
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really wanted to like the game, have been following it for a long time. however, it proves that Souls like with open-world-ish puzzle game doesnt work, it simply is just a bad combo
Had a great time. Not a perfect game; combat and enemy variety leaves much to be desired. But the world-building, music, visual, and atmosphere are fantastic. Looking forward to the sequel. Hopefully it will happen.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The overall mood and story is I think quite original and interesting. From the reviews I have read (here, at Steam) the most often mentioned negative comments seem to be with the lack of variation of the ghost monsters/spirits. I am baffled why the lack of "variety" is such a negative point. Though the overall types might not be numerous, the way they are used (often in various group sizes, and dispersions) was (is) fine, for me. Most of all I am just so happy to be able to play this game on my old (but still fine) big screen iMac. Thanks to GeForce NOW and decent internet service, the game runs great and looks good, too. If anyone is hesitant to buy based on the (not so many, I think) negative reviews, usually connected with the lack of "variety" in monster types, I suggest buying it on sale. A good deal, a very good one imo.
juegaso una experiencia muy diferente e inovadora...sobre todo el agregar habilidades de las emociones como ira , melancolia, extasis, terror.... fuera de lo tradicional de fuego agua etc....pero se siente mucho la inspiracion y toma fragmentos de otras sagas como asasin cread, pusles de silent hill, un poco de dark soul. cratos, y toca temas muy profundos y te deja reflexionando como el ser humano puede llegar a cometer atrosidades pensando que esta en lo correcto sin importar lo que haga a los demas....uf una pena que salio el mismo dia que silksong de no ser asi hubiera tenido mas reconocimiento y todo lo fue por una recomendacionn de steam que encontre esta joya XD
Para quem gosta de exploração, lore, desvendar mistérios e puzzles acredito que Hell is Us é um bom jogo, porém tenha ciência que não é um jogo que pega na sua mão, vc vai precisar prestar atenção nas conversas com os npc's e tbm ler os documentos que encontra, sim vc vai ler bastante nesse jogo, se não curte isso nem gaste seu tempo comprando, além de que será necessário prestar bastante atenção aos seus arredores, nas áreas que vc passa explorando para que não perca nada, lembrando que o jogo não tem um mapa. Se isso não te incomoda, assim como eu, acredito que será uma boa experiência. O jogo também tem bastante backtracking vc vai ir e voltar nos lugares várias e várias vezes e tu vai andar e andar e andar muito, é só vc andando para todos os lados e seu melhor amigo: seu carro que irá te transportar de área em área para que vc possa andar mais, explorar mais, resolver mais puzzles, falar com mais npc's etc rs e não estou dizendo isso como uma crítica negativa, eu realmente gostei de explorar o jogo. Sobre bug's, aconteceu uma única vez mais no final do jogo em que a criatura q estava enfrentando ficava parada e tbm imune a qualquer dano, mas ao me afastar, depois de alguns segundos voltava ao normal. Sobre a platina ela é bem fácil, porém como essa é minha primeira vez jogando e eu não costumo olhar guias já na primeira run e eu tive o azar de perder os únicos 2 troféus "perdíveis", não existem um New game+ ou seja eu teria que jogar novamente do zero. De qualquer forma não é grandes coisas tbm, um desses troféus eu vi que vc consegue fácil com 1 hora de gameplay porém esse segundo é só no ato 2 e ai meu irmão, ai eu já não sei se estou a fim de fazer esse rolê rs. No mais, o que eu acho negativo no jogo: Não ter um gerenciamento de save (minha platina cara D:) Combate - Aqui deixo um adendo, que definitivamente o combate não é o foco desse jogo, mas ainda assim acho que ele poderia ter sido melhor trabalhado. Variedades de inimigos - Você passa o jogo inteiro enfrentando os mesmos inimigos, são o que? Você tem os Walkers e os Hazes e somando os dois tipos são 9 variedades apenas. Enfim é bem pouco. Boss fights - Da pra chamar de boss fight? Enfim o jogo traz duas? três? agora não lembro bem, mas não são bem uma boss fight, é mais sla tem um inimigo comum e ao redor dele vai acontecer algumas coisas que tu vai ter que interagir, enfim ta lá, precisava? Acho que não. No mais acho que Hell is Us é sim um bom jogo, mas ele definitivamente não vai agradar a todos.
和动作魂类游戏不沾边的探索跑图找钥匙解密叙事游戏 想战斗爽的就算了,战斗基本没难度,除了掉水里不会死。怪物没本质区别,没有boss。 如果喜欢解密的会觉得很有意思,谜题的线索都很清晰。 需要比较细致的搜图,跑来跑去。 所有地图设计和线索引导都很在线,我不怎么玩解密的都不用看攻略收集80以上。主线根本不会卡关。 概念设计拉满了,所有的道具,符号,场景,纹样都有精心设计安排。信件类的道具感觉得有十几种不同的字体,搭配不同的故事,很用心。 游戏氛围比较压抑和紧张,玩起来比较累。 有时候你以为自己要去湖边度假,结果被一脚踢进臭水沟。
I really enjoyed this game. Its beautiful. The story is very interesting and the world building is superb. The lack of a map was not a problem. Being an older gamer it was not an issue. Especially with the back tracking you do, you get a good feel for where things are at and how to get around after a bit of searching for loot. The clue system is really cool. I found almost everything by the end of my first run. I did fumble one set of good deeds forgetting that I had an item on me, not the end of the world. Combat is a little bit of a slog. Youre not as nimble as your foes and it wouldve been a little more fun if combat had shaped up a little differently, but the way it was did keep it challenging, which is a positive. I found myself sticking to what worked for me and my playstyle and i made it all the way through to the end. I highly recommend the game if you have a little patience and slow down a bit to enjoy it.
I really want to like this game. The atmosphere is great and it seems like it has a good story going. But the combat is frustratingly floaty with little sense of control. It's like I'm fighting with getting my character to do the moves I am trying to perform, in the direction I want to perform it. The lock-on system is very hit and miss, as it mostly doesn't seem to work. Games like Zelda, etc. seem to track to the mob that's in the center of your camera, and/or the closest one. This feels random when it wants to. This is especially annoying in a game where you need to kill mobs in a specific order.
You won't find any hand holding here. No map, no waypoint, no quest log. Only a checklist of things you started and things you finished. You need to read notes you pick to find the solutions and secrets but the game sort them clearly which are useful or only lore. Souls-lite game with a lot of puzzle a self healing mechanic with a well timed activation that favor offense. Very good atmosphere with a well fitted soundtrack. I only have two negative things to say. Enemies variety is low, there will be stronger versions that have different attacks but otherwise you fight the same enemies the whole game. If you aim for the achievements there is a lot of missables because your actions can kill many of the NPCs. Most are obvious, make sure to explore well and don't advance the main story too fast but there are a couple that you could clearly miss, like opening a door before meeting an NPCs or giving an item before finishing other NPCs quests. At least there is a spoiler free guide online for that.
Surprisingly solid game. Definitely worth it for the price. It doesn't hold your hand, which makes it all the more satisfying when you solve a puzzle and discover more of the story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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