
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 267ratings | 63% | — | $212.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hades roguelite systems, Diablo 3 builds and endgame progression, and Grim Dawn's constellations, with mechanics that mitigate the tedium of traditional ARPGs. My perfect dad game. Also works perfectly on android through Gamenative's steam support (Redmagic 11 Pro).
Cultura brasileira muito bem representada com essa obra de arte jogável. Destaque pra dublagem que está primorosa!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 530 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me of my ultrakill review
Really passionate game about real story in the late 1800s about war and freedom... It has a unique time use mechanic, and super addictive gameplay and skills.
хорошая игра
1块钱买的玩了10个小时
Very, very, VERY enjoyable Diablo-like, with a solid world and fun gameplay. Early game could use a bit more structure and clarity, but really, really fun.
PVE POE, но это и неплохо. P.S.Если дополнительно заресерчить инфу про Канудус, играть как будто, становится даже интереснее...
I waffled on my review of this a few times. Overall I'm going to say this is a thumbs up, for what it is. I was very surprised by the storyline ending in a simple 3 hours, though. I'm not sure if I'll come back to keep grinding for grinding's sake. From a roguelike standpoint: The game is nice and you can keep coming back to get stronger. Sometimes you'll get killed by the storyline for no reason other than "story" and have to start over. Most every drop in the game, and all gold, will be lost at the end of every run. This does kind of make it hard to "build" sometimes because you may not get the same things (like "Using X ability doesn't slow your movement speed" etc) on the next run. From an ARPG standpoint: Lots of things coming at you, though there are periods of emptiness. Treasure every so often, but you have to wait for the loot to drop, which slows you down. Much faster paced than many arpgs, though. The game is VERY linear. There are no branching paths, outside of the rare portal to a "harder" zone for a few moments, but it puts you back into the same line you started from. If you hope for a diablo/PoE/etc style of exploration. Don't. This game just doesn't have it. You will walk in a straight line going upward-right ALWAYS. There's branches for a few feet to grab a chest, but that's it. There's very few enemy types and you won't see new ones until a new "act". Overall, it's about the same enemies throughout. The things I liked, though: Not having to constantly fight through inventory and drops while playing. I enjoy ARPG - I don't enjoy inventory management sims. This one still requires you to deal with inventory back in town, but during combat - you just get to enjoy the combat. New items pop up a compare screen and you pick. Leveling pops up a screen like a Bullet Heaven game. At the end of every section is an altar where you can spend money for temporary upgrades, and if you hover, you can see what's going to get removed/added to the pool. Honestly, I only ever ran out of time on my clock twice, and both were my first 2 runs. There's definitely builds that seem more powerful than others, but realistically I BARELY TOUCHED the progression of the game and the storyline ends right after unlocking one of the systems. Act 3 was minutes long and I finished it the very first run I had access to it, not including the forced respawn. Overall I enjoyed the gameplay. If you're one who is going to want to grind to unlock everything on the progression tree - great for you. Personally, I enjoy unlocking progression trees to make it further in the game. At this point the only "further" is just increasing difficulty and doing it again. I'm sure that interests a lot of you. I might try it again at some point, but I likely won't try act 4 for the cost vs how short act 3 was.
Quelle agréable surprise de tomber sur ce jeu, je suis tombé dessus au hasard sur un site de clés Vraiment choqué par la qualité de la DA, la qualité de la bande son, les effets visuels, aucun bugs jusqu'à présent Les voix en portugais apportent quelque'chose d'original Je vais suivre le studio de beaucoup plus près :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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