
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 267ratings | 63% | — | $212.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo muito bom, soulslike bem legal
[h1]Ultimate ADHD Experience[/h1] This game seem to take inspiration from many genres into 1 simple blend of fast paced roguelite arpg. I was personally trying to avoid playing ARPG for 1 year, but gave this game a try because I got impression it is casual friendly. For the story campaign, i went with veteran difficulty as i played ARPG before. At first, i didnt understand why i struggled on some floor only to learn that game relied heavily on its meta progression. Specifically relic crafting. It is awesome system that allow you tailor your build to specific skill combinations. After you get stronger, despite you have to start a run from floor, it will be much smoother as you can just breeze them through at rapid pace. The game completely changed once you reached in endgame hub with option either redo campaign in harder difficulty or play in endless nightmare. This was exactly what I wanted for. 21 level dungeon with variety of tileset and option to choose your boon and penalty whenever you go deeper. With meta progression and constellation system, you can do crazy build. Run feel fast, that I could clear in 5 minutes with tons of loots. Sadly each run felt way too repetitive and samey. Since your progression are done in town, run became simple treadmill either you kill fast, you die fast or you lost because your dmg is terrible and boss stack alot of curse on you. Blessing system from survivor-like game seem fun, but not when you get like 40 popup in 5 minutes run. It doesnt give dopamine rush RNGod luck either. Biggest gripe is layout / level design that games is so fond of corridors or small hallways. Which lead to reason why I stopped playing : graphic spam. When you combine incremental with ARPG, you get system that allow you do alot of crazy things, but at cost visual clarity. You wont able to see the enemies' ground AoE or projectiles. Even if you can tank them, curse from boss will surely 1 shot you afterward. Except you cant dodge them because boss can either spawned in tight corridors (nightmare / shrine encounter) or big arena with objects that block your path. As visual impaired person and bored with same playstyle in repetitive run, I really want to love the game but i think i have quit because im not having fun. I easily could really wrote an essay why i dislike the game, but i will leave negative review for now until hopefully dev address couple of issues mentioned on steam forum. Mostly small friction that made this game not enjoyable. I got from humble monthly, and I not willing to spend money to buy the game or DLC at current discounted price. I rather play a proper roguelike, survivorlike or arpg instead of this mismatched genre game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 530 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
spoko
meh.
Phenomenal rouge-lite meets ARPG. I could binge this game for the next couple months no issue.
I like speed, this provides speed, me happily sped
kann die Negativen Bewertungen wegen dem 10€ dlc nicht nachvollziehen, bietet mehr Spielzeit als so manches AAA Spiel. Ich hatte Spaß an dem Mix aus ARPG und Roguelite. Durch die Relikt Mechanik lässt sich so gut wie jeder Skill im Endgame gut Spielen. Als Kleinen Minuspunkt kann ich nur die schlechte Performance mit Ignite Skills nennen, sobald große gruppen zeitgleich anfangen zu brennen entstehen kleine lags
O jogo mistura mecanicas de roguelike com tabuleiro tático, original e com profundidade estratégica. Muito combate e variedade de builds. Viciante e recompensador. É tipo um fast food de dopamina.
bao demais
TOP
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8K | 37 | 65% | $10.99 | |
| $7.3K | 21 | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 10.4K | 86% | $9.99 | |
| $1.7M | 5.1K | 94% | $16.99 | |
| $1.7M | 2.7K | 95% | $17.59 | |
| $1.7M | 2.2K | 91% | $39.99 | |
| $1.7M | 4.3K | 52% | $9.99 | |
| $1.7M | 4.7K | 89% | $14.99 |