
Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 3 → 7.86/day in the week after.
About

In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead.
Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul.

Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.

Hunt down ancient Relics infused with the strength of resistance. Create devastating combinations that channel Canudos's unbreakable spirit into unstoppable power.

Master a diverse selection of devastating abilities born from righteous fury. Dance through hordes with lightning-fast knife strikes, smash enemies with Canudos' great bell, or rain rapid-fire death from your trusty sidearm.

Each descent brings new chances to right historical wrongs. Discover unique combinations of Blessings to evolve your build as you face the demons of Brazil's dark past, present, and future.

Whether you seek a brutal test against history's oppressors or a thoughtful journey of justice, Hell Clock adapts to your path. Remove all time pressure with Relaxed Mode, or push your limits in Hardcore mode.

Experience a complete three-act story campaign and start a new journey through our Endgame Ascension system! Climb through Hell Mode, craft challenges with Penances, and complete heavenly Promises in exchange for the godly power of the Constellations.

Take your builds to the next level by Imbuing Relics with Tools to increase their power and add new effects. Or take the risk for greater rewards by Corrupting your Relics, with equal chances for blessing or bane.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 84% | — | $1.7M |
| $14.99 | 261ratings | 64% | — | $205.3K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Parabéns aos desenvolvedores que conseguiram tratar uma historia tao triste e relevante de uma maneira magnifica
Excellent game and very creative design
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
| $24.99 |
| 197ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 110ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 526 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell Clock Mini İnceleme — 80/100 // English review below. Oyunu Steam Deck'te bitirdim. Steam Deck hakkında en sonda 1-2 yorum yapacağım. Diablo ve Hades'i çok güzel kombinleyen bir Roguelike-ARPG olmuş. Hades'i çok sevsem de, Diablo tarzı oyunlarda genelde sadece ana hikâyeyi bitirip yoluma devam eden biri olarak bu kadar keyifle oynayacağımı düşünmemiştim. Karakter gelişim hissinin bölüm bölüm ilerlemesi ve en önemlisi ilerleme mantığı çok hoşuma gitti. 3 Act'i de bitirdim. Tabii Diablo severler gibi farklı farklı build'ler yapmadım. Aklımda olan tek bir build'i sürekli geliştirerek onu mükemmelleştirmeye çalıştım. Yeni yeteneklerle ve kalıntılar (Relic) sayesinde oluşan build gerçekten çok keyif verdi.Ama mesela şu an yeni bir build denesem (spin/dönme odaklı), grind yapmam gerekecek. Ki bu da Diablo severlerin yaptığı bir şey. Bense keyifle ana hikâyeyi bitirdim ve oyunu rafa kaldırdım. DLC'ye de az da olsa bakmayı düşünüyorum çünkü farklı yetenekler var. Ama dediğim gibi, yeni yeteneklere geçmek ve onlara uygun Relic kasmak biraz emek istiyor. Bir de düşman çeşitliliğinin çok fazla olmaması, daha doğrusu bunun oynanış sırasında pek hissedilmemesi beni biraz üzdü. Minyon düşmanları çok rahat temizlediğim için çoğu zaman doğru düzgün yetenek kullanma ihtiyacı bile hissetmedim. Oysa boss savaşları ve bölüm tasarımları gayet keyifliydi. Hikâye ve sunum ise bence bir indie oyun için çok tatlı olmuş. Boş bir roguelike oynuyormuş gibi değil de, gerçekten altı dolu bir hikâye oynuyormuş hissi vermesi çok hoşuma gitti. Yapan ekibin eline sağlık. Steam Deck performansı kötü değil. Ama Lossless Scaling olmadan oynaması biraz zor. Lossless Scaling'de 2x ile gayet iyi oynanıyor. Fakat özellikle sonlara doğru, onda bile FPS sık sık 40'lara düşüyor. Bu yüzden oyunu Steam Deck Verified yapmalarını isterim. Tam bir el konsolu oyunu. Ve Türkçe dil desteği getirirseniz seviniriz. Eneba'da bayağı uyguna satılması da büyük bir artı. *** Engelish Review : I finished the game on Steam Deck, and I'll share a couple of thoughts about its Steam Deck performance at the end. Hell Clock is a great combination of Diablo and Hades. Even though I love Hades, I'm usually the type of player who finishes the main story in Diablo-like games and then moves on. So I honestly didn't expect to enjoy this one as much as I did. The sense of character progression, the chapter-by-chapter advancement, and most importantly the overall progression system were my favorite parts. I finished all three Acts. I didn't experiment with multiple builds like many Diablo fans do. Instead, I kept improving a single build I had in mind and tried to perfect it. Unlocking new abilities and finding Relics that complemented my build was incredibly satisfying. That said, if I wanted to try a completely different build now (like a spin-focused one), I'd have to spend time grinding. That's something Diablo fans are used to, but for me, I was happy to finish the main story and put the game on the shelf. I might check out the DLC a little because it introduces new abilities. However, as I mentioned, switching to a new build and farming the right Relics for it takes some effort. One thing that disappointed me a little was the lack of enemy variety—or rather, the fact that it didn't really feel very diverse during gameplay. Regular enemies were so easy to deal with that I rarely felt the need to use my abilities properly. On the other hand, the boss fights and level design were genuinely enjoyable. I also think the story and presentation are incredibly charming for an indie game. Instead of feeling like I was playing just another roguelike, it felt like I was experiencing a game with a meaningful story behind it, which made the experience much more enjoyable. Great job to the development team. The Steam Deck performance isn't bad, but the game is difficult to enjoy without Lossless Scaling. With Lossless Scaling set to 2x, it plays quite well. However, especially during the later parts of the game, the frame rate still frequently drops into the 40 FPS range. I'd really like to see the game become Steam Deck Verified because it's a perfect handheld game. And we'd really appreciate Turkish language support. It's also a big plus that the game is available for a very good price on Eneba.
I'm only doing a permadeath run for this game. I just died where I think was the end boss of act 2 (my 6th run). it hurts, but its an amazing game. i look forward to the dlc eventually.
If you're an ARPG fan, loved *Vampire Survivors*, can't resist roguelite "pick 1 of 3" upgrades, and enjoy tinkering with gear and light crafting, there's no reason to sleep on **Hell Clock**. It blends ARPG combat, survivor-style gameplay, and roguelite progression into something that feels surprisingly fresh. There's a passive skill tree that improves everything from currency and gear drops to relic acquisition, equipment that builds your core stats, relics that reshape your playstyle, satisfying skill synergies, a straightforward upgrade system reminiscent of *Path of Exile*, and an endgame constellation system that will feel familiar to *Grim Dawn* players. Every run feeds meaningful progression, making "just one more run" dangerously easy. What really elevates *Hell Clock*, though, is its setting. It's inspired by the tragedy of Canudos, and while history often labels it as a war, the game emphasizes that it was ultimately the massacre of roughly 25,000 villagers by the Brazilian army after they resisted oppression. Rather than using the setting as simple backdrop, the game carries the emotional weight of that history and tells a story about resisting tyranny, even in the face of overwhelming odds. It's an excellent game mechanically, but it's also one that left me thinking long after I put it down.
This game is very addicting and so much fun. I really enjoy the art style, combat, and progression. I received the game for free but I would buy this if I didn't.
Très bon jeu. Un bon 8 à 9h de gameplay sans le DLC, pas mal de build possible mais peut sont vraiment viable pour avancer correctement sans faire 10 000 runs (build trouvable assez facilement). Je ne sais pas encore si le DLC vau le coup ou pas, j'y joue mais j'ai pas l'impression de trouvé des meilleurs build ou avoir plus de fun qu'avant le DLC. Je recommande si vous aimez Path of Exile ou autre ARPG, plus simple mais quand même bien fun.
if games were banana bread this game would be at work
Pra quem curte ARPG e roguelike, é um tiro certo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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