle de sortir des jeux aussi buggués. On est au stade d'une alpha la, pas d'une release. Sans parler du cross plateforme qui nous fait jouer avec des mecs à l'AIM assist plus que douteux. Ceux qui ont joué à Apex savent ! Pour les sons, n'en parlons pas, c'est ULTRA dégueulasse ! t'as aucune profondeur, un mec à 20m va faire le meme bruit qu'un gars à 1m... la notion d'espace est très mal reproduite, du coup, même coté droite gauche etc. Bref, y a vraiment beaucoup d'amélioration à attendre de cette alpha !
HLLV isn't officially labeled as Early Access, but it honestly feels like it should be. Getting the game to run on my AMD card required some tinkering, and I couldn't even change the graphics settings without the game refusing to launch afterward. In its current state, I wouldn't recommend buying it yet. I'd wait a little longer and see if these issues get resolved. On the bright side, this whole ordeal led me to buy the original Hell Let Loose, and I've since switched over to that instead. **Clear warning against purchasing HLLV in its current state.**
je m attendai a mieu ce jeu est claquer
game is not finished. buggy crashes causing entire servers to disconnect, directional audio is terrible, guns dont sound right. Its got potential but its clearly not ready to be released and should be labled as early access. I have faith the developers will get there, but for now its a negative vote.
不好玩,玩这个我还不如去玩战地
great sequel to the first game!
대체 바뀐게 뭐죠? 지형에서 움직임은 전작보다 더 부자연스럽고 불편함.
game constantly crashes before main menu, The graphics is just saturated with bloom I need sunglasses , Its my first time ever playing a Hell let loose title and i was not impressed , maybe I will give another try once they patch it and more servers become available, doesnt feel like a Vietnam war is going on , team 17 is that how many developers worked on this?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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