
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3][url=store.steampowered.com/app/1782460/Hell_Clock/]Hell Clock[/url] packs a punch with a surprising amount of quality content.[/h3] I admittedly got into it almost by accident, only to try it out without the intention to complete the game, but I rapidly got hooked by its unusual and compelling setting, and its satisfying gameplay. Its only downside may be that it's actually trying to do a little too much, and adds more depth than feels necessary to fully enjoy it, but that will likely be considered a plus by its true intended audience. Regardless, Hell Clock is a blast to play. [h3]Positive[/h3] [list] [*] Intriguing original story inspired by real events + fantasy [*] Complete descents in typical rogue-lite fashion with good progression [*] Stylish combat with plenty of skill upgrades and customizable actions [*] Simple controls and mechanics with helpful auto aim [*] Game becomes blazing fast nonsense fun by the end [*] Decent almost cartoon-like environments and spectacular VFX [*] Nice soundtrack fits the mood [*] Distinct vocal performances [*] Great bell memories and cutscenes [*] Gameplay variety exists more for fun than strategy [*] More upgrades and combinations than can ever be used in a single playthrough [*] Option to adjust timed gameplay with relaxed mode [/list] [h3]Negative[/h3] [list] [*] Items available at workshop are only marginally better than those found in regular runs [*] Tools that change stats randomly make it burdensome to craft personalized items [*] Too many similar relics to compare make it difficult to select meaningful combos [/list] The final monster boss appeared broken, at least with the abilities I used. My character always aimed at the same empty spot ahead of the creature, with attacks that barely caused any damage either way, until the creature finally expired. Completing the campaign unlocks additional game modes with a different progression system, and the opportunity to complete the constellation map that shows up midway but cannot be filled much on a first playthrough. I did not play this additional material because I felt entirely satisfied with the main experience with over 10 hours of gameplay.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 530 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1块钱买的,体量出乎意料地大
yes
Without a doubt the most generic, bland, boring ARPG that I have ever played. Huge "We have Diablo 3 at home" energy. Enemy variety is terrible, the enemies are completely generic, you'll just mow down hundreds or thousands of zombies, with the only variety really being, like, a zombie who throws stuff at you, or a zombie dog. Wow. Really good stuff here. Other reviews praise the depth and variety of builds but actually playing will quickly illuminate the fact that there basically are no builds. There's a small amount of totally generic, completely uninteresting skills, all of which would amount to maybe one really uninteresting build in any other ARPG. It's clear that the people praising this game simply do not have much experience in the genre and have really low standards as well, I guess. There's also no variety in what you do either. In any other ARPG this would just be like, a side-game or maybe endgame system for people who want to run those. Really, it's like someone took the greater rifts and made that the entire game. Which isn't fun, didn't people learn this already? Why are people/the games industry just recycling the same exact multiple decades old thing which people already DID NOT LIKE? Are most gamers just so young or so totally tapped out that people just don't even give a ♥♥♥♥, it's like a "Whatever ♥♥♥♥ these idiots they'll just shovel whatever ♥♥♥♥ we make, pump another roguelite with cartoonish graphics out!" The music and cutscenes are well done.
Beaucoup trop répetitif comme roguelite, manque de variété surtout au combat.
geil
This gameplay is like hooking up a car battery to my ARPG lizard brain
Quando a Rogue Snail anunciou que estava misturando a progressão frenética de um roguelike com a complexidade de builds de um ARPG tradicional, bebendo direto da fonte de gigantes como Path of Exile e Diablo, a promessa já era alta. Mas o grande trunfo de Hell Clock não está apenas em clonar fórmulas de sucesso gringas; está em vestir tudo isso com uma identidade visceral, fincando suas raízes em um dos capítulos mais dolorosos e marcantes da história brasileira: a Guerra de Canudos. Aqui está uma análise técnica e gamer destrinchando o que faz desse jogo uma grata surpresa para quem ama otimização de builds, ação isométrica e uma boa dose de desafio. O Matchmaking de Gêneros: ARPG encontra Roguelike. O grande medo de misturar ARPG com roguelike é o jogo virar uma bagunça sem identidade ou perder a profundidade de longo prazo que a gente busca criando builds. Hell Clock resolve isso de forma bem elegante, unindo o ritmo de um Rogue com a obsessão por loot de um ARPG. Cada run te joga em masmorras isométricas geradas proceduralmente, onde o combate exige reflexos rápidos, posicionamento e uso inteligente de dashes e habilidades ativas. Esqueça melhorias rasas de "mais 5% de dano". O jogo entrega uma árvore de talentos colossal e um sistema de Relíquias que funciona quase como um quebra-cabeça de inventário estilo Tetris. Gerenciar o espaço e encaixar bônus passivos e modificadores ativos é o paraíso para quem gosta de otimizar números. Para completar, a pressão do Relógio traz uma mecânica implacável de tempo limite por run. Diferente de ARPGs tradicionais onde você limpa o mapa no seu próprio ritmo, isso muda totalmente o cálculo mental: vale a pena desviar o caminho para arriscar abrir aquela sala de tesouro e farmar mais XP, ou o relógio vai estourar e te punir? Esse risco/recompensa constante mantém a adrenalina lá no alto. Ambientação e Narrativa: Sangue, Pólvora e Sertão. O pano de fundo histórico é, sem dúvida, o elemento mais original do projeto. Em vez de mais um universo de alta fantasia genérico com elfos e dragões, você assume o papel de Pajeú — figura histórica e combatente de Canudos — enviado a um purgatório futurista e distorcido para resgatar a alma de Antônio Conselheiro das garras de demônios e opressores. O jogo constrói uma atmosfera de fantasia sombria que conversa perfeitamente com a opressão e a resistência do povo sertanejo do século XIX. Com dublagem em Português do Brasil de altíssima qualidade e forte representatividade regional, o projeto tem aquele DNA caseiro de quem fez com paixão e respeito à nossa história, fugindo dos clichês importados. Progressão, Endgame e Build-Crafting. Para quem gosta de quebrar a cabeça montando a build perfeita, Hell Clock entrega ferramentas robustas. A variabilidade de run para run garante que você nunca sabe quais bênçãos, maldições ou relíquias vai dropar, exigindo que você adapte sua build de dano bruto, velocidade de movimento ou cooldown de habilidades em cima do improviso. Depois de fechar a campanha principal de três atos, o jogo abre sistemas de ascensão, níveis de dificuldade avançados no Hell Mode e modificadores de desafio com Penances que testam de verdade o quão longe você conseguiu levar a otimização dos seus equipamentos e passivas. Veredito Gamer. Hell Clock é a prova viva de que o cenário independente nacional consegue entregar produções polidas, mecânica e artisticamente ambiciosas. Ele pega o melhor dos mundos do loop viciante de Hades com a profundidade de builds de um bom RPG de ação, temperando tudo com uma identidade cultural única. Se você curte ver o número de dano subir na tela, adora gerenciar sinergias complexas de itens e quer apoiar uma obra que trata a nossa história com peso e respeito, é um tiro certo na biblioteca da Steam.
quite alright from start to finish
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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