
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a very impactful experience for me. The themes broached are very intense and serious and at no point did I feel the story did them dirty. I especially enjoyed the aesthetic and soundtrack of the game, I found them to not only complement but at various points enhance the experience of playing the game (when you defeat the final Timeloop guardian, for example or the rhythmic almost primal chanting in the Plains of Mist temple). I get the feeling that the original plan was for the game to explore the 9 Lymbic Spheres more thoroughly, however as it is the game is plenty interesting and an overall excellent experience.
Good game! Played it on hard mode and I went from thinking enemies were easy to wanting to turn down the difficulty by the end of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego que e siente como tal y no como una lista de tareas pendientes. Donde eres dueño de tus propios descubrimientos.
The combat is VERY repetitive. The 'objective/quest' system is purposefully obtuse, but the devs are too clever for their own good. They throw too many uncompletable 'quests', items, puzzles, locks that can't be done at the moment, but will be 'unlocked' with something later on... somewhere... probably. It just constantly has a sense of frustration. I see what they were aiming for in the 'no obvious quest' quest system, but it's overly complex and convoluted with WAY too many moving parts right out the gate with no explanation of it. I'm 6 hours in, don't really know what to do or where to go... the areas I have been suggested to go to are locked off (looked up why, it's because there is a whole bunch of OTHER quest stuff that has to completed first). But the player doesn't know there. Nor is there any dialog or information given that is what is holding you back. ALSO, the game starts on default 'friendly mode' so I was over 5 hours in wondering why there is no punishment for death (had to look that up to). And the worst offense... combat. If you are going to make a souls-like, the combat has to be front and center. The stamina system is the worst I've seen, making combat often slow, clumsy, and sluggish. The enemies, all 4 or 5 of them that I've seen in the 6 hours of gameplay(!) are just repeated over and over. The game definitely has some interesting ideas, but the way it's executed, it just isn't fun. The first 'soulslike' I've tried that I gave up on out of boredom (THAT shouldn't happen) and frustration (not at difficulty, but the obtuse quest design and over-use of 'teasers' that you cannot access at the moment, but they show it to you like they know you want it (think glowing things up somewhere unreachable or locked chests with no keys, or puzzles that have not presented the solution yet). So yeah... I would hard pass on this.
还不错,但是没有地图真的是找路很麻烦
На один раз пойдет
Sehr gutes spiel wer aber keine krypto Rätzsel mag finger weg.
Great Atmosphere and Immersion, nice visuals. I like it a lot
Good game, mostly exploring and solving mysteries and helping NPC, combat is good, but would have love some boss fights or just harder fights in general.
Hell is Us tells its story through a broken world that feels alive with pain. The silence, the ruins, and the unknown all carry a sense of loss you can’t escape. It doesn’t explain itself—it makes you feel it. And by the end, the world doesn’t just stay around you… it stays inside you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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