
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo
一坨狗屎,别买!
no começo pensei que eu estava um pouco perdido, agora no final sinto que estou no começo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely, a hidden gem of 2025. Period. If you liked Control, Prey, Dead Space, Weird West (not in terms of their genres but *atmosphere*) then you'll probably like this one. Don't listen to the media: this is NOT souls-like, this is NOT action-oriented "RPG". Absolutely not. This game is something between action-adventure with focus on environmental clues/puzzles under some heavy influence of immersive sim. Extremely addictive, feels good, feels great if you are tired of modern AAA slop when every minute every character yaps about everything like "it is behind you" and "there is a button somewhere", the map is covered with check boxes and markers. What to like: - Extensive done in-game lore, writers did great there; it is both interesting to uncover and get deep dive into; - Environmental storytelling gives chills due to how depressing and realistic it paints the whole picture; - In-game lore and events draw inspiration from some real-world events but don't not tell what is right and what is wrong; - In-game factions done great: architecture, paintings on the walls, symbols -- every element is crafted with attention to details; - Main quest itself is good and gives 80s sci-fi fantasy vibes; do not spoil the story if you want to enjoy it; - Side-quests are optional but very satisfying to solve as they feel like they really affect in-game NPCs' lives; - Every location is different, hand-made and play-tested well: at first they feel like a maze but then you remember how to navigate them by local POIs; - No garbage "collect them all" quests, no garbage "slay N monsters" quests; - There are just 2 or 3 "somewhat boring" side-quests but most of them are really interesting; - NPCs do look like normal people and there is no sugarcoating at all, even the protagonist has no special powers or abilities, neither he is the chosen one or something supernatural himself; - Graphics are great, yes, there are some "greasy" UE5 looks here and there but overall it is nicely done; also performance is good (comparable to E33 as it uses the same engine); - Audio/sound design, reminds Prey (2020) in terms of "retro-future" feel and transitional effects; also OST is available to purchase in Steam and I'd recommend to do that (full 4 albums in great quality). What not to like: - Combat is clunky at first BUT enjoyable later, this feels like it is almost good but needed some polishing before release (focus mechanic is PITA when you are weak at first gear level, some weapons are not responsive and feel non-impactful); - Some quests ARE time-locked at Act 1 but you won't get any clue about this because some other quests that you'll get are NOT solvable in Act 1, this feels little unfair; - Maps are clever and very well done in terms of pacing but there are places when a fallen tree becomes a roadblock just because you can't jump in the game. Neutral: - Enemy variety: I actually liked the fact there are no thousands of enemy types, just 3 or 4 classes that get somewhat more and more powerful later in the game; combat is NOT the focus of this game and that's great as it has much more to give to the player; - Almost zero boss fights: finally, NOT a game when the whole design team eats their monthly budget just to make some boss "more interesting" while catering to souls connoisseurs; yes, there are some bossfights and this is alright; - No NG+ and replayability: you can miss some minor items, NPCs and quests but overall there is nothing new to do next time in the game; this is OK as it feels as a complete, solid story to "read once and enjoy it".
Gut diese
The game is amazing, if your looking for a game with a deep story. I played my first run through on the easiest setting and even lowering the the damage out put of the enemies as the game (for me) was kinda souls like which i dont really enjoy but dont let that fool you it is still punishing if you dont evade and/or block attacks. Myself i grew up with games having no path trackers, maps etc. and now that im older and the old think box is old it was hard to track where remember which NPC's wanted what. So i cheated alot with walkthroughs, most with the puzzles as some are damn hard as there is little info if you're not looking on where to look. Combat is simple with most of the time its hack and slash and some abilites with the runes you put into your weapons. And sometimes camera angles were a bother ecspecially at the start of the game. And my fav weapons were the twin axes, they the smallest amount of damage but they are quick and you can stagger enemies alot more than the other weapons, Which are 2H sword, Sword and Polearm/Halberd and you get 1 of each Sin (Rage, Ecstasy, Grief and Terror) My rating is 8/10 and im really looking forward Hell is us 2
Hell is Us delivers a great start, but loses its wings pretty quickly. The first chapter is a fantastic experience. After that, the maps get smaller, and you keep fighting the same limited pool of enemies that gradually become harder by gaining new attacks and more health. Unfortunately, the combat isn’t deep enough to stay engaging, and the exploration starts to feel like a chore once you realize the rewards aren’t worth the trouble. I’m not sure if I’ll keep playing, but I bought the game at a heavy discount, and I already feel like I’ve gotten my money’s worth.
7/10 非常挑人的游戏,也是一款优秀的反战题材游戏,本作解密占主要玩法,可以说剧情的推进也完全靠解密,战斗设计的略简陋,怪物全程就那几种,甚至也没有一场像样的BOSS战。不过游戏的场景美术设计、音乐、故事背景都很优秀,这些优点还是可以支撑我玩下去,游戏的角色支线任务设计明显参考了魂游,比较隐晦,我认为适当看攻略游玩是这游戏体验更好的玩法。你遇到的每个npc几乎都会跟你说战争对他们生活造成的影响,随着剧情推进,玩家也能更清晰的意识到战争究竟给这个世界带来了多大的伤害,当初次看到白骨堆砌成山的那一幕,所有玩家都会停下进步驻足几秒吧。
El juego no está mal pero a mi no me atrapo. Dale una oportunidad si está de oferta
This game makes zero sense. The combat is atrocious, i am constantly fighting the gameplay mechanics and charachter rolling around like a ♥♥♥♥♥♥♥ not hitting a damn thing even when im trying to lock on,it will randomly ♥♥♥♥ up! found one game breaking glitch where i couldnt attack at all!? the puzzle solving and the way the "mystery" system works, makes no sense!? puzzles are BEYOND OBTUSE!? to the point of pulling your hair out and guides dont help ♥♥♥♥ all to alleviate any of that!? and how the ♥♥♥♥ r u supposed to get around without a single ♥♥♥♥♥♥♥ map!? not even a chicken scratches one!? makes zero sense especially in a war zone!? dont u ♥♥♥♥♥♥♥ think!? intiresting idea for a game,but awful and beyond confusing and just not a fun experience. i really wanted to love this game but i cannot in good conscious recommend such a broken obtuse confusing piece of ♥♥♥♥♥♥♥ ♥♥♥♥ of a game. dont waste your money folks!!!! unless its super cheap on sale! do not bother! you will get frustrated with this one! ♥♥♥♥ this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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