
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 6.8Kreviews | 85% | — | $7.2M |
| $59.99 | 9.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un très bon jeu. L'histoire est prenante, les lieux sont fantastiquement bien travaillés et le travail d'enquête est vraiment original et plaisant. Pour ceux qui aiment parler à tout les PNJ et collectionner les items vous ne serez pas déçus. Cependant l'immersion est entrecoupé de cinématique et de menus de discussion qui nous rappelle des jeux qui ont maintenant plus de 10 ans... Vraiment dommage quand on sait le travail qui a été fait sur le côté immersif. Les combat peuvent devenirs assez redondants à cause du bestiaire limité. Mais la diversité des armes comblent à mon sens ce manque. Je reviens sur l'histoire que j'ai beaucoup aimé mis à part une fin qui manque un peu de panache. Malgré toutes ces petites choses qui aurait mérité amélioration. On aime beaucoup se balader dans cette univers. Y observer les conséquences de nos actes ou de notre inaction. Fouiller les moindres recoins en quête d'indice. Ou simplement contempler le fabuleux travail fait sur les graphismes. Un jeu qui m'a beaucoup plus et que je recommande à toute personne souhaitant une aventure digne d'intérêt. Je recommande quand même d'augmenter un peu la difficulté pour l'apprécier à sa juste valeur.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 23 → 9.43/day in the week after.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 22 → 10.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $59.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 90% | — | not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu est une vraie belle proposition, novatrice sur le fond (des thèmes rarement abordés dans le jeu vidéo) et bien exécutée sur la forme (technique et gameplay). Bravo aux développeurs, j’ai passé un très bon moment.
My wife and I played this together and hot-seated. We played on her account using family sharing, hence few hours in the game on this account. On her account we got 79 hours. We played two playthroughs back to back, to get everything right the second time. The combat system is fun and rewarding, but it's not the main reason to play the game in our opinion. There are plenty of good games out there with fun combat and good looking graphics. The real reason to play Hell Is Us is the world building. We've been playing games for decades and very few have ever come close to the amount of world building there is here. The details are stunning: the history of a small isolated country has been written in detail, weaving intricate stories that span centuries (even a few thousand years, but that's of course not as detailed). Every research item is detailed, but also the visual language used in different eras, murals, paintings, etc, things you cannot even interact with in game but can still look at form a cohesive and extremely detailed and fascinating whole. The main story itself was ok, but it was more a journey of discovering the land of Hadea. As the main character answers when asked why he came back: "I had questions." There are no side quests per say, but there are good deeds to accomplish. You have no map (compass available) and no one tells you: "I need this" or "Go do that". Listening to their stories and remembering them is your way forward. You can play Hell Is Us as a pure action game, souls-like and all that. But then you're missing 90% of the game. Brilliantly done, let's hope this studio keeps making such intelligent games in the future!
Play with UEVR. You will be immersed with the level of detail
If you love both Elden Ring and the classic Tomb Raider games, you can't miss Hell is Us. + Atmosphere + Lore + Sound design + Combat system + Level design + Art direction + Difficulty balance and personalisation options + Free roaming, no hand keeping - Story is hard to follow - Limited enemy types recurring over and over again - Characters lack depth - Dialogues aren't memorable - Side quests are useless - Ending is abrupt, unsatisfactory and doesn't really close much of the story Overall, the cons might be annoying but the pros still make this a GREAT game that definitely deserved more attention, talking, sales and love.
Nice game
The game scenery and voice acting and animation and even the combat is good and engaging and would normally suck me into the immersion. But... no ability to jump or even vault up[ low walls just makes no sense to me. What's worse, is that there are no maps, mini or otherwise. I HATE maze-like areas in any game, especially if i have no way to map it. I get lost and have no idea where to go. Finally, items... most items have a glow which is easy enough to see, but some items do not glow but barely shimmer, making them easy to overlook, including vital quest items. So... final verdict... a hesitant thumbs down. I want to love this game, i really do... but missing vital staples like jumps and climbs and maps, just kills it for me. This is a no from me.
some great material (lore, setting and locales, cool enemy design) bogged down and diluted through far too much mediocrity (dull combat, zero enemy variety, too many caves, too long). this would've been better as a game half as long with much, much less combat and a bigger focus on being a civil war reporter x occult archeologist. still, a positive review because i appreciate the vision and respect the final fantasy namedrops.
Solid game in every aspect. Genuine pleasure diving in its depths - where the hell is us!
despues de jugarlo 12 horas me aburrio totalmente, se torno muy repetitivo el combate . los puzzles los hice buscando videos en youtube . la historia no te atrapa en lo absoluto para que estes atentos a los detalles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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